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authorChia-I Wu <[email protected]>2014-09-20 00:46:35 +0800
committerChia-I Wu <[email protected]>2014-09-20 10:13:53 +0800
commit6c0de4b979520583c1033794380b1c2e6785064e (patch)
treeac8437e1ab0654ad92b39fd152248a2e7ce05db3 /src/gallium/drivers/ilo/ilo_shader.h
parent284d767be0589143d5c20fdf1f3b52cadf2663f6 (diff)
ilo: add a new struct for context states
Move pipe states in ilo_context to the new ilo_state_vector. The motivation is that ilo_context consists of several loosely related things. When we need an ilo_context somewhere, we usually need only one or two of the things in it. This change makes ilo_state_vector one such thing. An immediate result is that we no longer need ilo_context in 3D pipelines, something we have planned for since early days.
Diffstat (limited to 'src/gallium/drivers/ilo/ilo_shader.h')
-rw-r--r--src/gallium/drivers/ilo/ilo_shader.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/gallium/drivers/ilo/ilo_shader.h b/src/gallium/drivers/ilo/ilo_shader.h
index 45e6af2090e..80e9c19a990 100644
--- a/src/gallium/drivers/ilo/ilo_shader.h
+++ b/src/gallium/drivers/ilo/ilo_shader.h
@@ -71,11 +71,11 @@ struct ilo_kernel_routing {
struct intel_bo;
struct ilo_builder;
-struct ilo_context;
struct ilo_rasterizer_state;
struct ilo_shader_cache;
struct ilo_shader_state;
struct ilo_shader_cso;
+struct ilo_state_vector;
struct ilo_shader_cache *
ilo_shader_cache_create(void);
@@ -101,22 +101,22 @@ ilo_shader_cache_invalidate(struct ilo_shader_cache *shc);
struct ilo_shader_state *
ilo_shader_create_vs(const struct ilo_dev_info *dev,
const struct pipe_shader_state *state,
- const struct ilo_context *precompile);
+ const struct ilo_state_vector *precompile);
struct ilo_shader_state *
ilo_shader_create_gs(const struct ilo_dev_info *dev,
const struct pipe_shader_state *state,
- const struct ilo_context *precompile);
+ const struct ilo_state_vector *precompile);
struct ilo_shader_state *
ilo_shader_create_fs(const struct ilo_dev_info *dev,
const struct pipe_shader_state *state,
- const struct ilo_context *precompile);
+ const struct ilo_state_vector *precompile);
struct ilo_shader_state *
ilo_shader_create_cs(const struct ilo_dev_info *dev,
const struct pipe_compute_state *state,
- const struct ilo_context *precompile);
+ const struct ilo_state_vector *precompile);
void
ilo_shader_destroy(struct ilo_shader_state *shader);
@@ -126,7 +126,7 @@ ilo_shader_get_type(const struct ilo_shader_state *shader);
bool
ilo_shader_select_kernel(struct ilo_shader_state *shader,
- const struct ilo_context *ilo,
+ const struct ilo_state_vector *vec,
uint32_t dirty);
bool