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author | Marek Olšák <[email protected]> | 2015-07-04 14:10:21 +0200 |
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committer | Marek Olšák <[email protected]> | 2015-08-26 19:25:18 +0200 |
commit | 525921ed51176255474c73adacfc6801a7bf2783 (patch) | |
tree | 2695524d4f9d915a8c5bce90590a2086aebc3d74 /src/gallium/drivers/ilo/shader | |
parent | 0fc21ecfc0891d239f20bf7724e51bc75503570c (diff) |
gallium/ddebug: new pipe for hang detection and driver state dumping (v2)
v2: lots of improvements
This is like identity or trace, but simpler. It doesn't wrap most states.
Run with:
GALLIUM_DDEBUG=1000 [executable]
where "executable" is the app and "1000" is in miliseconds, meaning that
the context will be considered hung if a fence fails to signal in 1000 ms.
If that happens, all shaders, context states, bound resources, draw
parameters, and driver debug information (if any) will be dumped into:
/home/$username/dd_dumps/$processname_$pid_$index.
Note that the context is flushed after every draw/clear/copy/blit operation
and then waited for to find the exact call that hangs.
You can also do:
GALLIUM_DDEBUG=always
to do the dumping after every draw/clear/copy/blit operation without
flushing and waiting.
Examples of driver states that can be dumped are:
- Hardware status registers saying which hw block is busy (hung).
- Disassembled shaders in a human-readable form.
- The last submitted command buffer in a human-readable form.
v2: drop pipe-loader changes, drop SConscript
rename dd.h -> dd_pipe.h
Acked-by: Christian König <[email protected]>
Acked-by: Alex Deucher <[email protected]>
Diffstat (limited to 'src/gallium/drivers/ilo/shader')
0 files changed, 0 insertions, 0 deletions