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authorChia-I Wu <[email protected]>2015-05-01 11:47:13 +0800
committerChia-I Wu <[email protected]>2015-05-02 22:14:06 +0800
commit9e24c49e6443c076ad892e6004e04956560e446a (patch)
treea7da73cb928744aa7249245588ed2ace7e21ab96 /src/gallium/drivers/ilo/ilo_state.c
parent8ab18262c5984736b11b28a30a7facda0d6c65e8 (diff)
ilo: move ilo_state_3d* to core
ilo state structs (struct ilo_xxx_state) are moved as well.
Diffstat (limited to 'src/gallium/drivers/ilo/ilo_state.c')
-rw-r--r--src/gallium/drivers/ilo/ilo_state.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/ilo/ilo_state.c b/src/gallium/drivers/ilo/ilo_state.c
index 175e7c659d4..45f85e79f4b 100644
--- a/src/gallium/drivers/ilo/ilo_state.c
+++ b/src/gallium/drivers/ilo/ilo_state.c
@@ -25,6 +25,7 @@
* Chia-I Wu <[email protected]>
*/
+#include "core/ilo_state_3d.h"
#include "util/u_dynarray.h"
#include "util/u_helpers.h"
#include "util/u_upload_mgr.h"
@@ -33,7 +34,6 @@
#include "ilo_resource.h"
#include "ilo_shader.h"
#include "ilo_state.h"
-#include "ilo_state_3d.h"
static void
finalize_shader_states(struct ilo_state_vector *vec)