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authorVadim Girlin <[email protected]>2013-08-02 06:38:23 +0400
committerDave Airlie <[email protected]>2014-02-05 10:49:11 +1000
commit1371d65a7fbd695d3516861fe733685569d890d0 (patch)
tree8c387665f364abadb25a1a6817c7178ec4aff39d /src/gallium/drivers/identity/id_objects.h
parent34ee1d0f9f64cd19ed0ddbbbf82db6230afca71d (diff)
r600g: initial support for geometry shaders on evergreen (v2)
This is Vadim's initial work with a few regression fixes squashed in. v2: (airlied) fix regression in glsl-max-varyings - need to use vs and ps_dirty fix regression in shader exports from rebasing. whitespace fixing. v2.1: squash fix assert Signed-off-by: Vadim Girlin <[email protected]> Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
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