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authorChia-I Wu <[email protected]>2014-10-04 10:51:20 +0800
committerChia-I Wu <[email protected]>2014-10-04 23:18:51 +0800
commitca824e69403a32144328d1fb7987d0537e88ee04 (patch)
treeda6d1abfffb4339837f3d8cb1111405100cbe175 /src/gallium/drivers/ilo/ilo_shader.c
parent0c4bc1e29223ffec4617999c0c03d722bdcc170a (diff)
ilo: let shaders determine sampler counts
When a shader needs N samplers, we should upload N samplers and not depend on how many are bound. Signed-off-by: Chia-I Wu <[email protected]>
Diffstat (limited to 'src/gallium/drivers/ilo/ilo_shader.c')
-rw-r--r--src/gallium/drivers/ilo/ilo_shader.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/drivers/ilo/ilo_shader.c b/src/gallium/drivers/ilo/ilo_shader.c
index b43fce7ed79..fdbd2b88ea9 100644
--- a/src/gallium/drivers/ilo/ilo_shader.c
+++ b/src/gallium/drivers/ilo/ilo_shader.c
@@ -1000,6 +1000,9 @@ ilo_shader_get_kernel_param(const struct ilo_shader_state *shader,
case ILO_KERNEL_OUTPUT_COUNT:
val = kernel->out.count;
break;
+ case ILO_KERNEL_SAMPLER_COUNT:
+ val = shader->info.num_samplers;
+ break;
case ILO_KERNEL_URB_DATA_START_REG:
val = kernel->in.start_grf;
break;