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authorChia-I Wu <[email protected]>2014-09-20 00:46:35 +0800
committerChia-I Wu <[email protected]>2014-09-20 10:13:53 +0800
commit6c0de4b979520583c1033794380b1c2e6785064e (patch)
treeac8437e1ab0654ad92b39fd152248a2e7ce05db3 /src/gallium/drivers/ilo/ilo_state.c
parent284d767be0589143d5c20fdf1f3b52cadf2663f6 (diff)
ilo: add a new struct for context states
Move pipe states in ilo_context to the new ilo_state_vector. The motivation is that ilo_context consists of several loosely related things. When we need an ilo_context somewhere, we usually need only one or two of the things in it. This change makes ilo_state_vector one such thing. An immediate result is that we no longer need ilo_context in 3D pipelines, something we have planned for since early days.
Diffstat (limited to 'src/gallium/drivers/ilo/ilo_state.c')
-rw-r--r--src/gallium/drivers/ilo/ilo_state.c449
1 files changed, 229 insertions, 220 deletions
diff --git a/src/gallium/drivers/ilo/ilo_state.c b/src/gallium/drivers/ilo/ilo_state.c
index 1e427edc231..d9b81bb97f1 100644
--- a/src/gallium/drivers/ilo/ilo_state.c
+++ b/src/gallium/drivers/ilo/ilo_state.c
@@ -35,7 +35,7 @@
#include "ilo_state_gen.h"
static void
-finalize_shader_states(struct ilo_context *ilo)
+finalize_shader_states(struct ilo_state_vector *vec)
{
unsigned type;
@@ -45,15 +45,15 @@ finalize_shader_states(struct ilo_context *ilo)
switch (type) {
case PIPE_SHADER_VERTEX:
- shader = ilo->vs;
+ shader = vec->vs;
state = ILO_DIRTY_VS;
break;
case PIPE_SHADER_GEOMETRY:
- shader = ilo->gs;
+ shader = vec->gs;
state = ILO_DIRTY_GS;
break;
case PIPE_SHADER_FRAGMENT:
- shader = ilo->fs;
+ shader = vec->fs;
state = ILO_DIRTY_FS;
break;
default:
@@ -66,20 +66,20 @@ finalize_shader_states(struct ilo_context *ilo)
continue;
/* compile if the shader or the states it depends on changed */
- if (ilo->dirty & state) {
- ilo_shader_select_kernel(shader, ilo, ILO_DIRTY_ALL);
+ if (vec->dirty & state) {
+ ilo_shader_select_kernel(shader, vec, ILO_DIRTY_ALL);
}
- else if (ilo_shader_select_kernel(shader, ilo, ilo->dirty)) {
+ else if (ilo_shader_select_kernel(shader, vec, vec->dirty)) {
/* mark the state dirty if a new kernel is selected */
- ilo->dirty |= state;
+ vec->dirty |= state;
}
/* need to setup SBE for FS */
- if (type == PIPE_SHADER_FRAGMENT && ilo->dirty &
+ if (type == PIPE_SHADER_FRAGMENT && vec->dirty &
(state | ILO_DIRTY_GS | ILO_DIRTY_VS | ILO_DIRTY_RASTERIZER)) {
if (ilo_shader_select_kernel_routing(shader,
- (ilo->gs) ? ilo->gs : ilo->vs, ilo->rasterizer))
- ilo->dirty |= state;
+ (vec->gs) ? vec->gs : vec->vs, vec->rasterizer))
+ vec->dirty |= state;
}
}
}
@@ -113,72 +113,75 @@ finalize_cbuf_state(struct ilo_context *ilo,
util_format_get_blocksize(elem_format), elem_format,
false, false, &cbuf->cso[i].surface);
- ilo->dirty |= ILO_DIRTY_CBUF;
+ ilo->state_vector.dirty |= ILO_DIRTY_CBUF;
}
}
static void
finalize_constant_buffers(struct ilo_context *ilo)
{
- if (ilo->dirty & (ILO_DIRTY_CBUF | ILO_DIRTY_VS))
- finalize_cbuf_state(ilo, &ilo->cbuf[PIPE_SHADER_VERTEX], ilo->vs);
+ struct ilo_state_vector *vec = &ilo->state_vector;
- if (ilo->dirty & (ILO_DIRTY_CBUF | ILO_DIRTY_FS))
- finalize_cbuf_state(ilo, &ilo->cbuf[PIPE_SHADER_FRAGMENT], ilo->fs);
+ if (vec->dirty & (ILO_DIRTY_CBUF | ILO_DIRTY_VS))
+ finalize_cbuf_state(ilo, &vec->cbuf[PIPE_SHADER_VERTEX], vec->vs);
+
+ if (ilo->state_vector.dirty & (ILO_DIRTY_CBUF | ILO_DIRTY_FS))
+ finalize_cbuf_state(ilo, &vec->cbuf[PIPE_SHADER_FRAGMENT], vec->fs);
}
static void
finalize_index_buffer(struct ilo_context *ilo)
{
- const bool need_upload = (ilo->draw->indexed &&
- (ilo->ib.user_buffer || ilo->ib.offset % ilo->ib.index_size));
+ struct ilo_state_vector *vec = &ilo->state_vector;
+ const bool need_upload = (vec->draw->indexed &&
+ (vec->ib.user_buffer || vec->ib.offset % vec->ib.index_size));
struct pipe_resource *current_hw_res = NULL;
- if (!(ilo->dirty & ILO_DIRTY_IB) && !need_upload)
+ if (!(vec->dirty & ILO_DIRTY_IB) && !need_upload)
return;
- pipe_resource_reference(&current_hw_res, ilo->ib.hw_resource);
+ pipe_resource_reference(&current_hw_res, vec->ib.hw_resource);
if (need_upload) {
- const unsigned offset = ilo->ib.index_size * ilo->draw->start;
- const unsigned size = ilo->ib.index_size * ilo->draw->count;
+ const unsigned offset = vec->ib.index_size * vec->draw->start;
+ const unsigned size = vec->ib.index_size * vec->draw->count;
unsigned hw_offset;
- if (ilo->ib.user_buffer) {
+ if (vec->ib.user_buffer) {
u_upload_data(ilo->uploader, 0, size,
- ilo->ib.user_buffer + offset, &hw_offset, &ilo->ib.hw_resource);
+ vec->ib.user_buffer + offset, &hw_offset, &vec->ib.hw_resource);
}
else {
- u_upload_buffer(ilo->uploader, 0, ilo->ib.offset + offset, size,
- ilo->ib.buffer, &hw_offset, &ilo->ib.hw_resource);
+ u_upload_buffer(ilo->uploader, 0, vec->ib.offset + offset, size,
+ vec->ib.buffer, &hw_offset, &vec->ib.hw_resource);
}
/* the HW offset should be aligned */
- assert(hw_offset % ilo->ib.index_size == 0);
- ilo->ib.draw_start_offset = hw_offset / ilo->ib.index_size;
+ assert(hw_offset % vec->ib.index_size == 0);
+ vec->ib.draw_start_offset = hw_offset / vec->ib.index_size;
/*
- * INDEX[ilo->draw->start] in the original buffer is INDEX[0] in the HW
+ * INDEX[vec->draw->start] in the original buffer is INDEX[0] in the HW
* resource
*/
- ilo->ib.draw_start_offset -= ilo->draw->start;
+ vec->ib.draw_start_offset -= vec->draw->start;
}
else {
- pipe_resource_reference(&ilo->ib.hw_resource, ilo->ib.buffer);
+ pipe_resource_reference(&vec->ib.hw_resource, vec->ib.buffer);
/* note that index size may be zero when the draw is not indexed */
- if (ilo->draw->indexed)
- ilo->ib.draw_start_offset = ilo->ib.offset / ilo->ib.index_size;
+ if (vec->draw->indexed)
+ vec->ib.draw_start_offset = vec->ib.offset / vec->ib.index_size;
else
- ilo->ib.draw_start_offset = 0;
+ vec->ib.draw_start_offset = 0;
}
/* treat the IB as clean if the HW states do not change */
- if (ilo->ib.hw_resource == current_hw_res &&
- ilo->ib.hw_index_size == ilo->ib.index_size)
- ilo->dirty &= ~ILO_DIRTY_IB;
+ if (vec->ib.hw_resource == current_hw_res &&
+ vec->ib.hw_index_size == vec->ib.index_size)
+ vec->dirty &= ~ILO_DIRTY_IB;
else
- ilo->ib.hw_index_size = ilo->ib.index_size;
+ vec->ib.hw_index_size = vec->ib.index_size;
pipe_resource_reference(&current_hw_res, NULL);
}
@@ -191,9 +194,9 @@ void
ilo_finalize_3d_states(struct ilo_context *ilo,
const struct pipe_draw_info *draw)
{
- ilo->draw = draw;
+ ilo->state_vector.draw = draw;
- finalize_shader_states(ilo);
+ finalize_shader_states(&ilo->state_vector);
finalize_constant_buffers(ilo);
finalize_index_buffer(ilo);
@@ -204,13 +207,13 @@ static void *
ilo_create_blend_state(struct pipe_context *pipe,
const struct pipe_blend_state *state)
{
- struct ilo_context *ilo = ilo_context(pipe);
+ const struct ilo_dev_info *dev = ilo_context(pipe)->dev;
struct ilo_blend_state *blend;
blend = MALLOC_STRUCT(ilo_blend_state);
assert(blend);
- ilo_gpe_init_blend(ilo->dev, state, blend);
+ ilo_gpe_init_blend(dev, state, blend);
return blend;
}
@@ -218,11 +221,11 @@ ilo_create_blend_state(struct pipe_context *pipe,
static void
ilo_bind_blend_state(struct pipe_context *pipe, void *state)
{
- struct ilo_context *ilo = ilo_context(pipe);
+ struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector;
- ilo->blend = state;
+ vec->blend = state;
- ilo->dirty |= ILO_DIRTY_BLEND;
+ vec->dirty |= ILO_DIRTY_BLEND;
}
static void
@@ -235,13 +238,13 @@ static void *
ilo_create_sampler_state(struct pipe_context *pipe,
const struct pipe_sampler_state *state)
{
- struct ilo_context *ilo = ilo_context(pipe);
+ const struct ilo_dev_info *dev = ilo_context(pipe)->dev;
struct ilo_sampler_cso *sampler;
sampler = MALLOC_STRUCT(ilo_sampler_cso);
assert(sampler);
- ilo_gpe_init_sampler_cso(ilo->dev, state, sampler);
+ ilo_gpe_init_sampler_cso(dev, state, sampler);
return sampler;
}
@@ -250,8 +253,8 @@ static void
ilo_bind_sampler_states(struct pipe_context *pipe, unsigned shader,
unsigned start, unsigned count, void **samplers)
{
- struct ilo_context *ilo = ilo_context(pipe);
- struct ilo_sampler_state *dst = &ilo->sampler[shader];
+ struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector;
+ struct ilo_sampler_state *dst = &vec->sampler[shader];
bool changed = false;
unsigned i;
@@ -292,16 +295,16 @@ ilo_bind_sampler_states(struct pipe_context *pipe, unsigned shader,
if (changed) {
switch (shader) {
case PIPE_SHADER_VERTEX:
- ilo->dirty |= ILO_DIRTY_SAMPLER_VS;
+ vec->dirty |= ILO_DIRTY_SAMPLER_VS;
break;
case PIPE_SHADER_GEOMETRY:
- ilo->dirty |= ILO_DIRTY_SAMPLER_GS;
+ vec->dirty |= ILO_DIRTY_SAMPLER_GS;
break;
case PIPE_SHADER_FRAGMENT:
- ilo->dirty |= ILO_DIRTY_SAMPLER_FS;
+ vec->dirty |= ILO_DIRTY_SAMPLER_FS;
break;
case PIPE_SHADER_COMPUTE:
- ilo->dirty |= ILO_DIRTY_SAMPLER_CS;
+ vec->dirty |= ILO_DIRTY_SAMPLER_CS;
break;
}
}
@@ -317,14 +320,14 @@ static void *
ilo_create_rasterizer_state(struct pipe_context *pipe,
const struct pipe_rasterizer_state *state)
{
- struct ilo_context *ilo = ilo_context(pipe);
+ const struct ilo_dev_info *dev = ilo_context(pipe)->dev;
struct ilo_rasterizer_state *rast;
rast = MALLOC_STRUCT(ilo_rasterizer_state);
assert(rast);
rast->state = *state;
- ilo_gpe_init_rasterizer(ilo->dev, state, rast);
+ ilo_gpe_init_rasterizer(dev, state, rast);
return rast;
}
@@ -332,11 +335,11 @@ ilo_create_rasterizer_state(struct pipe_context *pipe,
static void
ilo_bind_rasterizer_state(struct pipe_context *pipe, void *state)
{
- struct ilo_context *ilo = ilo_context(pipe);
+ struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector;
- ilo->rasterizer = state;
+ vec->rasterizer = state;
- ilo->dirty |= ILO_DIRTY_RASTERIZER;
+ vec->dirty |= ILO_DIRTY_RASTERIZER;
}
static void
@@ -349,13 +352,13 @@ static void *
ilo_create_depth_stencil_alpha_state(struct pipe_context *pipe,
const struct pipe_depth_stencil_alpha_state *state)
{
- struct ilo_context *ilo = ilo_context(pipe);
+ const struct ilo_dev_info *dev = ilo_context(pipe)->dev;
struct ilo_dsa_state *dsa;
dsa = MALLOC_STRUCT(ilo_dsa_state);
assert(dsa);
- ilo_gpe_init_dsa(ilo->dev, state, dsa);
+ ilo_gpe_init_dsa(dev, state, dsa);
return dsa;
}
@@ -363,11 +366,11 @@ ilo_create_depth_stencil_alpha_state(struct pipe_context *pipe,
static void
ilo_bind_depth_stencil_alpha_state(struct pipe_context *pipe, void *state)
{
- struct ilo_context *ilo = ilo_context(pipe);
+ struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector;
- ilo->dsa = state;
+ vec->dsa = state;
- ilo->dirty |= ILO_DIRTY_DSA;
+ vec->dirty |= ILO_DIRTY_DSA;
}
static void
@@ -383,7 +386,7 @@ ilo_create_fs_state(struct pipe_context *pipe,
struct ilo_context *ilo = ilo_context(pipe);
struct ilo_shader_state *shader;
- shader = ilo_shader_create_fs(ilo->dev, state, ilo);
+ shader = ilo_shader_create_fs(ilo->dev, state, &ilo->state_vector);
assert(shader);
ilo_shader_cache_add(ilo->shader_cache, shader);
@@ -394,11 +397,11 @@ ilo_create_fs_state(struct pipe_context *pipe,
static void
ilo_bind_fs_state(struct pipe_context *pipe, void *state)
{
- struct ilo_context *ilo = ilo_context(pipe);
+ struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector;
- ilo->fs = state;
+ vec->fs = state;
- ilo->dirty |= ILO_DIRTY_FS;
+ vec->dirty |= ILO_DIRTY_FS;
}
static void
@@ -418,7 +421,7 @@ ilo_create_vs_state(struct pipe_context *pipe,
struct ilo_context *ilo = ilo_context(pipe);
struct ilo_shader_state *shader;
- shader = ilo_shader_create_vs(ilo->dev, state, ilo);
+ shader = ilo_shader_create_vs(ilo->dev, state, &ilo->state_vector);
assert(shader);
ilo_shader_cache_add(ilo->shader_cache, shader);
@@ -429,11 +432,11 @@ ilo_create_vs_state(struct pipe_context *pipe,
static void
ilo_bind_vs_state(struct pipe_context *pipe, void *state)
{
- struct ilo_context *ilo = ilo_context(pipe);
+ struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector;
- ilo->vs = state;
+ vec->vs = state;
- ilo->dirty |= ILO_DIRTY_VS;
+ vec->dirty |= ILO_DIRTY_VS;
}
static void
@@ -453,7 +456,7 @@ ilo_create_gs_state(struct pipe_context *pipe,
struct ilo_context *ilo = ilo_context(pipe);
struct ilo_shader_state *shader;
- shader = ilo_shader_create_gs(ilo->dev, state, ilo);
+ shader = ilo_shader_create_gs(ilo->dev, state, &ilo->state_vector);
assert(shader);
ilo_shader_cache_add(ilo->shader_cache, shader);
@@ -464,15 +467,15 @@ ilo_create_gs_state(struct pipe_context *pipe,
static void
ilo_bind_gs_state(struct pipe_context *pipe, void *state)
{
- struct ilo_context *ilo = ilo_context(pipe);
+ struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector;
/* util_blitter may set this unnecessarily */
- if (ilo->gs == state)
+ if (vec->gs == state)
return;
- ilo->gs = state;
+ vec->gs = state;
- ilo->dirty |= ILO_DIRTY_GS;
+ vec->dirty |= ILO_DIRTY_GS;
}
static void
@@ -490,13 +493,13 @@ ilo_create_vertex_elements_state(struct pipe_context *pipe,
unsigned num_elements,
const struct pipe_vertex_element *elements)
{
- struct ilo_context *ilo = ilo_context(pipe);
+ const struct ilo_dev_info *dev = ilo_context(pipe)->dev;
struct ilo_ve_state *ve;
ve = MALLOC_STRUCT(ilo_ve_state);
assert(ve);
- ilo_gpe_init_ve(ilo->dev, num_elements, elements, ve);
+ ilo_gpe_init_ve(dev, num_elements, elements, ve);
return ve;
}
@@ -504,11 +507,11 @@ ilo_create_vertex_elements_state(struct pipe_context *pipe,
static void
ilo_bind_vertex_elements_state(struct pipe_context *pipe, void *state)
{
- struct ilo_context *ilo = ilo_context(pipe);
+ struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector;
- ilo->ve = state;
+ vec->ve = state;
- ilo->dirty |= ILO_DIRTY_VE;
+ vec->dirty |= ILO_DIRTY_VE;
}
static void
@@ -523,52 +526,52 @@ static void
ilo_set_blend_color(struct pipe_context *pipe,
const struct pipe_blend_color *state)
{
- struct ilo_context *ilo = ilo_context(pipe);
+ struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector;
- ilo->blend_color = *state;
+ vec->blend_color = *state;
- ilo->dirty |= ILO_DIRTY_BLEND_COLOR;
+ vec->dirty |= ILO_DIRTY_BLEND_COLOR;
}
static void
ilo_set_stencil_ref(struct pipe_context *pipe,
const struct pipe_stencil_ref *state)
{
- struct ilo_context *ilo = ilo_context(pipe);
+ struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector;
/* util_blitter may set this unnecessarily */
- if (!memcmp(&ilo->stencil_ref, state, sizeof(*state)))
+ if (!memcmp(&vec->stencil_ref, state, sizeof(*state)))
return;
- ilo->stencil_ref = *state;
+ vec->stencil_ref = *state;
- ilo->dirty |= ILO_DIRTY_STENCIL_REF;
+ vec->dirty |= ILO_DIRTY_STENCIL_REF;
}
static void
ilo_set_sample_mask(struct pipe_context *pipe,
unsigned sample_mask)
{
- struct ilo_context *ilo = ilo_context(pipe);
+ struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector;
/* util_blitter may set this unnecessarily */
- if (ilo->sample_mask == sample_mask)
+ if (vec->sample_mask == sample_mask)
return;
- ilo->sample_mask = sample_mask;
+ vec->sample_mask = sample_mask;
- ilo->dirty |= ILO_DIRTY_SAMPLE_MASK;
+ vec->dirty |= ILO_DIRTY_SAMPLE_MASK;
}
static void
ilo_set_clip_state(struct pipe_context *pipe,
const struct pipe_clip_state *state)
{
- struct ilo_context *ilo = ilo_context(pipe);
+ struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector;
- ilo->clip = *state;
+ vec->clip = *state;
- ilo->dirty |= ILO_DIRTY_CLIP;
+ vec->dirty |= ILO_DIRTY_CLIP;
}
static void
@@ -576,13 +579,14 @@ ilo_set_constant_buffer(struct pipe_context *pipe,
uint shader, uint index,
struct pipe_constant_buffer *buf)
{
- struct ilo_context *ilo = ilo_context(pipe);
- struct ilo_cbuf_state *cbuf = &ilo->cbuf[shader];
+ const struct ilo_dev_info *dev = ilo_context(pipe)->dev;
+ struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector;
+ struct ilo_cbuf_state *cbuf = &vec->cbuf[shader];
const unsigned count = 1;
unsigned i;
- assert(shader < Elements(ilo->cbuf));
- assert(index + count <= Elements(ilo->cbuf[shader].cso));
+ assert(shader < Elements(vec->cbuf));
+ assert(index + count <= Elements(vec->cbuf[shader].cso));
if (buf) {
for (i = 0; i < count; i++) {
@@ -594,7 +598,7 @@ ilo_set_constant_buffer(struct pipe_context *pipe,
const enum pipe_format elem_format =
PIPE_FORMAT_R32G32B32A32_FLOAT;
- ilo_gpe_init_view_surface_for_buffer(ilo->dev,
+ ilo_gpe_init_view_surface_for_buffer(dev,
ilo_buffer(buf[i].buffer),
buf[i].buffer_offset, buf[i].buffer_size,
util_format_get_blocksize(elem_format), elem_format,
@@ -636,29 +640,30 @@ ilo_set_constant_buffer(struct pipe_context *pipe,
}
}
- ilo->dirty |= ILO_DIRTY_CBUF;
+ vec->dirty |= ILO_DIRTY_CBUF;
}
static void
ilo_set_framebuffer_state(struct pipe_context *pipe,
const struct pipe_framebuffer_state *state)
{
- struct ilo_context *ilo = ilo_context(pipe);
+ const struct ilo_dev_info *dev = ilo_context(pipe)->dev;
+ struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector;
- ilo_gpe_set_fb(ilo->dev, state, &ilo->fb);
+ ilo_gpe_set_fb(dev, state, &vec->fb);
- ilo->dirty |= ILO_DIRTY_FB;
+ vec->dirty |= ILO_DIRTY_FB;
}
static void
ilo_set_polygon_stipple(struct pipe_context *pipe,
const struct pipe_poly_stipple *state)
{
- struct ilo_context *ilo = ilo_context(pipe);
+ struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector;
- ilo->poly_stipple = *state;
+ vec->poly_stipple = *state;
- ilo->dirty |= ILO_DIRTY_POLY_STIPPLE;
+ vec->dirty |= ILO_DIRTY_POLY_STIPPLE;
}
static void
@@ -667,12 +672,13 @@ ilo_set_scissor_states(struct pipe_context *pipe,
unsigned num_scissors,
const struct pipe_scissor_state *scissors)
{
- struct ilo_context *ilo = ilo_context(pipe);
+ const struct ilo_dev_info *dev = ilo_context(pipe)->dev;
+ struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector;
- ilo_gpe_set_scissor(ilo->dev, start_slot, num_scissors,
- scissors, &ilo->scissor);
+ ilo_gpe_set_scissor(dev, start_slot, num_scissors,
+ scissors, &vec->scissor);
- ilo->dirty |= ILO_DIRTY_SCISSOR;
+ vec->dirty |= ILO_DIRTY_SCISSOR;
}
static void
@@ -681,30 +687,31 @@ ilo_set_viewport_states(struct pipe_context *pipe,
unsigned num_viewports,
const struct pipe_viewport_state *viewports)
{
- struct ilo_context *ilo = ilo_context(pipe);
+ const struct ilo_dev_info *dev = ilo_context(pipe)->dev;
+ struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector;
if (viewports) {
unsigned i;
for (i = 0; i < num_viewports; i++) {
- ilo_gpe_set_viewport_cso(ilo->dev, &viewports[i],
- &ilo->viewport.cso[start_slot + i]);
+ ilo_gpe_set_viewport_cso(dev, &viewports[i],
+ &vec->viewport.cso[start_slot + i]);
}
- if (ilo->viewport.count < start_slot + num_viewports)
- ilo->viewport.count = start_slot + num_viewports;
+ if (vec->viewport.count < start_slot + num_viewports)
+ vec->viewport.count = start_slot + num_viewports;
/* need to save viewport 0 for util_blitter */
if (!start_slot && num_viewports)
- ilo->viewport.viewport0 = viewports[0];
+ vec->viewport.viewport0 = viewports[0];
}
else {
- if (ilo->viewport.count <= start_slot + num_viewports &&
- ilo->viewport.count > start_slot)
- ilo->viewport.count = start_slot;
+ if (vec->viewport.count <= start_slot + num_viewports &&
+ vec->viewport.count > start_slot)
+ vec->viewport.count = start_slot;
}
- ilo->dirty |= ILO_DIRTY_VIEWPORT;
+ vec->dirty |= ILO_DIRTY_VIEWPORT;
}
static void
@@ -712,8 +719,8 @@ ilo_set_sampler_views(struct pipe_context *pipe, unsigned shader,
unsigned start, unsigned count,
struct pipe_sampler_view **views)
{
- struct ilo_context *ilo = ilo_context(pipe);
- struct ilo_view_state *dst = &ilo->view[shader];
+ struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector;
+ struct ilo_view_state *dst = &vec->view[shader];
unsigned i;
assert(start + count <= Elements(dst->states));
@@ -741,16 +748,16 @@ ilo_set_sampler_views(struct pipe_context *pipe, unsigned shader,
switch (shader) {
case PIPE_SHADER_VERTEX:
- ilo->dirty |= ILO_DIRTY_VIEW_VS;
+ vec->dirty |= ILO_DIRTY_VIEW_VS;
break;
case PIPE_SHADER_GEOMETRY:
- ilo->dirty |= ILO_DIRTY_VIEW_GS;
+ vec->dirty |= ILO_DIRTY_VIEW_GS;
break;
case PIPE_SHADER_FRAGMENT:
- ilo->dirty |= ILO_DIRTY_VIEW_FS;
+ vec->dirty |= ILO_DIRTY_VIEW_FS;
break;
case PIPE_SHADER_COMPUTE:
- ilo->dirty |= ILO_DIRTY_VIEW_CS;
+ vec->dirty |= ILO_DIRTY_VIEW_CS;
break;
}
}
@@ -760,8 +767,8 @@ ilo_set_shader_resources(struct pipe_context *pipe,
unsigned start, unsigned count,
struct pipe_surface **surfaces)
{
- struct ilo_context *ilo = ilo_context(pipe);
- struct ilo_resource_state *dst = &ilo->resource;
+ struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector;
+ struct ilo_resource_state *dst = &vec->resource;
unsigned i;
assert(start + count <= Elements(dst->states));
@@ -787,7 +794,7 @@ ilo_set_shader_resources(struct pipe_context *pipe,
dst->count = count;
}
- ilo->dirty |= ILO_DIRTY_RESOURCE;
+ vec->dirty |= ILO_DIRTY_RESOURCE;
}
static void
@@ -795,7 +802,7 @@ ilo_set_vertex_buffers(struct pipe_context *pipe,
unsigned start_slot, unsigned num_buffers,
const struct pipe_vertex_buffer *buffers)
{
- struct ilo_context *ilo = ilo_context(pipe);
+ struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector;
unsigned i;
/* no PIPE_CAP_USER_VERTEX_BUFFERS */
@@ -804,32 +811,32 @@ ilo_set_vertex_buffers(struct pipe_context *pipe,
assert(!buffers[i].user_buffer);
}
- util_set_vertex_buffers_mask(ilo->vb.states,
- &ilo->vb.enabled_mask, buffers, start_slot, num_buffers);
+ util_set_vertex_buffers_mask(vec->vb.states,
+ &vec->vb.enabled_mask, buffers, start_slot, num_buffers);
- ilo->dirty |= ILO_DIRTY_VB;
+ vec->dirty |= ILO_DIRTY_VB;
}
static void
ilo_set_index_buffer(struct pipe_context *pipe,
const struct pipe_index_buffer *state)
{
- struct ilo_context *ilo = ilo_context(pipe);
+ struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector;
if (state) {
- pipe_resource_reference(&ilo->ib.buffer, state->buffer);
- ilo->ib.user_buffer = state->user_buffer;
- ilo->ib.offset = state->offset;
- ilo->ib.index_size = state->index_size;
+ pipe_resource_reference(&vec->ib.buffer, state->buffer);
+ vec->ib.user_buffer = state->user_buffer;
+ vec->ib.offset = state->offset;
+ vec->ib.index_size = state->index_size;
}
else {
- pipe_resource_reference(&ilo->ib.buffer, NULL);
- ilo->ib.user_buffer = NULL;
- ilo->ib.offset = 0;
- ilo->ib.index_size = 0;
+ pipe_resource_reference(&vec->ib.buffer, NULL);
+ vec->ib.user_buffer = NULL;
+ vec->ib.offset = 0;
+ vec->ib.index_size = 0;
}
- ilo->dirty |= ILO_DIRTY_IB;
+ vec->dirty |= ILO_DIRTY_IB;
}
static struct pipe_stream_output_target *
@@ -859,7 +866,7 @@ ilo_set_stream_output_targets(struct pipe_context *pipe,
struct pipe_stream_output_target **targets,
const unsigned *offset)
{
- struct ilo_context *ilo = ilo_context(pipe);
+ struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector;
unsigned i;
unsigned append_bitmask = 0;
@@ -867,24 +874,24 @@ ilo_set_stream_output_targets(struct pipe_context *pipe,
num_targets = 0;
/* util_blitter may set this unnecessarily */
- if (!ilo->so.count && !num_targets)
+ if (!vec->so.count && !num_targets)
return;
for (i = 0; i < num_targets; i++) {
- pipe_so_target_reference(&ilo->so.states[i], targets[i]);
+ pipe_so_target_reference(&vec->so.states[i], targets[i]);
if (offset[i] == (unsigned)-1)
append_bitmask |= 1 << i;
}
- for (; i < ilo->so.count; i++)
- pipe_so_target_reference(&ilo->so.states[i], NULL);
+ for (; i < vec->so.count; i++)
+ pipe_so_target_reference(&vec->so.states[i], NULL);
- ilo->so.count = num_targets;
- ilo->so.append_bitmask = append_bitmask;
+ vec->so.count = num_targets;
+ vec->so.append_bitmask = append_bitmask;
- ilo->so.enabled = (ilo->so.count > 0);
+ vec->so.enabled = (vec->so.count > 0);
- ilo->dirty |= ILO_DIRTY_SO;
+ vec->dirty |= ILO_DIRTY_SO;
}
static void
@@ -900,7 +907,7 @@ ilo_create_sampler_view(struct pipe_context *pipe,
struct pipe_resource *res,
const struct pipe_sampler_view *templ)
{
- struct ilo_context *ilo = ilo_context(pipe);
+ const struct ilo_dev_info *dev = ilo_context(pipe)->dev;
struct ilo_view_cso *view;
view = MALLOC_STRUCT(ilo_view_cso);
@@ -917,7 +924,7 @@ ilo_create_sampler_view(struct pipe_context *pipe,
const unsigned first_elem = templ->u.buf.first_element;
const unsigned num_elems = templ->u.buf.last_element - first_elem + 1;
- ilo_gpe_init_view_surface_for_buffer(ilo->dev, ilo_buffer(res),
+ ilo_gpe_init_view_surface_for_buffer(dev, ilo_buffer(res),
first_elem * elem_size, num_elems * elem_size,
elem_size, templ->format, false, false, &view->surface);
}
@@ -931,7 +938,7 @@ ilo_create_sampler_view(struct pipe_context *pipe,
"not created for sampling\n");
}
- ilo_gpe_init_view_surface_for_texture(ilo->dev, tex,
+ ilo_gpe_init_view_surface_for_texture(dev, tex,
templ->format,
templ->u.tex.first_level,
templ->u.tex.last_level - templ->u.tex.first_level + 1,
@@ -956,7 +963,7 @@ ilo_create_surface(struct pipe_context *pipe,
struct pipe_resource *res,
const struct pipe_surface *templ)
{
- struct ilo_context *ilo = ilo_context(pipe);
+ const struct ilo_dev_info *dev = ilo_context(pipe)->dev;
struct ilo_surface_cso *surf;
surf = MALLOC_STRUCT(ilo_surface_cso);
@@ -981,7 +988,7 @@ ilo_create_surface(struct pipe_context *pipe,
* classic i965 sets render_cache_rw for constant buffers and sol
* surfaces but not render buffers. Why?
*/
- ilo_gpe_init_view_surface_for_texture(ilo->dev, ilo_texture(res),
+ ilo_gpe_init_view_surface_for_texture(dev, ilo_texture(res),
templ->format, templ->u.tex.level, 1,
templ->u.tex.first_layer,
templ->u.tex.last_layer - templ->u.tex.first_layer + 1,
@@ -990,7 +997,7 @@ ilo_create_surface(struct pipe_context *pipe,
else {
assert(res->target != PIPE_BUFFER);
- ilo_gpe_init_zs_surface(ilo->dev, ilo_texture(res),
+ ilo_gpe_init_zs_surface(dev, ilo_texture(res),
templ->format, templ->u.tex.level,
templ->u.tex.first_layer,
templ->u.tex.last_layer - templ->u.tex.first_layer + 1,
@@ -1015,7 +1022,7 @@ ilo_create_compute_state(struct pipe_context *pipe,
struct ilo_context *ilo = ilo_context(pipe);
struct ilo_shader_state *shader;
- shader = ilo_shader_create_cs(ilo->dev, state, ilo);
+ shader = ilo_shader_create_cs(ilo->dev, state, &ilo->state_vector);
assert(shader);
ilo_shader_cache_add(ilo->shader_cache, shader);
@@ -1026,11 +1033,11 @@ ilo_create_compute_state(struct pipe_context *pipe,
static void
ilo_bind_compute_state(struct pipe_context *pipe, void *state)
{
- struct ilo_context *ilo = ilo_context(pipe);
+ struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector;
- ilo->cs = state;
+ vec->cs = state;
- ilo->dirty |= ILO_DIRTY_CS;
+ vec->dirty |= ILO_DIRTY_CS;
}
static void
@@ -1048,8 +1055,8 @@ ilo_set_compute_resources(struct pipe_context *pipe,
unsigned start, unsigned count,
struct pipe_surface **surfaces)
{
- struct ilo_context *ilo = ilo_context(pipe);
- struct ilo_resource_state *dst = &ilo->cs_resource;
+ struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector;
+ struct ilo_resource_state *dst = &vec->cs_resource;
unsigned i;
assert(start + count <= Elements(dst->states));
@@ -1075,7 +1082,7 @@ ilo_set_compute_resources(struct pipe_context *pipe,
dst->count = count;
}
- ilo->dirty |= ILO_DIRTY_CS_RESOURCE;
+ vec->dirty |= ILO_DIRTY_CS_RESOURCE;
}
static void
@@ -1084,8 +1091,8 @@ ilo_set_global_binding(struct pipe_context *pipe,
struct pipe_resource **resources,
uint32_t **handles)
{
- struct ilo_context *ilo = ilo_context(pipe);
- struct ilo_global_binding *dst = &ilo->global_binding;
+ struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector;
+ struct ilo_global_binding *dst = &vec->global_binding;
unsigned i;
assert(start + count <= Elements(dst->resources));
@@ -1111,7 +1118,7 @@ ilo_set_global_binding(struct pipe_context *pipe,
dst->count = count;
}
- ilo->dirty |= ILO_DIRTY_GLOBAL_BINDING;
+ vec->dirty |= ILO_DIRTY_GLOBAL_BINDING;
}
/**
@@ -1179,84 +1186,85 @@ ilo_init_state_functions(struct ilo_context *ilo)
}
void
-ilo_init_states(struct ilo_context *ilo)
+ilo_state_vector_init(const struct ilo_dev_info *dev,
+ struct ilo_state_vector *vec)
{
- ilo_gpe_set_scissor_null(ilo->dev, &ilo->scissor);
+ ilo_gpe_set_scissor_null(dev, &vec->scissor);
- ilo_gpe_init_zs_surface(ilo->dev, NULL, PIPE_FORMAT_NONE,
- 0, 0, 1, &ilo->fb.null_zs);
+ ilo_gpe_init_zs_surface(dev, NULL, PIPE_FORMAT_NONE,
+ 0, 0, 1, &vec->fb.null_zs);
- ilo->dirty = ILO_DIRTY_ALL;
+ vec->dirty = ILO_DIRTY_ALL;
}
void
-ilo_cleanup_states(struct ilo_context *ilo)
+ilo_state_vector_cleanup(struct ilo_state_vector *vec)
{
unsigned i, sh;
- for (i = 0; i < Elements(ilo->vb.states); i++) {
- if (ilo->vb.enabled_mask & (1 << i))
- pipe_resource_reference(&ilo->vb.states[i].buffer, NULL);
+ for (i = 0; i < Elements(vec->vb.states); i++) {
+ if (vec->vb.enabled_mask & (1 << i))
+ pipe_resource_reference(&vec->vb.states[i].buffer, NULL);
}
- pipe_resource_reference(&ilo->ib.buffer, NULL);
- pipe_resource_reference(&ilo->ib.hw_resource, NULL);
+ pipe_resource_reference(&vec->ib.buffer, NULL);
+ pipe_resource_reference(&vec->ib.hw_resource, NULL);
- for (i = 0; i < ilo->so.count; i++)
- pipe_so_target_reference(&ilo->so.states[i], NULL);
+ for (i = 0; i < vec->so.count; i++)
+ pipe_so_target_reference(&vec->so.states[i], NULL);
for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) {
- for (i = 0; i < ilo->view[sh].count; i++) {
- struct pipe_sampler_view *view = ilo->view[sh].states[i];
+ for (i = 0; i < vec->view[sh].count; i++) {
+ struct pipe_sampler_view *view = vec->view[sh].states[i];
pipe_sampler_view_reference(&view, NULL);
}
- for (i = 0; i < Elements(ilo->cbuf[sh].cso); i++) {
- struct ilo_cbuf_cso *cbuf = &ilo->cbuf[sh].cso[i];
+ for (i = 0; i < Elements(vec->cbuf[sh].cso); i++) {
+ struct ilo_cbuf_cso *cbuf = &vec->cbuf[sh].cso[i];
pipe_resource_reference(&cbuf->resource, NULL);
}
}
- for (i = 0; i < ilo->resource.count; i++)
- pipe_surface_reference(&ilo->resource.states[i], NULL);
+ for (i = 0; i < vec->resource.count; i++)
+ pipe_surface_reference(&vec->resource.states[i], NULL);
- for (i = 0; i < ilo->fb.state.nr_cbufs; i++)
- pipe_surface_reference(&ilo->fb.state.cbufs[i], NULL);
+ for (i = 0; i < vec->fb.state.nr_cbufs; i++)
+ pipe_surface_reference(&vec->fb.state.cbufs[i], NULL);
- if (ilo->fb.state.zsbuf)
- pipe_surface_reference(&ilo->fb.state.zsbuf, NULL);
+ if (vec->fb.state.zsbuf)
+ pipe_surface_reference(&vec->fb.state.zsbuf, NULL);
- for (i = 0; i < ilo->cs_resource.count; i++)
- pipe_surface_reference(&ilo->cs_resource.states[i], NULL);
+ for (i = 0; i < vec->cs_resource.count; i++)
+ pipe_surface_reference(&vec->cs_resource.states[i], NULL);
- for (i = 0; i < ilo->global_binding.count; i++)
- pipe_resource_reference(&ilo->global_binding.resources[i], NULL);
+ for (i = 0; i < vec->global_binding.count; i++)
+ pipe_resource_reference(&vec->global_binding.resources[i], NULL);
}
/**
* Mark all states that have the resource dirty.
*/
void
-ilo_mark_states_with_resource_renamed(struct ilo_context *ilo,
- struct pipe_resource *res)
+ilo_state_vector_resource_renamed(struct ilo_state_vector *vec,
+ struct pipe_resource *res)
{
struct intel_bo *bo = ilo_resource_get_bo(res);
uint32_t states = 0;
unsigned sh, i;
if (res->target == PIPE_BUFFER) {
- uint32_t vb_mask = ilo->vb.enabled_mask;
+ uint32_t vb_mask = vec->vb.enabled_mask;
while (vb_mask) {
const unsigned idx = u_bit_scan(&vb_mask);
- if (ilo->vb.states[idx].buffer == res) {
+ if (vec->vb.states[idx].buffer == res) {
states |= ILO_DIRTY_VB;
break;
}
}
- if (ilo->ib.buffer == res) {
+ if (vec->ib.buffer == res) {
states |= ILO_DIRTY_IB;
/*
@@ -1266,11 +1274,11 @@ ilo_mark_states_with_resource_renamed(struct ilo_context *ilo,
* contents of the IB has changed. Here, we set the index size to an
* invalid value to avoid the optimization.
*/
- ilo->ib.hw_index_size = 0;
+ vec->ib.hw_index_size = 0;
}
- for (i = 0; i < ilo->so.count; i++) {
- if (ilo->so.states[i]->buffer == res) {
+ for (i = 0; i < vec->so.count; i++) {
+ if (vec->so.states[i]->buffer == res) {
states |= ILO_DIRTY_SO;
break;
}
@@ -1278,8 +1286,8 @@ ilo_mark_states_with_resource_renamed(struct ilo_context *ilo,
}
for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) {
- for (i = 0; i < ilo->view[sh].count; i++) {
- struct ilo_view_cso *cso = (struct ilo_view_cso *) ilo->view[sh].states[i];
+ for (i = 0; i < vec->view[sh].count; i++) {
+ struct ilo_view_cso *cso = (struct ilo_view_cso *) vec->view[sh].states[i];
if (cso->base.texture == res) {
static const unsigned view_dirty_bits[PIPE_SHADER_TYPES] = {
@@ -1296,8 +1304,8 @@ ilo_mark_states_with_resource_renamed(struct ilo_context *ilo,
}
if (res->target == PIPE_BUFFER) {
- for (i = 0; i < Elements(ilo->cbuf[sh].cso); i++) {
- struct ilo_cbuf_cso *cbuf = &ilo->cbuf[sh].cso[i];
+ for (i = 0; i < Elements(vec->cbuf[sh].cso); i++) {
+ struct ilo_cbuf_cso *cbuf = &vec->cbuf[sh].cso[i];
if (cbuf->resource == res) {
cbuf->surface.bo = bo;
@@ -1308,9 +1316,9 @@ ilo_mark_states_with_resource_renamed(struct ilo_context *ilo,
}
}
- for (i = 0; i < ilo->resource.count; i++) {
+ for (i = 0; i < vec->resource.count; i++) {
struct ilo_surface_cso *cso =
- (struct ilo_surface_cso *) ilo->resource.states[i];
+ (struct ilo_surface_cso *) vec->resource.states[i];
if (cso->base.texture == res) {
cso->u.rt.bo = bo;
@@ -1321,9 +1329,9 @@ ilo_mark_states_with_resource_renamed(struct ilo_context *ilo,
/* for now? */
if (res->target != PIPE_BUFFER) {
- for (i = 0; i < ilo->fb.state.nr_cbufs; i++) {
+ for (i = 0; i < vec->fb.state.nr_cbufs; i++) {
struct ilo_surface_cso *cso =
- (struct ilo_surface_cso *) ilo->fb.state.cbufs[i];
+ (struct ilo_surface_cso *) vec->fb.state.cbufs[i];
if (cso && cso->base.texture == res) {
cso->u.rt.bo = bo;
states |= ILO_DIRTY_FB;
@@ -1331,18 +1339,18 @@ ilo_mark_states_with_resource_renamed(struct ilo_context *ilo,
}
}
- if (ilo->fb.state.zsbuf && ilo->fb.state.zsbuf->texture == res) {
+ if (vec->fb.state.zsbuf && vec->fb.state.zsbuf->texture == res) {
struct ilo_surface_cso *cso =
- (struct ilo_surface_cso *) ilo->fb.state.zsbuf;
+ (struct ilo_surface_cso *) vec->fb.state.zsbuf;
cso->u.rt.bo = bo;
states |= ILO_DIRTY_FB;
}
}
- for (i = 0; i < ilo->cs_resource.count; i++) {
+ for (i = 0; i < vec->cs_resource.count; i++) {
struct ilo_surface_cso *cso =
- (struct ilo_surface_cso *) ilo->cs_resource.states[i];
+ (struct ilo_surface_cso *) vec->cs_resource.states[i];
if (cso->base.texture == res) {
cso->u.rt.bo = bo;
states |= ILO_DIRTY_CS_RESOURCE;
@@ -1350,18 +1358,18 @@ ilo_mark_states_with_resource_renamed(struct ilo_context *ilo,
}
}
- for (i = 0; i < ilo->global_binding.count; i++) {
- if (ilo->global_binding.resources[i] == res) {
+ for (i = 0; i < vec->global_binding.count; i++) {
+ if (vec->global_binding.resources[i] == res) {
states |= ILO_DIRTY_GLOBAL_BINDING;
break;
}
}
- ilo->dirty |= states;
+ vec->dirty |= states;
}
void
-ilo_dump_dirty_flags(uint32_t dirty)
+ilo_state_vector_dump_dirty(const struct ilo_state_vector *vec)
{
static const char *state_names[ILO_STATE_COUNT] = {
[ILO_STATE_VB] = "VB",
@@ -1396,6 +1404,7 @@ ilo_dump_dirty_flags(uint32_t dirty)
[ILO_STATE_CS_RESOURCE] = "CS_RESOURCE",
[ILO_STATE_GLOBAL_BINDING] = "GLOBAL_BINDING",
};
+ uint32_t dirty = vec->dirty;
if (!dirty) {
ilo_printf("no state is dirty\n");