diff options
author | Kai Wasserbäch <[email protected]> | 2011-11-29 15:04:58 +0100 |
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committer | José Fonseca <[email protected]> | 2011-11-29 15:44:09 +0000 |
commit | 2c27f204f1ca6f09f9520712be1da9a13ed5c01d (patch) | |
tree | 72aa79b2e6680172efe116b51640337f640f8e28 /src/gallium/drivers/i965/brw_wm.h | |
parent | 76ba431b97087e2d5ca0351e0d613f0812fd1425 (diff) |
i965g: Delete this driver.
Never completed, and no plans to do so.
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/i965/brw_wm.h')
-rw-r--r-- | src/gallium/drivers/i965/brw_wm.h | 344 |
1 files changed, 0 insertions, 344 deletions
diff --git a/src/gallium/drivers/i965/brw_wm.h b/src/gallium/drivers/i965/brw_wm.h deleted file mode 100644 index f1ca9f63696..00000000000 --- a/src/gallium/drivers/i965/brw_wm.h +++ /dev/null @@ -1,344 +0,0 @@ -/* - Copyright (C) Intel Corp. 2006. All Rights Reserved. - Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to - develop this 3D driver. - - Permission is hereby granted, free of charge, to any person obtaining - a copy of this software and associated documentation files (the - "Software"), to deal in the Software without restriction, including - without limitation the rights to use, copy, modify, merge, publish, - distribute, sublicense, and/or sell copies of the Software, and to - permit persons to whom the Software is furnished to do so, subject to - the following conditions: - - The above copyright notice and this permission notice (including the - next paragraph) shall be included in all copies or substantial - portions of the Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - **********************************************************************/ - /* - * Authors: - * Keith Whitwell <[email protected]> - */ - - -#ifndef BRW_WM_H -#define BRW_WM_H - -#include "brw_context.h" -#include "brw_eu.h" - -#define SATURATE (1<<5) - -/* A big lookup table is used to figure out which and how many - * additional regs will inserted before the main payload in the WM - * program execution. These mainly relate to depth and stencil - * processing and the early-depth-test optimization. - */ -#define IZ_PS_KILL_ALPHATEST_BIT 0x1 -#define IZ_PS_COMPUTES_DEPTH_BIT 0x2 -#define IZ_DEPTH_WRITE_ENABLE_BIT 0x4 -#define IZ_DEPTH_TEST_ENABLE_BIT 0x8 -#define IZ_STENCIL_WRITE_ENABLE_BIT 0x10 -#define IZ_STENCIL_TEST_ENABLE_BIT 0x20 -#define IZ_BIT_MAX 0x40 - -#define AA_NEVER 0 -#define AA_SOMETIMES 1 -#define AA_ALWAYS 2 - -struct brw_wm_prog_key { - GLuint source_depth_reg:3; - GLuint aa_dest_stencil_reg:3; - GLuint dest_depth_reg:3; - GLuint nr_depth_regs:3; - GLuint computes_depth:1; - GLuint source_depth_to_render_target:1; - GLuint flat_shade:1; - GLuint runtime_check_aads_emit:1; - - GLuint shadowtex_mask:16; - GLuint yuvtex_mask:16; - GLuint yuvtex_swap_mask:16; /* UV swaped */ - - GLuint vp_nr_outputs:6; - GLuint nr_inputs:6; - GLuint nr_cbufs:3; - GLuint has_flow_control:1; - - GLuint program_string_id; -}; - - -/* A bit of a glossary: - * - * brw_wm_value: A computed value or program input. Values are - * constant, they are created once and are never modified. When a - * fragment program register is written or overwritten, new values are - * created fresh, preserving the rule that values are constant. - * - * brw_wm_ref: A reference to a value. Wherever a value used is by an - * instruction or as a program output, that is tracked with an - * instance of this struct. All references to a value occur after it - * is created. After the last reference, a value is dead and can be - * discarded. - * - * brw_wm_grf: Represents a physical hardware register. May be either - * empty or hold a value. Register allocation is the process of - * assigning values to grf registers. This occurs in pass2 and the - * brw_wm_grf struct is not used before that. - * - * Fragment program registers: These are time-varying constructs that - * are hard to reason about and which we translate away in pass0. A - * single fragment program register element (eg. temp[0].x) will be - * translated to one or more brw_wm_value structs, one for each time - * that temp[0].x is written to during the program. - */ - - - -/* Used in pass2 to track register allocation. - */ -struct brw_wm_grf { - struct brw_wm_value *value; - GLuint nextuse; -}; - -struct brw_wm_value { - struct brw_reg hw_reg; /* emitted to this reg, may not always be there */ - struct brw_wm_ref *lastuse; - struct brw_wm_grf *resident; - GLuint contributes_to_output:1; - GLuint spill_slot:16; /* if non-zero, spill immediately after calculation */ -}; - -struct brw_wm_ref { - struct brw_reg hw_reg; /* nr filled in in pass2, everything else, pass0 */ - struct brw_wm_value *value; - struct brw_wm_ref *prevuse; - GLuint unspill_reg:7; /* unspill to reg */ - GLuint emitted:1; - GLuint insn:24; -}; - -struct brw_wm_instruction { - struct brw_wm_value *dst[4]; - struct brw_wm_ref *src[3][4]; - GLuint opcode:8; - GLuint saturate:1; - GLuint writemask:4; - GLuint sampler:4; - GLuint tex_unit:4; /* texture/sampler unit for texture instructions */ - GLuint target:4; /* TGSI_TEXTURE_x for texture instructions, - * target binding table index for FB_WRITE - */ - GLuint eot:1; /* End of thread indicator for FB_WRITE*/ -}; - - -#define BRW_WM_MAX_INSN 2048 -#define BRW_WM_MAX_GRF 128 /* hardware limit */ -#define BRW_WM_MAX_VREG (BRW_WM_MAX_INSN * 4) -#define BRW_WM_MAX_REF (BRW_WM_MAX_INSN * 12) -#define BRW_WM_MAX_PARAM 256 -#define BRW_WM_MAX_CONST 256 -#define BRW_WM_MAX_KILLS MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS -#define BRW_WM_MAX_SUBROUTINE 16 - - -/* New opcodes to track internal operations required for WM unit. - * These are added early so that the registers used can be tracked, - * freed and reused like those of other instructions. - */ -#define MAX_OPCODE TGSI_OPCODE_LAST -#define WM_PIXELXY (MAX_OPCODE) -#define WM_DELTAXY (MAX_OPCODE + 1) -#define WM_PIXELW (MAX_OPCODE + 2) -#define WM_LINTERP (MAX_OPCODE + 3) -#define WM_PINTERP (MAX_OPCODE + 4) -#define WM_CINTERP (MAX_OPCODE + 5) -#define WM_WPOSXY (MAX_OPCODE + 6) -#define WM_FB_WRITE (MAX_OPCODE + 7) -#define WM_FRONTFACING (MAX_OPCODE + 8) -#define MAX_WM_OPCODE (MAX_OPCODE + 9) - -#define BRW_FILE_PAYLOAD (TGSI_FILE_COUNT) -#define PAYLOAD_DEPTH (PIPE_MAX_SHADER_INPUTS) /* ?? */ - -#define X 0 -#define Y 1 -#define Z 2 -#define W 3 - - -struct brw_fp_src { - unsigned file:4; - unsigned index:16; - unsigned swizzle:8; - unsigned indirect:1; - unsigned negate:1; - unsigned abs:1; -}; - -struct brw_fp_dst { - unsigned file:4; - unsigned index:16; - unsigned writemask:4; - unsigned indirect:1; - unsigned saturate:1; -}; - -struct brw_fp_instruction { - struct brw_fp_dst dst; - struct brw_fp_src src[3]; - unsigned opcode:8; - unsigned target:8; /* XXX: special usage for FB_WRITE */ - unsigned tex_unit:4; - unsigned sampler:4; - unsigned pad:8; -}; - - -struct brw_wm_compile { - struct brw_compile func; - struct brw_wm_prog_key key; - struct brw_wm_prog_data prog_data; - - struct brw_fragment_shader *fp; - - GLfloat (*env_param)[4]; - - enum { - START, - PASS2_DONE - } state; - - /* Initial pass - translate fp instructions to fp instructions, - * simplifying and adding instructions for interpolation and - * framebuffer writes. - */ - struct { - GLfloat v[4]; - unsigned nr; - } immediate[BRW_WM_MAX_CONST+3]; - GLuint nr_immediates; - - struct brw_fp_instruction fp_instructions[BRW_WM_MAX_INSN]; - GLuint nr_fp_insns; - GLuint fp_temp; - GLuint fp_interp_emitted; - GLuint fp_fragcolor_emitted; - GLuint fp_first_internal_temp; - - struct brw_fp_src fp_pixel_xy; - struct brw_fp_src fp_delta_xy; - struct brw_fp_src fp_pixel_w; - - - /* Subsequent passes using SSA representation: - */ - struct brw_wm_value vreg[BRW_WM_MAX_VREG]; - GLuint nr_vreg; - - struct brw_wm_value creg[BRW_WM_MAX_PARAM]; - GLuint nr_creg; - - struct { - struct brw_wm_value depth[4]; /* includes r0/r1 */ - struct brw_wm_value input_interp[PIPE_MAX_SHADER_INPUTS]; - } payload; - - - const struct brw_wm_ref *pass0_fp_reg[BRW_FILE_PAYLOAD+1][256][4]; - - struct brw_wm_ref undef_ref; - struct brw_wm_value undef_value; - - struct brw_wm_ref refs[BRW_WM_MAX_REF]; - GLuint nr_refs; - - struct brw_wm_instruction instruction[BRW_WM_MAX_INSN]; - GLuint nr_insns; - - struct brw_wm_grf pass2_grf[BRW_WM_MAX_GRF/2]; - - GLuint grf_limit; - GLuint max_wm_grf; - GLuint last_scratch; - - GLuint cur_inst; /**< index of current instruction */ - - GLboolean out_of_regs; /**< ran out of GRF registers? */ - - /** Mapping from Mesa registers to hardware registers */ - struct { - GLboolean inited; - struct brw_reg reg; - } wm_regs[BRW_FILE_PAYLOAD+1][256][4]; - - GLboolean used_grf[BRW_WM_MAX_GRF]; - GLuint first_free_grf; - struct brw_reg stack; - struct brw_reg emit_mask_reg; - GLuint tmp_regs[BRW_WM_MAX_GRF]; - GLuint tmp_index; - GLuint tmp_max; - GLuint subroutines[BRW_WM_MAX_SUBROUTINE]; - GLuint dispatch_width; - - /** we may need up to 3 constants per instruction (if use_const_buffer) */ - struct { - GLint index; - struct brw_reg reg; - } current_const[3]; - - GLuint error; -}; - - -GLuint brw_wm_nr_args( GLuint opcode ); -GLuint brw_wm_is_scalar_result( GLuint opcode ); - -int brw_wm_pass_fp( struct brw_wm_compile *c ); -void brw_wm_pass0( struct brw_wm_compile *c ); -void brw_wm_pass1( struct brw_wm_compile *c ); -void brw_wm_pass2( struct brw_wm_compile *c ); -void brw_wm_emit( struct brw_wm_compile *c ); - -void brw_wm_print_value( struct brw_wm_compile *c, - struct brw_wm_value *value ); - -void brw_wm_print_ref( struct brw_wm_compile *c, - struct brw_wm_ref *ref ); - -void brw_wm_print_insn( struct brw_wm_compile *c, - struct brw_wm_instruction *inst ); - -void brw_wm_print_program( struct brw_wm_compile *c, - const char *stage ); - -void brw_wm_print_fp_program( struct brw_wm_compile *c, - const char *stage ); - -void brw_wm_lookup_iz( GLuint line_aa, - GLuint lookup, - GLboolean ps_uses_depth, - struct brw_wm_prog_key *key ); - -void brw_wm_branching_shader_emit(struct brw_context *brw, struct brw_wm_compile *c); - -void emit_ddxy(struct brw_compile *p, - const struct brw_reg *dst, - GLuint mask, - GLboolean is_ddx, - const struct brw_reg *arg0); - -#endif |