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authorChia-I Wu <[email protected]>2014-04-13 23:37:04 +0800
committerChia-I Wu <[email protected]>2014-04-14 20:45:04 +0800
commit6c6bd796adda4173ebaf494d6cd2a96d511f1ea3 (patch)
treeb6b98c120b5864cec8ef4a5192a2a504fc225bd7 /src/gallium/drivers/ilo/ilo_shader.c
parent01e3e82a56310932667c60bcca9cc9fdfd8b87c4 (diff)
ilo: scripted conversion to genhw headers
Hopefully my four hundred line sed script is correct.
Diffstat (limited to 'src/gallium/drivers/ilo/ilo_shader.c')
-rw-r--r--src/gallium/drivers/ilo/ilo_shader.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/ilo/ilo_shader.c b/src/gallium/drivers/ilo/ilo_shader.c
index 480166a89b4..6182aa571c9 100644
--- a/src/gallium/drivers/ilo/ilo_shader.c
+++ b/src/gallium/drivers/ilo/ilo_shader.c
@@ -309,7 +309,7 @@ ilo_shader_variant_init(struct ilo_shader_variant *variant,
/*
* When non-nearest filter and PIPE_TEX_WRAP_CLAMP wrap mode is used,
- * the HW wrap mode is set to BRW_TEXCOORDMODE_CLAMP_BORDER, and we need
+ * the HW wrap mode is set to GEN6_TEXCOORDMODE_CLAMP_BORDER, and we need
* to manually saturate the texture coordinates.
*/
if (sampler) {