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authorChia-I Wu <[email protected]>2013-06-17 12:24:17 +0800
committerChia-I Wu <[email protected]>2013-06-17 14:37:10 +0800
commitb4b3a5c6dc159dd46fecca7ce64fe90f0c6c7496 (patch)
tree7db4c9663c8954ef095b4dc2f24eca2ed337a00d /src/gallium/drivers/ilo/ilo_blit.c
parent6d7abafdc86c6d8533bcb798465452c78c2694e8 (diff)
ilo: replace util_blitter by ilo_blitter
ilo_blitter is just a wrapper for util_blitter for now. We will port BLT code to ilo_blitter shortly.
Diffstat (limited to 'src/gallium/drivers/ilo/ilo_blit.c')
-rw-r--r--src/gallium/drivers/ilo/ilo_blit.c104
1 files changed, 6 insertions, 98 deletions
diff --git a/src/gallium/drivers/ilo/ilo_blit.c b/src/gallium/drivers/ilo/ilo_blit.c
index 147dbe47938..3c1695950eb 100644
--- a/src/gallium/drivers/ilo/ilo_blit.c
+++ b/src/gallium/drivers/ilo/ilo_blit.c
@@ -25,12 +25,11 @@
* Chia-I Wu <[email protected]>
*/
-#include "util/u_blitter.h"
-#include "util/u_clear.h"
#include "util/u_pack_color.h"
#include "util/u_surface.h"
#include "intel_reg.h"
+#include "ilo_blitter.h"
#include "ilo_context.h"
#include "ilo_cp.h"
#include "ilo_resource.h"
@@ -532,62 +531,6 @@ blitter_xy_color_blt(struct pipe_context *pipe,
return true;
}
-enum ilo_blitter_op {
- ILO_BLITTER_CLEAR,
- ILO_BLITTER_CLEAR_SURFACE,
- ILO_BLITTER_BLIT,
-};
-
-static void
-ilo_blitter_begin(struct ilo_context *ilo, enum ilo_blitter_op op)
-{
- /* as documented in util/u_blitter.h */
- util_blitter_save_vertex_buffer_slot(ilo->blitter, ilo->vb.states);
- util_blitter_save_vertex_elements(ilo->blitter, (void *) ilo->ve);
- util_blitter_save_vertex_shader(ilo->blitter, ilo->vs);
- util_blitter_save_geometry_shader(ilo->blitter, ilo->gs);
- util_blitter_save_so_targets(ilo->blitter, ilo->so.count, ilo->so.states);
-
- util_blitter_save_fragment_shader(ilo->blitter, ilo->fs);
- util_blitter_save_depth_stencil_alpha(ilo->blitter, (void *) ilo->dsa);
- util_blitter_save_blend(ilo->blitter, (void *) ilo->blend);
-
- /* undocumented? */
- util_blitter_save_viewport(ilo->blitter, &ilo->viewport.viewport0);
- util_blitter_save_stencil_ref(ilo->blitter, &ilo->stencil_ref);
- util_blitter_save_sample_mask(ilo->blitter, ilo->sample_mask);
-
- switch (op) {
- case ILO_BLITTER_CLEAR:
- util_blitter_save_rasterizer(ilo->blitter, (void *) ilo->rasterizer);
- break;
- case ILO_BLITTER_CLEAR_SURFACE:
- util_blitter_save_framebuffer(ilo->blitter, &ilo->fb.state);
- break;
- case ILO_BLITTER_BLIT:
- util_blitter_save_rasterizer(ilo->blitter, (void *) ilo->rasterizer);
- util_blitter_save_framebuffer(ilo->blitter, &ilo->fb.state);
-
- util_blitter_save_fragment_sampler_states(ilo->blitter,
- ilo->sampler[PIPE_SHADER_FRAGMENT].count,
- (void **) ilo->sampler[PIPE_SHADER_FRAGMENT].cso);
-
- util_blitter_save_fragment_sampler_views(ilo->blitter,
- ilo->view[PIPE_SHADER_FRAGMENT].count,
- ilo->view[PIPE_SHADER_FRAGMENT].states);
-
- /* disable render condition? */
- break;
- default:
- break;
- }
-}
-
-static void
-ilo_blitter_end(struct ilo_context *ilo)
-{
-}
-
static void
ilo_clear(struct pipe_context *pipe,
unsigned buffers,
@@ -597,14 +540,7 @@ ilo_clear(struct pipe_context *pipe,
{
struct ilo_context *ilo = ilo_context(pipe);
- /* TODO we should pause/resume some queries */
- ilo_blitter_begin(ilo, ILO_BLITTER_CLEAR);
-
- util_blitter_clear(ilo->blitter,
- ilo->fb.state.width, ilo->fb.state.height,
- buffers, color, depth, stencil);
-
- ilo_blitter_end(ilo);
+ ilo_blitter_pipe_clear_fb(ilo->blitter, buffers, color, depth, stencil);
}
static void
@@ -634,10 +570,8 @@ ilo_clear_render_target(struct pipe_context *pipe,
packed.ui))
return;
- ilo_blitter_begin(ilo, ILO_BLITTER_CLEAR_SURFACE);
- util_blitter_clear_render_target(ilo->blitter,
+ ilo_blitter_pipe_clear_rt(ilo->blitter,
dst, color, dstx, dsty, width, height);
- ilo_blitter_end(ilo);
}
static void
@@ -656,43 +590,17 @@ ilo_clear_depth_stencil(struct pipe_context *pipe,
* not tell us how to program it. Since depth buffers are always Y-tiled,
* HW blit will not work.
*/
- ilo_blitter_begin(ilo, ILO_BLITTER_CLEAR_SURFACE);
- util_blitter_clear_depth_stencil(ilo->blitter,
+
+ ilo_blitter_pipe_clear_zs(ilo->blitter,
dst, clear_flags, depth, stencil, dstx, dsty, width, height);
- ilo_blitter_end(ilo);
}
static void
ilo_blit(struct pipe_context *pipe, const struct pipe_blit_info *info)
{
struct ilo_context *ilo = ilo_context(pipe);
- struct pipe_blit_info skip_stencil;
-
- if (util_try_blit_via_copy_region(pipe, info))
- return;
-
- if (!util_blitter_is_blit_supported(ilo->blitter, info)) {
- /* try without stencil */
- if (info->mask & PIPE_MASK_S) {
- skip_stencil = *info;
- skip_stencil.mask = info->mask & ~PIPE_MASK_S;
-
- if (util_blitter_is_blit_supported(ilo->blitter, &skip_stencil))
- info = &skip_stencil;
- }
-
- if (info == &skip_stencil) {
- ilo_warn("ignore stencil buffer blitting\n");
- }
- else {
- ilo_warn("failed to blit with the generic blitter\n");
- return;
- }
- }
- ilo_blitter_begin(ilo, ILO_BLITTER_BLIT);
- util_blitter_blit(ilo->blitter, info);
- ilo_blitter_end(ilo);
+ ilo_blitter_pipe_blit(ilo->blitter, info);
}
/**