diff options
author | Chia-I Wu <[email protected]> | 2013-06-21 11:36:11 +0800 |
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committer | Chia-I Wu <[email protected]> | 2013-06-25 13:18:08 +0800 |
commit | 68522bf36ce13f7be7aa0dbd9345f287053ff5c2 (patch) | |
tree | 4d1b275f2a272dbbcc9dc386a79b5a85aad4111c /src/gallium/drivers/ilo/ilo_gpe.h | |
parent | 639a2cddc6b95a287337f4ec1f18d714cb7e6baa (diff) |
ilo: use ilo_shader_cso for FS
Add ilo_gpe_init_fs_cso() to construct 3DSTATE_PS and shader part of
3DSTATE_WM once and early for fragment shaders.
Diffstat (limited to 'src/gallium/drivers/ilo/ilo_gpe.h')
-rw-r--r-- | src/gallium/drivers/ilo/ilo_gpe.h | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/src/gallium/drivers/ilo/ilo_gpe.h b/src/gallium/drivers/ilo/ilo_gpe.h index f999aaf90ab..5e313abd386 100644 --- a/src/gallium/drivers/ilo/ilo_gpe.h +++ b/src/gallium/drivers/ilo/ilo_gpe.h @@ -484,4 +484,27 @@ ilo_gpe_init_gs_cso(const struct ilo_dev_info *dev, } } +void +ilo_gpe_init_fs_cso_gen6(const struct ilo_dev_info *dev, + const struct ilo_shader_state *fs, + struct ilo_shader_cso *cso); + +void +ilo_gpe_init_fs_cso_gen7(const struct ilo_dev_info *dev, + const struct ilo_shader_state *fs, + struct ilo_shader_cso *cso); + +static inline void +ilo_gpe_init_fs_cso(const struct ilo_dev_info *dev, + const struct ilo_shader_state *fs, + struct ilo_shader_cso *cso) +{ + if (dev->gen >= ILO_GEN(7)) { + ilo_gpe_init_fs_cso_gen7(dev, fs, cso); + } + else { + ilo_gpe_init_fs_cso_gen6(dev, fs, cso); + } +} + #endif /* ILO_GPE_H */ |