diff options
author | Chia-I Wu <[email protected]> | 2013-04-16 16:27:50 +0800 |
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committer | Chia-I Wu <[email protected]> | 2013-04-26 16:16:42 +0800 |
commit | 89d1702b9b31488ae95a4364b4161b9186d5220b (patch) | |
tree | 2be866f35987a1b4af1767d4730c7b2a2fd48124 /src/gallium/drivers/ilo/ilo_context.h | |
parent | 520af667971faccf8996f67a1ff8a3d9c6efa4a4 (diff) |
ilo: hook up pipe context state functions
Diffstat (limited to 'src/gallium/drivers/ilo/ilo_context.h')
-rw-r--r-- | src/gallium/drivers/ilo/ilo_context.h | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/src/gallium/drivers/ilo/ilo_context.h b/src/gallium/drivers/ilo/ilo_context.h index d1632bb1db9..107961d57c6 100644 --- a/src/gallium/drivers/ilo/ilo_context.h +++ b/src/gallium/drivers/ilo/ilo_context.h @@ -60,6 +60,11 @@ struct ilo_cp; struct ilo_screen; struct ilo_shader_state; +struct ilo_vertex_element { + struct pipe_vertex_element elements[PIPE_MAX_ATTRIBS]; + unsigned num_elements; +}; + struct ilo_context { struct pipe_context base; @@ -80,10 +85,32 @@ struct ilo_context { struct ilo_cp *cp; struct intel_bo *last_cp_bo; + struct ilo_shader_cache *shader_cache; + + uint32_t dirty; + + struct pipe_blend_state *blend; struct pipe_rasterizer_state *rasterizer; + struct pipe_depth_stencil_alpha_state *depth_stencil_alpha; + struct ilo_shader_state *fs; struct ilo_shader_state *vs; + struct ilo_shader_state *gs; + struct ilo_vertex_element *vertex_elements; + struct pipe_blend_color blend_color; + struct pipe_stencil_ref stencil_ref; + unsigned sample_mask; + struct pipe_clip_state clip; struct pipe_framebuffer_state framebuffer; + struct pipe_poly_stipple poly_stipple; + struct pipe_scissor_state scissor; + struct pipe_viewport_state viewport; + struct pipe_index_buffer index_buffer; + + struct { + struct pipe_vertex_buffer buffers[PIPE_MAX_ATTRIBS]; + unsigned num_buffers; + } vertex_buffers; struct { struct pipe_sampler_state *samplers[ILO_MAX_SAMPLERS]; @@ -95,6 +122,50 @@ struct ilo_context { unsigned num_views; } sampler_views[PIPE_SHADER_TYPES]; + struct { + struct pipe_constant_buffer buffers[ILO_MAX_CONST_BUFFERS]; + unsigned num_buffers; + } constant_buffers[PIPE_SHADER_TYPES]; + + struct { + struct pipe_stream_output_target *targets[ILO_MAX_SO_BUFFERS]; + unsigned num_targets; + unsigned append_bitmask; + } stream_output_targets; + + struct { + struct pipe_surface *surfaces[PIPE_MAX_SHADER_RESOURCES]; + unsigned num_surfaces; + } shader_resources; + + struct ilo_shader_state *compute; + + struct { + struct pipe_surface *surfaces[PIPE_MAX_SHADER_RESOURCES]; + unsigned num_surfaces; + } compute_resources; + + struct { + /* + * XXX These should not be treated as real resources (and there could be + * thousands of them). They should be treated as regions in GLOBAL + * resource, which is the only real resource. + * + * That is, a resource here should instead be + * + * struct ilo_global_region { + * struct pipe_resource base; + * int offset; + * int size; + * }; + * + * and it describes the region [offset, offset + size) in GLOBAL + * resource. + */ + struct pipe_resource *resources[PIPE_MAX_SHADER_RESOURCES]; + uint32_t *handles[PIPE_MAX_SHADER_RESOURCES]; + unsigned num_resources; + } global_binding; }; static inline struct ilo_context * |