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author | Chia-I Wu <[email protected]> | 2014-11-10 12:55:34 +0800 |
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committer | Chia-I Wu <[email protected]> | 2014-11-10 13:14:04 +0800 |
commit | c88c49baf420556a130041044a7f074d6368f080 (patch) | |
tree | 2decddeb850b7d44a980b6139f66524b8f7f5975 /src/gallium/drivers/ilo/ilo_state.c | |
parent | f3b709c0ac073cd0ec90a3a0d91d1ee94668e043 (diff) |
ilo: use top/bottom split for state functions
Follow the builder and split state functions into top (vertex processing) and
bottom (pixel processing).
Signed-off-by: Chia-I Wu <[email protected]>
Diffstat (limited to 'src/gallium/drivers/ilo/ilo_state.c')
-rw-r--r-- | src/gallium/drivers/ilo/ilo_state.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/ilo/ilo_state.c b/src/gallium/drivers/ilo/ilo_state.c index c68062adb03..b852f9f6bc7 100644 --- a/src/gallium/drivers/ilo/ilo_state.c +++ b/src/gallium/drivers/ilo/ilo_state.c @@ -33,7 +33,7 @@ #include "ilo_resource.h" #include "ilo_shader.h" #include "ilo_state.h" -#include "ilo_state_gen.h" +#include "ilo_state_3d.h" static void finalize_shader_states(struct ilo_state_vector *vec) |