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authorChia-I Wu <[email protected]>2012-12-13 05:18:25 +0800
committerChia-I Wu <[email protected]>2013-04-26 16:16:42 +0800
commit8f949bc1dac399b8806e17efafe2bb2d9cc86c54 (patch)
treefec07dc6d4e8ad7c69271433e4632d66163dcf84 /src/gallium/drivers/ilo/ilo_resource.c
parent0754ff33e3b500d756a2065b601e8dd68252c81e (diff)
ilo: hook up pipe context transfer functions
Diffstat (limited to 'src/gallium/drivers/ilo/ilo_resource.c')
-rw-r--r--src/gallium/drivers/ilo/ilo_resource.c243
1 files changed, 239 insertions, 4 deletions
diff --git a/src/gallium/drivers/ilo/ilo_resource.c b/src/gallium/drivers/ilo/ilo_resource.c
index 7d5af3d297a..aa6afe9812e 100644
--- a/src/gallium/drivers/ilo/ilo_resource.c
+++ b/src/gallium/drivers/ilo/ilo_resource.c
@@ -25,6 +25,9 @@
* Chia-I Wu <[email protected]>
*/
+#include "util/u_transfer.h"
+
+#include "ilo_cp.h"
#include "ilo_context.h"
#include "ilo_screen.h"
#include "ilo_resource.h"
@@ -163,6 +166,238 @@ realloc_bo(struct ilo_resource *res)
return true;
}
+static void
+ilo_transfer_inline_write(struct pipe_context *pipe,
+ struct pipe_resource *r,
+ unsigned level,
+ unsigned usage,
+ const struct pipe_box *box,
+ const void *data,
+ unsigned stride,
+ unsigned layer_stride)
+{
+ struct ilo_context *ilo = ilo_context(pipe);
+ struct ilo_resource *res = ilo_resource(r);
+ int offset, size;
+ bool will_be_busy;
+
+ /*
+ * Fall back to map(), memcpy(), and unmap(). We use this path for
+ * unsynchronized write, as the buffer is likely to be busy and pwrite()
+ * will stall.
+ */
+ if (unlikely(res->base.target != PIPE_BUFFER) ||
+ (usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
+ u_default_transfer_inline_write(pipe, r,
+ level, usage, box, data, stride, layer_stride);
+
+ return;
+ }
+
+ /*
+ * XXX With hardware context support, the bo may be needed by GPU without
+ * being referenced by ilo->cp->bo. We have to flush unconditionally, and
+ * that is bad.
+ */
+ if (ilo->cp->hw_ctx)
+ ilo_cp_flush(ilo->cp);
+
+ will_be_busy = ilo->cp->bo->references(ilo->cp->bo, res->bo);
+
+ /* see if we can avoid stalling */
+ if (will_be_busy || intel_bo_is_busy(res->bo)) {
+ bool will_stall = true;
+
+ if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
+ /* old data not needed so discard the old bo to avoid stalling */
+ if (realloc_bo(res))
+ will_stall = false;
+ }
+ else {
+ /*
+ * We could allocate a temporary bo to hold the data and emit
+ * pipelined copy blit to move them to res->bo. But for now, do
+ * nothing.
+ */
+ }
+
+ /* flush to make bo busy (so that pwrite() stalls as it should be) */
+ if (will_stall && will_be_busy)
+ ilo_cp_flush(ilo->cp);
+ }
+
+ /* they should specify just an offset and a size */
+ assert(level == 0);
+ assert(box->y == 0);
+ assert(box->z == 0);
+ assert(box->height == 1);
+ assert(box->depth == 1);
+ offset = box->x;
+ size = box->width;
+
+ res->bo->pwrite(res->bo, offset, size, data);
+}
+
+static void
+ilo_transfer_unmap(struct pipe_context *pipe,
+ struct pipe_transfer *transfer)
+{
+ struct ilo_resource *res = ilo_resource(transfer->resource);
+
+ res->bo->unmap(res->bo);
+
+ pipe_resource_reference(&transfer->resource, NULL);
+ FREE(transfer);
+}
+
+static void
+ilo_transfer_flush_region(struct pipe_context *pipe,
+ struct pipe_transfer *transfer,
+ const struct pipe_box *box)
+{
+}
+
+static bool
+map_resource(struct ilo_context *ilo, struct ilo_resource *res,
+ unsigned usage)
+{
+ struct ilo_screen *is = ilo_screen(res->base.screen);
+ bool will_be_busy;
+ int err;
+
+ /* simply map unsynchronized */
+ if (usage & PIPE_TRANSFER_UNSYNCHRONIZED) {
+ err = res->bo->map_unsynchronized(res->bo);
+ return !err;
+ }
+
+ /*
+ * XXX With hardware context support, the bo may be needed by GPU without
+ * being referenced by ilo->cp->bo. We have to flush unconditionally, and
+ * that is bad.
+ */
+ if (ilo->cp->hw_ctx)
+ ilo_cp_flush(ilo->cp);
+
+ will_be_busy = ilo->cp->bo->references(ilo->cp->bo, res->bo);
+
+ /* see if we can avoid stalling */
+ if (will_be_busy || intel_bo_is_busy(res->bo)) {
+ bool will_stall = true;
+
+ if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
+ /* discard old bo and allocate a new one for mapping */
+ if (realloc_bo(res))
+ will_stall = false;
+ }
+ else if (usage & PIPE_TRANSFER_MAP_DIRECTLY) {
+ /* nothing we can do */
+ }
+ else if (usage & PIPE_TRANSFER_FLUSH_EXPLICIT) {
+ /*
+ * We could allocate and return a system buffer here. When a region
+ * of the buffer is explicitly flushed, we pwrite() the region to a
+ * temporary bo and emit pipelined copy blit.
+ *
+ * For now, do nothing.
+ */
+ }
+ else if (usage & PIPE_TRANSFER_DISCARD_RANGE) {
+ /*
+ * We could allocate a temporary bo for mapping, and emit pipelined
+ * copy blit upon unmapping.
+ *
+ * For now, do nothing.
+ */
+ }
+
+ if (will_stall) {
+ if (usage & PIPE_TRANSFER_DONTBLOCK)
+ return false;
+
+ /* flush to make bo busy (so that map() stalls as it should be) */
+ if (will_be_busy)
+ ilo_cp_flush(ilo->cp);
+ }
+ }
+
+ /* prefer map() when there is the last-level cache */
+ if (res->tiling == INTEL_TILING_NONE &&
+ (is->has_llc || (usage & PIPE_TRANSFER_READ)))
+ err = res->bo->map(res->bo, (usage & PIPE_TRANSFER_WRITE));
+ else
+ err = res->bo->map_gtt(res->bo);
+
+ return !err;
+}
+
+static void *
+ilo_transfer_map(struct pipe_context *pipe,
+ struct pipe_resource *r,
+ unsigned level,
+ unsigned usage,
+ const struct pipe_box *box,
+ struct pipe_transfer **transfer)
+{
+ struct ilo_context *ilo = ilo_context(pipe);
+ struct ilo_resource *res = ilo_resource(r);
+ struct pipe_transfer *xfer;
+ void *ptr;
+ int x, y;
+
+ xfer = MALLOC_STRUCT(pipe_transfer);
+ if (!xfer)
+ return NULL;
+
+ if (!map_resource(ilo, res, usage)) {
+ FREE(xfer);
+ return NULL;
+ }
+
+ /* init transfer */
+ xfer->resource = NULL;
+ pipe_resource_reference(&xfer->resource, &res->base);
+ xfer->level = level;
+ xfer->usage = usage;
+ xfer->box = *box;
+ /* stride for a block row, not a texel row */
+ xfer->stride = res->bo_stride;
+
+ /*
+ * we can walk through layers when the resource is a texture array or
+ * when this is the first level of a 3D texture being mapped
+ */
+ if (res->base.array_size > 1 ||
+ (res->base.target == PIPE_TEXTURE_3D && level == 0)) {
+ const unsigned qpitch =
+ res->slice_offsets[level][1].y - res->slice_offsets[level][0].y;
+
+ assert(qpitch % res->block_height == 0);
+ xfer->layer_stride = (qpitch / res->block_height) * xfer->stride;
+ }
+ else {
+ xfer->layer_stride = 0;
+ }
+
+ x = res->slice_offsets[level][box->z].x;
+ y = res->slice_offsets[level][box->z].y;
+
+ x += box->x;
+ y += box->y;
+
+ /* in blocks */
+ assert(x % res->block_width == 0 && y % res->block_height == 0);
+ x /= res->block_width;
+ y /= res->block_height;
+
+ ptr = res->bo->get_virtual(res->bo);
+ ptr += y * res->bo_stride + x * res->bo_cpp;
+
+ *transfer = xfer;
+
+ return ptr;
+}
+
static bool
alloc_slice_offsets(struct ilo_resource *res)
{
@@ -853,8 +1088,8 @@ ilo_init_resource_functions(struct ilo_screen *is)
void
ilo_init_transfer_functions(struct ilo_context *ilo)
{
- ilo->base.transfer_map = NULL;
- ilo->base.transfer_flush_region = NULL;
- ilo->base.transfer_unmap = NULL;
- ilo->base.transfer_inline_write = NULL;
+ ilo->base.transfer_map = ilo_transfer_map;
+ ilo->base.transfer_flush_region = ilo_transfer_flush_region;
+ ilo->base.transfer_unmap = ilo_transfer_unmap;
+ ilo->base.transfer_inline_write = ilo_transfer_inline_write;
}