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authorChia-I Wu <[email protected]>2013-05-29 15:43:38 +0800
committerChia-I Wu <[email protected]>2013-06-07 11:13:15 +0800
commit4228cf37467688dc4f6a10c8d2c42c6243f789e9 (patch)
tree9daae59bbb3b813cbae041e3954ed7839596e0e8 /src/gallium/drivers/ilo/ilo_context.h
parent94212915ee8f7bf98c8adfe248a05a382d00c191 (diff)
ilo: switch to ilo states for shaders and resources
Define and use struct ilo_sampler_state; struct ilo_view_state; struct ilo_cbuf_state; struct ilo_resource_state; struct ilo_global_binding; in ilo_context.
Diffstat (limited to 'src/gallium/drivers/ilo/ilo_context.h')
-rw-r--r--src/gallium/drivers/ilo/ilo_context.h65
1 files changed, 14 insertions, 51 deletions
diff --git a/src/gallium/drivers/ilo/ilo_context.h b/src/gallium/drivers/ilo/ilo_context.h
index 56ef8bef5c7..b05ffe4ad93 100644
--- a/src/gallium/drivers/ilo/ilo_context.h
+++ b/src/gallium/drivers/ilo/ilo_context.h
@@ -60,6 +60,9 @@ struct ilo_context {
const struct ilo_ve_state *ve;
struct ilo_ib_state ib;
+ struct ilo_shader_state *vs;
+ struct ilo_shader_state *gs;
+
struct ilo_so_state so;
struct pipe_clip_state clip;
@@ -70,64 +73,24 @@ struct ilo_context {
struct pipe_poly_stipple poly_stipple;
unsigned sample_mask;
+ struct ilo_shader_state *fs;
+
const struct ilo_dsa_state *dsa;
struct pipe_stencil_ref stencil_ref;
const struct ilo_blend_state *blend;
struct pipe_blend_color blend_color;
struct ilo_fb_state fb;
- struct ilo_shader_state *fs;
- struct ilo_shader_state *vs;
- struct ilo_shader_state *gs;
+ /* shader resources */
+ struct ilo_sampler_state sampler[PIPE_SHADER_TYPES];
+ struct ilo_view_state view[PIPE_SHADER_TYPES];
+ struct ilo_cbuf_state cbuf[PIPE_SHADER_TYPES];
+ struct ilo_resource_state resource;
- struct {
- struct pipe_sampler_state *samplers[ILO_MAX_SAMPLERS];
- unsigned num_samplers;
- } samplers[PIPE_SHADER_TYPES];
-
- struct {
- struct pipe_sampler_view *views[ILO_MAX_SAMPLER_VIEWS];
- unsigned num_views;
- } sampler_views[PIPE_SHADER_TYPES];
-
- struct {
- struct pipe_constant_buffer buffers[ILO_MAX_CONST_BUFFERS];
- unsigned num_buffers;
- } constant_buffers[PIPE_SHADER_TYPES];
-
- struct {
- struct pipe_surface *surfaces[PIPE_MAX_SHADER_RESOURCES];
- unsigned num_surfaces;
- } shader_resources;
-
- struct ilo_shader_state *compute;
-
- struct {
- struct pipe_surface *surfaces[PIPE_MAX_SHADER_RESOURCES];
- unsigned num_surfaces;
- } compute_resources;
-
- struct {
- /*
- * XXX These should not be treated as real resources (and there could be
- * thousands of them). They should be treated as regions in GLOBAL
- * resource, which is the only real resource.
- *
- * That is, a resource here should instead be
- *
- * struct ilo_global_region {
- * struct pipe_resource base;
- * int offset;
- * int size;
- * };
- *
- * and it describes the region [offset, offset + size) in GLOBAL
- * resource.
- */
- struct pipe_resource *resources[PIPE_MAX_SHADER_RESOURCES];
- uint32_t *handles[PIPE_MAX_SHADER_RESOURCES];
- unsigned num_resources;
- } global_binding;
+ /* GPGPU */
+ struct ilo_shader_state *cs;
+ struct ilo_resource_state cs_resource;
+ struct ilo_global_binding global_binding;
};
static inline struct ilo_context *