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authorEric Anholt <[email protected]>2013-09-20 10:13:32 -0700
committerEric Anholt <[email protected]>2013-11-15 11:35:01 -0800
commite5885c119de1e508099cc1111e1c9f8ff00fab88 (patch)
tree77232f7a5789900eb180e23fe0f2c1988a70a8f3 /src/gallium/drivers/identity/id_screen.h
parentbb1f0969756fbb827c4b2520c632daa15342b064 (diff)
mesa: Dynamically allocate the storage for program local parameters.
The array was 64kb per struct gl_program, plus we statically stored a copy of one on disk for _mesa_DummyProgram. Given that most struct gl_programs we generate are for GLSL shaders that don't have local parameters, this was a waste. Since you can store and fetch parameters beyond what the program actually uses, we do have to do a late allocation if necessary at GetProgramLocalParameter time. Reduces peak memory usage in the dota2 trace I made by 76MB (4.5%) Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/gallium/drivers/identity/id_screen.h')
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