diff options
author | Chia-I Wu <[email protected]> | 2014-09-20 00:46:35 +0800 |
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committer | Chia-I Wu <[email protected]> | 2014-09-20 10:13:53 +0800 |
commit | 6c0de4b979520583c1033794380b1c2e6785064e (patch) | |
tree | ac8437e1ab0654ad92b39fd152248a2e7ce05db3 /src/gallium/drivers/ilo/ilo_context.h | |
parent | 284d767be0589143d5c20fdf1f3b52cadf2663f6 (diff) |
ilo: add a new struct for context states
Move pipe states in ilo_context to the new ilo_state_vector. The motivation
is that ilo_context consists of several loosely related things. When we need
an ilo_context somewhere, we usually need only one or two of the things in it.
This change makes ilo_state_vector one such thing.
An immediate result is that we no longer need ilo_context in 3D pipelines,
something we have planned for since early days.
Diffstat (limited to 'src/gallium/drivers/ilo/ilo_context.h')
-rw-r--r-- | src/gallium/drivers/ilo/ilo_context.h | 44 |
1 files changed, 3 insertions, 41 deletions
diff --git a/src/gallium/drivers/ilo/ilo_context.h b/src/gallium/drivers/ilo/ilo_context.h index d9607a51052..92c2c6ca718 100644 --- a/src/gallium/drivers/ilo/ilo_context.h +++ b/src/gallium/drivers/ilo/ilo_context.h @@ -34,15 +34,14 @@ #include "ilo_common.h" #include "ilo_state.h" -struct pipe_draw_info; struct u_upload_mgr; + struct intel_winsys; -struct intel_bo; struct ilo_3d; struct ilo_blitter; struct ilo_cp; struct ilo_screen; -struct ilo_shader_state; +struct ilo_shader_cache; struct ilo_context { struct pipe_context base; @@ -60,44 +59,7 @@ struct ilo_context { struct u_upload_mgr *uploader; - const struct pipe_draw_info *draw; - uint32_t dirty; - - struct ilo_vb_state vb; - const struct ilo_ve_state *ve; - struct ilo_ib_state ib; - - struct ilo_shader_state *vs; - struct ilo_shader_state *gs; - - struct ilo_so_state so; - - struct pipe_clip_state clip; - struct ilo_viewport_state viewport; - struct ilo_scissor_state scissor; - - const struct ilo_rasterizer_state *rasterizer; - struct pipe_poly_stipple poly_stipple; - unsigned sample_mask; - - struct ilo_shader_state *fs; - - const struct ilo_dsa_state *dsa; - struct pipe_stencil_ref stencil_ref; - const struct ilo_blend_state *blend; - struct pipe_blend_color blend_color; - struct ilo_fb_state fb; - - /* shader resources */ - struct ilo_sampler_state sampler[PIPE_SHADER_TYPES]; - struct ilo_view_state view[PIPE_SHADER_TYPES]; - struct ilo_cbuf_state cbuf[PIPE_SHADER_TYPES]; - struct ilo_resource_state resource; - - /* GPGPU */ - struct ilo_shader_state *cs; - struct ilo_resource_state cs_resource; - struct ilo_global_binding global_binding; + struct ilo_state_vector state_vector; }; static inline struct ilo_context * |