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authorRob Clark <[email protected]>2014-04-08 16:48:50 -0400
committerThomas Hellstrom <[email protected]>2014-04-17 09:42:06 +0200
commita45ae814d1985bb9e72ba8f5cb73e070d22bd5b6 (patch)
tree907c37bb2a453670e5aeab335a543a82c0df2a59 /src/gallium/drivers/ilo
parent3c520132737623d53e5c8dec6d3496ab8dffda1f (diff)
st/xa: scissor to help tilers
Keep track of the maximal bounds of all the operations and set scissor accordingly. For tiling GPU's this can be a big win by reducing the memory bandwidth spent moving pixels from system memory to tile buffer and back. You could imagine being more sophisticated and splitting up disjoint operations. But this simplistic approach is good enough for the common cases. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Thomas Hellstrom <[email protected]>
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