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authorChia-I Wu <[email protected]>2014-09-20 00:46:35 +0800
committerChia-I Wu <[email protected]>2014-09-20 10:13:53 +0800
commit6c0de4b979520583c1033794380b1c2e6785064e (patch)
treeac8437e1ab0654ad92b39fd152248a2e7ce05db3 /src/gallium/drivers/ilo/shader
parent284d767be0589143d5c20fdf1f3b52cadf2663f6 (diff)
ilo: add a new struct for context states
Move pipe states in ilo_context to the new ilo_state_vector. The motivation is that ilo_context consists of several loosely related things. When we need an ilo_context somewhere, we usually need only one or two of the things in it. This change makes ilo_state_vector one such thing. An immediate result is that we no longer need ilo_context in 3D pipelines, something we have planned for since early days.
Diffstat (limited to 'src/gallium/drivers/ilo/shader')
-rw-r--r--src/gallium/drivers/ilo/shader/ilo_shader_fs.c1
-rw-r--r--src/gallium/drivers/ilo/shader/ilo_shader_internal.h4
-rw-r--r--src/gallium/drivers/ilo/shader/ilo_shader_vs.c1
3 files changed, 2 insertions, 4 deletions
diff --git a/src/gallium/drivers/ilo/shader/ilo_shader_fs.c b/src/gallium/drivers/ilo/shader/ilo_shader_fs.c
index 5d27dded8bf..fbf3216fa24 100644
--- a/src/gallium/drivers/ilo/shader/ilo_shader_fs.c
+++ b/src/gallium/drivers/ilo/shader/ilo_shader_fs.c
@@ -32,7 +32,6 @@
#include "toy_legalize.h"
#include "toy_optimize.h"
#include "toy_helpers.h"
-#include "ilo_context.h"
#include "ilo_shader_internal.h"
struct fs_compile_context {
diff --git a/src/gallium/drivers/ilo/shader/ilo_shader_internal.h b/src/gallium/drivers/ilo/shader/ilo_shader_internal.h
index 8d4a6a18c6b..498e7433be7 100644
--- a/src/gallium/drivers/ilo/shader/ilo_shader_internal.h
+++ b/src/gallium/drivers/ilo/shader/ilo_shader_internal.h
@@ -29,7 +29,7 @@
#define ILO_SHADER_INTERNAL_H
#include "ilo_common.h"
-#include "ilo_context.h"
+#include "ilo_state.h"
#include "ilo_shader.h"
/* XXX The interface needs to be reworked */
@@ -189,7 +189,7 @@ struct ilo_shader_state {
void
ilo_shader_variant_init(struct ilo_shader_variant *variant,
const struct ilo_shader_info *info,
- const struct ilo_context *ilo);
+ const struct ilo_state_vector *vec);
bool
ilo_shader_state_use_variant(struct ilo_shader_state *state,
diff --git a/src/gallium/drivers/ilo/shader/ilo_shader_vs.c b/src/gallium/drivers/ilo/shader/ilo_shader_vs.c
index 7abdf70a453..da88e55f65a 100644
--- a/src/gallium/drivers/ilo/shader/ilo_shader_vs.c
+++ b/src/gallium/drivers/ilo/shader/ilo_shader_vs.c
@@ -32,7 +32,6 @@
#include "toy_legalize.h"
#include "toy_optimize.h"
#include "toy_helpers.h"
-#include "ilo_context.h"
#include "ilo_shader_internal.h"
struct vs_compile_context {