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authorKai Wasserbäch <[email protected]>2011-11-29 15:04:58 +0100
committerJosé Fonseca <[email protected]>2011-11-29 15:44:09 +0000
commit2c27f204f1ca6f09f9520712be1da9a13ed5c01d (patch)
tree72aa79b2e6680172efe116b51640337f640f8e28 /src/gallium/drivers/i965/brw_wm.c
parent76ba431b97087e2d5ca0351e0d613f0812fd1425 (diff)
i965g: Delete this driver.
Never completed, and no plans to do so. Signed-off-by: Kai Wasserbäch <[email protected]> Signed-off-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/i965/brw_wm.c')
-rw-r--r--src/gallium/drivers/i965/brw_wm.c319
1 files changed, 0 insertions, 319 deletions
diff --git a/src/gallium/drivers/i965/brw_wm.c b/src/gallium/drivers/i965/brw_wm.c
deleted file mode 100644
index 5d66e61fbc1..00000000000
--- a/src/gallium/drivers/i965/brw_wm.c
+++ /dev/null
@@ -1,319 +0,0 @@
-/*
- Copyright (C) Intel Corp. 2006. All Rights Reserved.
- Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
- develop this 3D driver.
-
- Permission is hereby granted, free of charge, to any person obtaining
- a copy of this software and associated documentation files (the
- "Software"), to deal in the Software without restriction, including
- without limitation the rights to use, copy, modify, merge, publish,
- distribute, sublicense, and/or sell copies of the Software, and to
- permit persons to whom the Software is furnished to do so, subject to
- the following conditions:
-
- The above copyright notice and this permission notice (including the
- next paragraph) shall be included in all copies or substantial
- portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
- **********************************************************************/
- /*
- * Authors:
- * Keith Whitwell <[email protected]>
- */
-#include "tgsi/tgsi_info.h"
-
-#include "brw_context.h"
-#include "brw_screen.h"
-#include "brw_wm.h"
-#include "brw_state.h"
-#include "brw_debug.h"
-#include "brw_resource.h"
-#include "brw_pipe_rast.h"
-
-
-/** Return number of src args for given instruction */
-GLuint brw_wm_nr_args( GLuint opcode )
-{
- switch (opcode) {
- case WM_FRONTFACING:
- case WM_PIXELXY:
- return 0;
- case WM_CINTERP:
- case WM_WPOSXY:
- case WM_DELTAXY:
- return 1;
- case WM_LINTERP:
- case WM_PIXELW:
- return 2;
- case WM_FB_WRITE:
- case WM_PINTERP:
- return 3;
- case TGSI_OPCODE_TEX:
- case TGSI_OPCODE_TXP:
- case TGSI_OPCODE_TXB:
- case TGSI_OPCODE_TXD:
- /* sampler arg is held as a field in the instruction, not in an
- * actual register:
- */
- return tgsi_get_opcode_info(opcode)->num_src - 1;
-
- default:
- assert(opcode < MAX_OPCODE);
- return tgsi_get_opcode_info(opcode)->num_src;
- }
-}
-
-
-GLuint brw_wm_is_scalar_result( GLuint opcode )
-{
- switch (opcode) {
- case TGSI_OPCODE_COS:
- case TGSI_OPCODE_EX2:
- case TGSI_OPCODE_LG2:
- case TGSI_OPCODE_POW:
- case TGSI_OPCODE_RCP:
- case TGSI_OPCODE_RSQ:
- case TGSI_OPCODE_SIN:
- case TGSI_OPCODE_DP3:
- case TGSI_OPCODE_DP4:
- case TGSI_OPCODE_DPH:
- case TGSI_OPCODE_DST:
- return 1;
-
- default:
- return 0;
- }
-}
-
-
-/**
- * Do GPU code generation for shaders without flow control. Shaders
- * without flow control instructions can more readily be analysed for
- * SSA-style optimizations.
- */
-static void
-brw_wm_linear_shader_emit(struct brw_context *brw, struct brw_wm_compile *c)
-{
- /* Augment fragment program. Add instructions for pre- and
- * post-fragment-program tasks such as interpolation and fogging.
- */
- brw_wm_pass_fp(c);
-
- /* Translate to intermediate representation. Build register usage
- * chains.
- */
- brw_wm_pass0(c);
-
- /* Dead code removal.
- */
- brw_wm_pass1(c);
-
- /* Register allocation.
- * Divide by two because we operate on 16 pixels at a time and require
- * two GRF entries for each logical shader register.
- */
- c->grf_limit = BRW_WM_MAX_GRF / 2;
-
- brw_wm_pass2(c);
-
- /* how many general-purpose registers are used */
- c->prog_data.total_grf = c->max_wm_grf;
-
- /* Scratch space is used for register spilling */
- if (c->last_scratch) {
- c->prog_data.total_scratch = c->last_scratch + 0x40;
- }
- else {
- c->prog_data.total_scratch = 0;
- }
-
- /* Emit GEN4 code.
- */
- brw_wm_emit(c);
-}
-
-
-/**
- * All Mesa program -> GPU code generation goes through this function.
- * Depending on the instructions used (i.e. flow control instructions)
- * we'll use one of two code generators.
- */
-static enum pipe_error do_wm_prog( struct brw_context *brw,
- struct brw_fragment_shader *fp,
- struct brw_wm_prog_key *key,
- struct brw_winsys_buffer **bo_out)
-{
- enum pipe_error ret;
- struct brw_wm_compile *c;
- const GLuint *program;
- GLuint program_size;
-
- if (brw->wm.compile_data == NULL) {
- brw->wm.compile_data = MALLOC(sizeof(*brw->wm.compile_data));
- if (!brw->wm.compile_data)
- return PIPE_ERROR_OUT_OF_MEMORY;
- }
-
- c = brw->wm.compile_data;
- memset(c, 0, sizeof *c);
-
- c->key = *key;
- c->fp = fp;
- c->env_param = NULL; /*brw->intel.ctx.FragmentProgram.Parameters;*/
-
- brw_init_compile(brw, &c->func);
-
- /*
- * Shader which use GLSL features such as flow control are handled
- * differently from "simple" shaders.
- */
- if (fp->has_flow_control) {
- c->dispatch_width = 8;
- /* XXX: GLSL support
- */
- exit(1);
- /* brw_wm_branching_shader_emit(brw, c); */
- }
- else {
- c->dispatch_width = 16;
- brw_wm_linear_shader_emit(brw, c);
- }
-
- if (BRW_DEBUG & DEBUG_WM)
- debug_printf("\n");
-
- /* get the program
- */
- ret = brw_get_program(&c->func, &program, &program_size);
- if (ret)
- return ret;
-
- ret = brw_upload_cache( &brw->cache, BRW_WM_PROG,
- &c->key, sizeof(c->key),
- NULL, 0,
- program, program_size,
- &c->prog_data,
- &brw->wm.prog_data,
- bo_out );
- if (ret)
- return ret;
-
- return PIPE_OK;
-}
-
-
-
-static void brw_wm_populate_key( struct brw_context *brw,
- struct brw_wm_prog_key *key )
-{
- unsigned lookup, line_aa;
- unsigned i;
-
- memset(key, 0, sizeof(*key));
-
- /* PIPE_NEW_FRAGMENT_SHADER
- * PIPE_NEW_DEPTH_STENCIL_ALPHA
- */
- lookup = (brw->curr.zstencil->iz_lookup |
- brw->curr.fragment_shader->iz_lookup);
-
-
- /* PIPE_NEW_RAST
- * BRW_NEW_REDUCED_PRIMITIVE
- */
- switch (brw->reduced_primitive) {
- case PIPE_PRIM_POINTS:
- line_aa = AA_NEVER;
- break;
- case PIPE_PRIM_LINES:
- line_aa = (brw->curr.rast->templ.line_smooth ?
- AA_ALWAYS : AA_NEVER);
- break;
- default:
- line_aa = brw->curr.rast->unfilled_aa_line;
- break;
- }
-
- brw_wm_lookup_iz(line_aa,
- lookup,
- brw->curr.fragment_shader->uses_depth,
- key);
-
- /* PIPE_NEW_RAST */
- key->flat_shade = brw->curr.rast->templ.flatshade;
-
-
- /* PIPE_NEW_BOUND_TEXTURES */
- for (i = 0; i < brw->curr.num_fragment_sampler_views; i++) {
- const struct brw_texture *tex = brw_texture(brw->curr.fragment_sampler_views[i]->texture);
-
- if (tex->b.b.format == PIPE_FORMAT_UYVY)
- key->yuvtex_mask |= 1 << i;
-
- if (tex->b.b.format == PIPE_FORMAT_YUYV)
- key->yuvtex_swap_mask |= 1 << i;
-
- /* XXX: shadow texture
- */
- /* key->shadowtex_mask |= 1<<i; */
- }
-
- /* CACHE_NEW_VS_PROG */
- key->vp_nr_outputs = brw->vs.prog_data->nr_outputs;
-
- key->nr_cbufs = brw->curr.fb.nr_cbufs;
-
- key->nr_inputs = brw->curr.fragment_shader->info.num_inputs;
-
- /* The unique fragment program ID */
- key->program_string_id = brw->curr.fragment_shader->id;
-}
-
-
-static enum pipe_error brw_prepare_wm_prog(struct brw_context *brw)
-{
- struct brw_wm_prog_key key;
- struct brw_fragment_shader *fs = brw->curr.fragment_shader;
- enum pipe_error ret;
-
- brw_wm_populate_key(brw, &key);
-
- /* Make an early check for the key.
- */
- if (brw_search_cache(&brw->cache, BRW_WM_PROG,
- &key, sizeof(key),
- NULL, 0,
- &brw->wm.prog_data,
- &brw->wm.prog_bo))
- return PIPE_OK;
-
- ret = do_wm_prog(brw, fs, &key, &brw->wm.prog_bo);
- if (ret)
- return ret;
-
- return PIPE_OK;
-}
-
-
-const struct brw_tracked_state brw_wm_prog = {
- .dirty = {
- .mesa = (PIPE_NEW_FRAGMENT_SHADER |
- PIPE_NEW_DEPTH_STENCIL_ALPHA |
- PIPE_NEW_RAST |
- PIPE_NEW_NR_CBUFS |
- PIPE_NEW_BOUND_TEXTURES),
- .brw = (BRW_NEW_WM_INPUT_DIMENSIONS |
- BRW_NEW_REDUCED_PRIMITIVE),
- .cache = CACHE_NEW_VS_PROG,
- },
- .prepare = brw_prepare_wm_prog
-};
-