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authorKai Wasserbäch <[email protected]>2011-11-29 15:04:58 +0100
committerJosé Fonseca <[email protected]>2011-11-29 15:44:09 +0000
commit2c27f204f1ca6f09f9520712be1da9a13ed5c01d (patch)
tree72aa79b2e6680172efe116b51640337f640f8e28 /src/gallium/drivers/i965/brw_wm.h
parent76ba431b97087e2d5ca0351e0d613f0812fd1425 (diff)
i965g: Delete this driver.
Never completed, and no plans to do so. Signed-off-by: Kai Wasserbäch <[email protected]> Signed-off-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/i965/brw_wm.h')
-rw-r--r--src/gallium/drivers/i965/brw_wm.h344
1 files changed, 0 insertions, 344 deletions
diff --git a/src/gallium/drivers/i965/brw_wm.h b/src/gallium/drivers/i965/brw_wm.h
deleted file mode 100644
index f1ca9f63696..00000000000
--- a/src/gallium/drivers/i965/brw_wm.h
+++ /dev/null
@@ -1,344 +0,0 @@
-/*
- Copyright (C) Intel Corp. 2006. All Rights Reserved.
- Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
- develop this 3D driver.
-
- Permission is hereby granted, free of charge, to any person obtaining
- a copy of this software and associated documentation files (the
- "Software"), to deal in the Software without restriction, including
- without limitation the rights to use, copy, modify, merge, publish,
- distribute, sublicense, and/or sell copies of the Software, and to
- permit persons to whom the Software is furnished to do so, subject to
- the following conditions:
-
- The above copyright notice and this permission notice (including the
- next paragraph) shall be included in all copies or substantial
- portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
- **********************************************************************/
- /*
- * Authors:
- * Keith Whitwell <[email protected]>
- */
-
-
-#ifndef BRW_WM_H
-#define BRW_WM_H
-
-#include "brw_context.h"
-#include "brw_eu.h"
-
-#define SATURATE (1<<5)
-
-/* A big lookup table is used to figure out which and how many
- * additional regs will inserted before the main payload in the WM
- * program execution. These mainly relate to depth and stencil
- * processing and the early-depth-test optimization.
- */
-#define IZ_PS_KILL_ALPHATEST_BIT 0x1
-#define IZ_PS_COMPUTES_DEPTH_BIT 0x2
-#define IZ_DEPTH_WRITE_ENABLE_BIT 0x4
-#define IZ_DEPTH_TEST_ENABLE_BIT 0x8
-#define IZ_STENCIL_WRITE_ENABLE_BIT 0x10
-#define IZ_STENCIL_TEST_ENABLE_BIT 0x20
-#define IZ_BIT_MAX 0x40
-
-#define AA_NEVER 0
-#define AA_SOMETIMES 1
-#define AA_ALWAYS 2
-
-struct brw_wm_prog_key {
- GLuint source_depth_reg:3;
- GLuint aa_dest_stencil_reg:3;
- GLuint dest_depth_reg:3;
- GLuint nr_depth_regs:3;
- GLuint computes_depth:1;
- GLuint source_depth_to_render_target:1;
- GLuint flat_shade:1;
- GLuint runtime_check_aads_emit:1;
-
- GLuint shadowtex_mask:16;
- GLuint yuvtex_mask:16;
- GLuint yuvtex_swap_mask:16; /* UV swaped */
-
- GLuint vp_nr_outputs:6;
- GLuint nr_inputs:6;
- GLuint nr_cbufs:3;
- GLuint has_flow_control:1;
-
- GLuint program_string_id;
-};
-
-
-/* A bit of a glossary:
- *
- * brw_wm_value: A computed value or program input. Values are
- * constant, they are created once and are never modified. When a
- * fragment program register is written or overwritten, new values are
- * created fresh, preserving the rule that values are constant.
- *
- * brw_wm_ref: A reference to a value. Wherever a value used is by an
- * instruction or as a program output, that is tracked with an
- * instance of this struct. All references to a value occur after it
- * is created. After the last reference, a value is dead and can be
- * discarded.
- *
- * brw_wm_grf: Represents a physical hardware register. May be either
- * empty or hold a value. Register allocation is the process of
- * assigning values to grf registers. This occurs in pass2 and the
- * brw_wm_grf struct is not used before that.
- *
- * Fragment program registers: These are time-varying constructs that
- * are hard to reason about and which we translate away in pass0. A
- * single fragment program register element (eg. temp[0].x) will be
- * translated to one or more brw_wm_value structs, one for each time
- * that temp[0].x is written to during the program.
- */
-
-
-
-/* Used in pass2 to track register allocation.
- */
-struct brw_wm_grf {
- struct brw_wm_value *value;
- GLuint nextuse;
-};
-
-struct brw_wm_value {
- struct brw_reg hw_reg; /* emitted to this reg, may not always be there */
- struct brw_wm_ref *lastuse;
- struct brw_wm_grf *resident;
- GLuint contributes_to_output:1;
- GLuint spill_slot:16; /* if non-zero, spill immediately after calculation */
-};
-
-struct brw_wm_ref {
- struct brw_reg hw_reg; /* nr filled in in pass2, everything else, pass0 */
- struct brw_wm_value *value;
- struct brw_wm_ref *prevuse;
- GLuint unspill_reg:7; /* unspill to reg */
- GLuint emitted:1;
- GLuint insn:24;
-};
-
-struct brw_wm_instruction {
- struct brw_wm_value *dst[4];
- struct brw_wm_ref *src[3][4];
- GLuint opcode:8;
- GLuint saturate:1;
- GLuint writemask:4;
- GLuint sampler:4;
- GLuint tex_unit:4; /* texture/sampler unit for texture instructions */
- GLuint target:4; /* TGSI_TEXTURE_x for texture instructions,
- * target binding table index for FB_WRITE
- */
- GLuint eot:1; /* End of thread indicator for FB_WRITE*/
-};
-
-
-#define BRW_WM_MAX_INSN 2048
-#define BRW_WM_MAX_GRF 128 /* hardware limit */
-#define BRW_WM_MAX_VREG (BRW_WM_MAX_INSN * 4)
-#define BRW_WM_MAX_REF (BRW_WM_MAX_INSN * 12)
-#define BRW_WM_MAX_PARAM 256
-#define BRW_WM_MAX_CONST 256
-#define BRW_WM_MAX_KILLS MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS
-#define BRW_WM_MAX_SUBROUTINE 16
-
-
-/* New opcodes to track internal operations required for WM unit.
- * These are added early so that the registers used can be tracked,
- * freed and reused like those of other instructions.
- */
-#define MAX_OPCODE TGSI_OPCODE_LAST
-#define WM_PIXELXY (MAX_OPCODE)
-#define WM_DELTAXY (MAX_OPCODE + 1)
-#define WM_PIXELW (MAX_OPCODE + 2)
-#define WM_LINTERP (MAX_OPCODE + 3)
-#define WM_PINTERP (MAX_OPCODE + 4)
-#define WM_CINTERP (MAX_OPCODE + 5)
-#define WM_WPOSXY (MAX_OPCODE + 6)
-#define WM_FB_WRITE (MAX_OPCODE + 7)
-#define WM_FRONTFACING (MAX_OPCODE + 8)
-#define MAX_WM_OPCODE (MAX_OPCODE + 9)
-
-#define BRW_FILE_PAYLOAD (TGSI_FILE_COUNT)
-#define PAYLOAD_DEPTH (PIPE_MAX_SHADER_INPUTS) /* ?? */
-
-#define X 0
-#define Y 1
-#define Z 2
-#define W 3
-
-
-struct brw_fp_src {
- unsigned file:4;
- unsigned index:16;
- unsigned swizzle:8;
- unsigned indirect:1;
- unsigned negate:1;
- unsigned abs:1;
-};
-
-struct brw_fp_dst {
- unsigned file:4;
- unsigned index:16;
- unsigned writemask:4;
- unsigned indirect:1;
- unsigned saturate:1;
-};
-
-struct brw_fp_instruction {
- struct brw_fp_dst dst;
- struct brw_fp_src src[3];
- unsigned opcode:8;
- unsigned target:8; /* XXX: special usage for FB_WRITE */
- unsigned tex_unit:4;
- unsigned sampler:4;
- unsigned pad:8;
-};
-
-
-struct brw_wm_compile {
- struct brw_compile func;
- struct brw_wm_prog_key key;
- struct brw_wm_prog_data prog_data;
-
- struct brw_fragment_shader *fp;
-
- GLfloat (*env_param)[4];
-
- enum {
- START,
- PASS2_DONE
- } state;
-
- /* Initial pass - translate fp instructions to fp instructions,
- * simplifying and adding instructions for interpolation and
- * framebuffer writes.
- */
- struct {
- GLfloat v[4];
- unsigned nr;
- } immediate[BRW_WM_MAX_CONST+3];
- GLuint nr_immediates;
-
- struct brw_fp_instruction fp_instructions[BRW_WM_MAX_INSN];
- GLuint nr_fp_insns;
- GLuint fp_temp;
- GLuint fp_interp_emitted;
- GLuint fp_fragcolor_emitted;
- GLuint fp_first_internal_temp;
-
- struct brw_fp_src fp_pixel_xy;
- struct brw_fp_src fp_delta_xy;
- struct brw_fp_src fp_pixel_w;
-
-
- /* Subsequent passes using SSA representation:
- */
- struct brw_wm_value vreg[BRW_WM_MAX_VREG];
- GLuint nr_vreg;
-
- struct brw_wm_value creg[BRW_WM_MAX_PARAM];
- GLuint nr_creg;
-
- struct {
- struct brw_wm_value depth[4]; /* includes r0/r1 */
- struct brw_wm_value input_interp[PIPE_MAX_SHADER_INPUTS];
- } payload;
-
-
- const struct brw_wm_ref *pass0_fp_reg[BRW_FILE_PAYLOAD+1][256][4];
-
- struct brw_wm_ref undef_ref;
- struct brw_wm_value undef_value;
-
- struct brw_wm_ref refs[BRW_WM_MAX_REF];
- GLuint nr_refs;
-
- struct brw_wm_instruction instruction[BRW_WM_MAX_INSN];
- GLuint nr_insns;
-
- struct brw_wm_grf pass2_grf[BRW_WM_MAX_GRF/2];
-
- GLuint grf_limit;
- GLuint max_wm_grf;
- GLuint last_scratch;
-
- GLuint cur_inst; /**< index of current instruction */
-
- GLboolean out_of_regs; /**< ran out of GRF registers? */
-
- /** Mapping from Mesa registers to hardware registers */
- struct {
- GLboolean inited;
- struct brw_reg reg;
- } wm_regs[BRW_FILE_PAYLOAD+1][256][4];
-
- GLboolean used_grf[BRW_WM_MAX_GRF];
- GLuint first_free_grf;
- struct brw_reg stack;
- struct brw_reg emit_mask_reg;
- GLuint tmp_regs[BRW_WM_MAX_GRF];
- GLuint tmp_index;
- GLuint tmp_max;
- GLuint subroutines[BRW_WM_MAX_SUBROUTINE];
- GLuint dispatch_width;
-
- /** we may need up to 3 constants per instruction (if use_const_buffer) */
- struct {
- GLint index;
- struct brw_reg reg;
- } current_const[3];
-
- GLuint error;
-};
-
-
-GLuint brw_wm_nr_args( GLuint opcode );
-GLuint brw_wm_is_scalar_result( GLuint opcode );
-
-int brw_wm_pass_fp( struct brw_wm_compile *c );
-void brw_wm_pass0( struct brw_wm_compile *c );
-void brw_wm_pass1( struct brw_wm_compile *c );
-void brw_wm_pass2( struct brw_wm_compile *c );
-void brw_wm_emit( struct brw_wm_compile *c );
-
-void brw_wm_print_value( struct brw_wm_compile *c,
- struct brw_wm_value *value );
-
-void brw_wm_print_ref( struct brw_wm_compile *c,
- struct brw_wm_ref *ref );
-
-void brw_wm_print_insn( struct brw_wm_compile *c,
- struct brw_wm_instruction *inst );
-
-void brw_wm_print_program( struct brw_wm_compile *c,
- const char *stage );
-
-void brw_wm_print_fp_program( struct brw_wm_compile *c,
- const char *stage );
-
-void brw_wm_lookup_iz( GLuint line_aa,
- GLuint lookup,
- GLboolean ps_uses_depth,
- struct brw_wm_prog_key *key );
-
-void brw_wm_branching_shader_emit(struct brw_context *brw, struct brw_wm_compile *c);
-
-void emit_ddxy(struct brw_compile *p,
- const struct brw_reg *dst,
- GLuint mask,
- GLboolean is_ddx,
- const struct brw_reg *arg0);
-
-#endif