diff options
author | Chia-I Wu <[email protected]> | 2012-12-13 05:05:01 +0800 |
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committer | Chia-I Wu <[email protected]> | 2013-04-26 16:16:42 +0800 |
commit | 520af667971faccf8996f67a1ff8a3d9c6efa4a4 (patch) | |
tree | 60f54d75bdd99a31c77e3ce982349a70ebc08f4a /src/gallium/drivers/ilo/ilo_shader.h | |
parent | 86940bf41cb86cddab9efffe03c97c793cf3f6f3 (diff) |
ilo: add functions to manage shaders
This commits add shader cache, shader state, shader variant, and etc. It does
not add the shader compiler though.
Diffstat (limited to 'src/gallium/drivers/ilo/ilo_shader.h')
-rw-r--r-- | src/gallium/drivers/ilo/ilo_shader.h | 249 |
1 files changed, 249 insertions, 0 deletions
diff --git a/src/gallium/drivers/ilo/ilo_shader.h b/src/gallium/drivers/ilo/ilo_shader.h new file mode 100644 index 00000000000..ffe5611131c --- /dev/null +++ b/src/gallium/drivers/ilo/ilo_shader.h @@ -0,0 +1,249 @@ +/* + * Mesa 3-D graphics library + * + * Copyright (C) 2012-2013 LunarG, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Authors: + * Chia-I Wu <[email protected]> + */ + +#ifndef ILO_SHADER_H +#define ILO_SHADER_H + +#include "ilo_common.h" +#include "ilo_context.h" + +/* XXX The interface needs to be reworked */ + +/** + * A shader variant. It consists of non-orthogonal states of the pipe context + * affecting the compilation of a shader. + */ +struct ilo_shader_variant { + union { + struct { + bool rasterizer_discard; + int num_ucps; + } vs; + + struct { + bool rasterizer_discard; + int num_inputs; + int semantic_names[PIPE_MAX_SHADER_INPUTS]; + int semantic_indices[PIPE_MAX_SHADER_INPUTS]; + } gs; + + struct { + bool flatshade; + int fb_height; + int num_cbufs; + } fs; + } u; + + int num_sampler_views; + struct { + unsigned r:3; + unsigned g:3; + unsigned b:3; + unsigned a:3; + } sampler_view_swizzles[ILO_MAX_SAMPLER_VIEWS]; + + uint32_t saturate_tex_coords[3]; +}; + +/** + * A compiled shader. + */ +struct ilo_shader { + struct ilo_shader_variant variant; + /* hash of the shader variant for quicker lookup */ + unsigned hash; + + struct { + int semantic_names[PIPE_MAX_SHADER_INPUTS]; + int semantic_indices[PIPE_MAX_SHADER_INPUTS]; + int interp[PIPE_MAX_SHADER_INPUTS]; + bool centroid[PIPE_MAX_SHADER_INPUTS]; + int count; + + int start_grf; + bool has_pos; + bool has_linear_interp; + int barycentric_interpolation_mode; + bool discard_adj; + } in; + + struct { + int semantic_names[PIPE_MAX_SHADER_OUTPUTS]; + int semantic_indices[PIPE_MAX_SHADER_OUTPUTS]; + int count; + + bool has_pos; + } out; + + bool has_kill; + bool dispatch_16; + + bool stream_output; + int svbi_post_inc; + /* for VS stream output / rasterizer discard */ + int gs_offsets[3]; + int gs_start_grf; + + void *kernel; + int kernel_size; + + /* what does the push constant buffer consist of? */ + struct { + int clip_state_size; + } pcb; + + struct list_head list; + + uint32_t cache_seqno; + uint32_t cache_offset; +}; + +/** + * Information about a shader state. + */ +struct ilo_shader_info { + int type; + int gen; + + const struct tgsi_token *tokens; + + struct pipe_stream_output_info stream_output; + struct { + unsigned req_local_mem; + unsigned req_private_mem; + unsigned req_input_mem; + } compute; + + bool has_color_interp; + bool has_pos; + bool has_vertexid; + bool has_instanceid; + bool fs_color0_writes_all_cbufs; + + int edgeflag_in; + int edgeflag_out; + + uint32_t shadow_samplers; + int num_samplers; +}; + +/** + * A shader state. + */ +struct ilo_shader_state { + struct ilo_shader_info info; + + struct list_head variants; + int num_variants, total_size; + + struct ilo_shader *shader; +}; + +struct ilo_shader_cache { + struct intel_winsys *winsys; + struct intel_bo *bo; + int cur, size; + bool busy; + + /* starting from 1, incremented whenever a new bo is allocated */ + uint32_t seqno; +}; + +void +ilo_shader_variant_init(struct ilo_shader_variant *variant, + const struct ilo_shader_info *info, + const struct ilo_context *ilo); + +struct ilo_shader_state * +ilo_shader_state_create(const struct ilo_context *ilo, + int type, const void *templ); + +void +ilo_shader_state_destroy(struct ilo_shader_state *state); + +struct ilo_shader * +ilo_shader_state_add_variant(struct ilo_shader_state *state, + const struct ilo_shader_variant *variant); + +bool +ilo_shader_state_use_variant(struct ilo_shader_state *state, + const struct ilo_shader_variant *variant); + +struct ilo_shader_cache * +ilo_shader_cache_create(struct intel_winsys *winsys); + +void +ilo_shader_cache_destroy(struct ilo_shader_cache *shc); + +void +ilo_shader_cache_set(struct ilo_shader_cache *shc, + struct ilo_shader **shaders, + int num_shaders); + +static inline void +ilo_shader_cache_mark_busy(struct ilo_shader_cache *shc) +{ + if (shc->cur) + shc->busy = true; +} + +static inline struct ilo_shader * +ilo_shader_compile_vs(const struct ilo_shader_state *state, + const struct ilo_shader_variant *variant) +{ + return NULL; +} + +static inline struct ilo_shader * +ilo_shader_compile_gs(const struct ilo_shader_state *state, + const struct ilo_shader_variant *variant) +{ + return NULL; +} + +static inline struct ilo_shader * +ilo_shader_compile_fs(const struct ilo_shader_state *state, + const struct ilo_shader_variant *variant) +{ + return NULL; +} + +static inline struct ilo_shader * +ilo_shader_compile_cs(const struct ilo_shader_state *state, + const struct ilo_shader_variant *variant) +{ + return NULL; +} + +static inline void +ilo_shader_destroy(struct ilo_shader *sh) +{ + FREE(sh->kernel); + FREE(sh); +} + +#endif /* ILO_SHADER_H */ |