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authorChia-I Wu <[email protected]>2013-04-29 10:14:04 +0800
committerChia-I Wu <[email protected]>2013-05-01 11:22:57 +0800
commitbef98f9c3add317dd1a0cfa6b160792281e2a066 (patch)
tree636f0fbcc3b26a8699dd013aff585fadb1232895 /src/gallium/drivers/ilo/ilo_shader.c
parent51d749e7e2f0b3f835ddc5f61bb380bf486350f1 (diff)
ilo: use ilo_dev_info in toy compiler
We need only dev->gen, but it makes sense to expose other information to the compiler.
Diffstat (limited to 'src/gallium/drivers/ilo/ilo_shader.c')
-rw-r--r--src/gallium/drivers/ilo/ilo_shader.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/ilo/ilo_shader.c b/src/gallium/drivers/ilo/ilo_shader.c
index 90793448381..9a367213fa5 100644
--- a/src/gallium/drivers/ilo/ilo_shader.c
+++ b/src/gallium/drivers/ilo/ilo_shader.c
@@ -327,8 +327,8 @@ ilo_shader_state_create(const struct ilo_context *ilo,
if (!state)
return NULL;
+ state->info.dev = ilo->dev;
state->info.type = type;
- state->info.gen = ilo->dev->gen;
if (type == PIPE_SHADER_COMPUTE) {
const struct pipe_compute_state *c =