diff options
author | Chia-I Wu <[email protected]> | 2013-06-19 09:56:05 +0800 |
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committer | Chia-I Wu <[email protected]> | 2013-06-19 16:46:42 +0800 |
commit | cf41fae96b3d796ce80b2d1ad76b5c84a0669314 (patch) | |
tree | 372220327ee720cd763cfcd241ccee4bf846abc7 /src/gallium/drivers/ilo/ilo_context.c | |
parent | 7f7b05d6b324c15b6573dfe1e90d4d5cf416a59b (diff) |
ilo: rework shader cache
The new code makes the shader cache manages all shaders and be able to upload
all of them to a caller-provided bo as a whole.
Previously, we uploaded only the bound shaders. When a different set of
shaders is bound, we had to allocate a new kernel bo to upload if the current
one is busy.
Diffstat (limited to 'src/gallium/drivers/ilo/ilo_context.c')
-rw-r--r-- | src/gallium/drivers/ilo/ilo_context.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/ilo/ilo_context.c b/src/gallium/drivers/ilo/ilo_context.c index 394081092ec..d3e900661ee 100644 --- a/src/gallium/drivers/ilo/ilo_context.c +++ b/src/gallium/drivers/ilo/ilo_context.c @@ -124,7 +124,7 @@ ilo_context_create(struct pipe_screen *screen, void *priv) ilo->dev = &is->dev; ilo->cp = ilo_cp_create(ilo->winsys, is->dev.has_llc); - ilo->shader_cache = ilo_shader_cache_create(ilo->winsys); + ilo->shader_cache = ilo_shader_cache_create(); if (ilo->cp) ilo->hw3d = ilo_3d_create(ilo->cp, ilo->dev); |