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authorChia-I Wu <[email protected]>2013-06-20 17:42:21 +0800
committerChia-I Wu <[email protected]>2013-06-25 13:17:21 +0800
commit851202c319701c541d52f87ffa22505504c50d57 (patch)
tree0d36147c66cd5bf795168fb567c0089761f579d6 /src/gallium/drivers/ilo/ilo_shader.c
parentd209da5e338ee1f437cbce21e9cba667d60ee557 (diff)
ilo: use ilo_shader_cso for GS
Add ilo_gpe_init_gs_cso() to construct 3DSTATE_GS once and early for geometry shaders.
Diffstat (limited to 'src/gallium/drivers/ilo/ilo_shader.c')
-rw-r--r--src/gallium/drivers/ilo/ilo_shader.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/drivers/ilo/ilo_shader.c b/src/gallium/drivers/ilo/ilo_shader.c
index 983cfffc851..086134a2bc8 100644
--- a/src/gallium/drivers/ilo/ilo_shader.c
+++ b/src/gallium/drivers/ilo/ilo_shader.c
@@ -683,6 +683,9 @@ ilo_shader_state_use_variant(struct ilo_shader_state *state,
case PIPE_SHADER_VERTEX:
ilo_gpe_init_vs_cso(state->info.dev, state, &sh->cso);
break;
+ case PIPE_SHADER_GEOMETRY:
+ ilo_gpe_init_gs_cso(state->info.dev, state, &sh->cso);
+ break;
default:
break;
}