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authorChia-I Wu <[email protected]>2014-10-04 10:51:20 +0800
committerChia-I Wu <[email protected]>2014-10-04 23:18:51 +0800
commitca824e69403a32144328d1fb7987d0537e88ee04 (patch)
treeda6d1abfffb4339837f3d8cb1111405100cbe175 /src/gallium/drivers/ilo/ilo_state.h
parent0c4bc1e29223ffec4617999c0c03d722bdcc170a (diff)
ilo: let shaders determine sampler counts
When a shader needs N samplers, we should upload N samplers and not depend on how many are bound. Signed-off-by: Chia-I Wu <[email protected]>
Diffstat (limited to 'src/gallium/drivers/ilo/ilo_state.h')
-rw-r--r--src/gallium/drivers/ilo/ilo_state.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/gallium/drivers/ilo/ilo_state.h b/src/gallium/drivers/ilo/ilo_state.h
index 3f3c495b061..c371716118c 100644
--- a/src/gallium/drivers/ilo/ilo_state.h
+++ b/src/gallium/drivers/ilo/ilo_state.h
@@ -292,7 +292,6 @@ struct ilo_sampler_cso {
struct ilo_sampler_state {
const struct ilo_sampler_cso *cso[ILO_MAX_SAMPLERS];
- unsigned count;
};
struct ilo_view_surface {