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authorChia-I Wu <[email protected]>2014-09-22 12:34:05 +0800
committerChia-I Wu <[email protected]>2014-09-22 12:51:42 +0800
commitd69faf851fff5d41086c9940b2fcf2aa72c40e60 (patch)
tree2ac6eb887dcfd5d3db183d813fea7436979e5bd4 /src/gallium/drivers/ilo/ilo_3d.h
parent295a3a3ff0c93ac81b73d756e2148cde5f42caf3 (diff)
ilo: handle conditional rendering in the context
Conditional rendering is not limited to draw_vbo(). Move the support to ilo_context, and replace ilo_3d_pass_render_condition() by ilo_skip_rendering().
Diffstat (limited to 'src/gallium/drivers/ilo/ilo_3d.h')
-rw-r--r--src/gallium/drivers/ilo/ilo_3d.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/gallium/drivers/ilo/ilo_3d.h b/src/gallium/drivers/ilo/ilo_3d.h
index e4a805627b0..56502383074 100644
--- a/src/gallium/drivers/ilo/ilo_3d.h
+++ b/src/gallium/drivers/ilo/ilo_3d.h
@@ -45,12 +45,6 @@ struct ilo_3d {
bool new_batch;
- struct {
- struct pipe_query *query;
- unsigned mode;
- bool cond;
- } render_condition;
-
struct list_head queries;
struct ilo_3d_pipeline *pipeline;
@@ -80,9 +74,6 @@ ilo_3d_end_query(struct pipe_context *pipe, struct ilo_query *q);
void
ilo_3d_process_query(struct pipe_context *pipe, struct ilo_query *q);
-bool
-ilo_3d_pass_render_condition(struct ilo_context *ilo);
-
void
ilo_init_3d_functions(struct ilo_context *ilo);