diff options
author | Keith Whitwell <[email protected]> | 2009-10-23 17:01:32 +0100 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2009-10-23 17:03:45 +0100 |
commit | 57a920cb1a0b6051068e730747b3fb475de88aca (patch) | |
tree | 805821e52d27d0803ac0cd44c384a4d9a36aa5a8 /src/gallium/drivers/i965/brw_draw.c | |
parent | 2f5f7c07732577f60666e3cee69c75c9b035c145 (diff) |
i965g: wip
Diffstat (limited to 'src/gallium/drivers/i965/brw_draw.c')
-rw-r--r-- | src/gallium/drivers/i965/brw_draw.c | 244 |
1 files changed, 26 insertions, 218 deletions
diff --git a/src/gallium/drivers/i965/brw_draw.c b/src/gallium/drivers/i965/brw_draw.c index 44bb7bd5882..8cd117c24f0 100644 --- a/src/gallium/drivers/i965/brw_draw.c +++ b/src/gallium/drivers/i965/brw_draw.c @@ -39,14 +39,13 @@ #include "brw_defines.h" #include "brw_context.h" #include "brw_state.h" -#include "brw_fallback.h" #include "intel_batchbuffer.h" #include "intel_buffer_objects.h" #define FILE_DEBUG_FLAG DEBUG_BATCH -static GLuint prim_to_hw_prim[GL_POLYGON+1] = { +static uint32_t prim_to_hw_prim[PIPE_PRIM_POLYGON+1] = { _3DPRIM_POINTLIST, _3DPRIM_LINELIST, _3DPRIM_LINELOOP, @@ -60,19 +59,6 @@ static GLuint prim_to_hw_prim[GL_POLYGON+1] = { }; -static const GLenum reduced_prim[GL_POLYGON+1] = { - GL_POINTS, - GL_LINES, - GL_LINES, - GL_LINES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES -}; - /* When the primitive changes, set a state bit and re-validate. Not * the nicest and would rather deal with this by having all the @@ -196,102 +182,6 @@ static void brw_merge_inputs( struct brw_context *brw, brw->state.dirty.brw |= BRW_NEW_INPUT_DIMENSIONS; } -/* XXX: could split the primitive list to fallback only on the - * non-conformant primitives. - */ -static GLboolean check_fallbacks( struct brw_context *brw, - const struct _mesa_prim *prim, - GLuint nr_prims ) -{ - GLcontext *ctx = &brw->intel.ctx; - GLuint i; - - /* If we don't require strict OpenGL conformance, never - * use fallbacks. If we're forcing fallbacks, always - * use fallfacks. - */ - if (brw->intel.conformance_mode == 0) - return GL_FALSE; - - if (brw->intel.conformance_mode == 2) - return GL_TRUE; - - if (ctx->Polygon.SmoothFlag) { - for (i = 0; i < nr_prims; i++) - if (reduced_prim[prim[i].mode] == GL_TRIANGLES) - return GL_TRUE; - } - - /* BRW hardware will do AA lines, but they are non-conformant it - * seems. TBD whether we keep this fallback: - */ - if (ctx->Line.SmoothFlag) { - for (i = 0; i < nr_prims; i++) - if (reduced_prim[prim[i].mode] == GL_LINES) - return GL_TRUE; - } - - /* Stipple -- these fallbacks could be resolved with a little - * bit of work? - */ - if (ctx->Line.StippleFlag) { - for (i = 0; i < nr_prims; i++) { - /* GS doesn't get enough information to know when to reset - * the stipple counter?!? - */ - if (prim[i].mode == GL_LINE_LOOP || prim[i].mode == GL_LINE_STRIP) - return GL_TRUE; - - if (prim[i].mode == GL_POLYGON && - (ctx->Polygon.FrontMode == GL_LINE || - ctx->Polygon.BackMode == GL_LINE)) - return GL_TRUE; - } - } - - if (ctx->Point.SmoothFlag) { - for (i = 0; i < nr_prims; i++) - if (prim[i].mode == GL_POINTS) - return GL_TRUE; - } - - /* BRW hardware doesn't handle GL_CLAMP texturing correctly; - * brw_wm_sampler_state:translate_wrap_mode() treats GL_CLAMP - * as GL_CLAMP_TO_EDGE instead. If we're using GL_CLAMP, and - * we want strict conformance, force the fallback. - * Right now, we only do this for 2D textures. - */ - { - int u; - for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u]; - if (texUnit->Enabled) { - if (texUnit->Enabled & TEXTURE_1D_BIT) { - if (texUnit->CurrentTex[TEXTURE_1D_INDEX]->WrapS == GL_CLAMP) { - return GL_TRUE; - } - } - if (texUnit->Enabled & TEXTURE_2D_BIT) { - if (texUnit->CurrentTex[TEXTURE_2D_INDEX]->WrapS == GL_CLAMP || - texUnit->CurrentTex[TEXTURE_2D_INDEX]->WrapT == GL_CLAMP) { - return GL_TRUE; - } - } - if (texUnit->Enabled & TEXTURE_3D_BIT) { - if (texUnit->CurrentTex[TEXTURE_3D_INDEX]->WrapS == GL_CLAMP || - texUnit->CurrentTex[TEXTURE_3D_INDEX]->WrapT == GL_CLAMP || - texUnit->CurrentTex[TEXTURE_3D_INDEX]->WrapR == GL_CLAMP) { - return GL_TRUE; - } - } - } - } - } - - /* Nothing stopping us from the fast path now */ - return GL_FALSE; -} - /* May fail if out of video memory for texture or vbo upload, or on * fallback conditions. */ @@ -308,23 +198,12 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx, GLboolean retval = GL_FALSE; GLboolean warn = GL_FALSE; GLboolean first_time = GL_TRUE; + uint32_t hw_prim; GLuint i; if (ctx->NewState) _mesa_update_state( ctx ); - /* We have to validate the textures *before* checking for fallbacks; - * otherwise, the software fallback won't be able to rely on the - * texture state, the firstLevel and lastLevel fields won't be - * set in the intel texture object (they'll both be 0), and the - * software fallback will segfault if it attempts to access any - * texture level other than level 0. - */ - brw_validate_textures( brw ); - - if (check_fallbacks(brw, prim, nr_prims)) - return GL_FALSE; - /* Bind all inputs, derive varying and size information: */ brw_merge_inputs( brw, arrays ); @@ -336,90 +215,30 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx, brw->vb.max_index = max_index; brw->state.dirty.brw |= BRW_NEW_VERTICES; - /* Have to validate state quite late. Will rebuild tnl_program, - * which depends on varying information. - * - * Note this is where brw->vs->prog_data.inputs_read is calculated, - * so can't access it earlier. - */ - - LOCK_HARDWARE(intel); - - if (!intel->constant_cliprect && intel->driDrawable->numClipRects == 0) { - UNLOCK_HARDWARE(intel); - return GL_TRUE; - } - - for (i = 0; i < nr_prims; i++) { - uint32_t hw_prim; - - /* Flush the batch if it's approaching full, so that we don't wrap while - * we've got validated state that needs to be in the same batch as the - * primitives. This fraction is just a guess (minimal full state plus - * a primitive is around 512 bytes), and would be better if we had - * an upper bound of how much we might emit in a single - * brw_try_draw_prims(). - */ - intel_batchbuffer_require_space(intel->batch, intel->batch->size / 4, - LOOP_CLIPRECTS); - - hw_prim = brw_set_prim(brw, prim[i].mode); - - if (first_time || (brw->state.dirty.brw & BRW_NEW_PRIMITIVE)) { - first_time = GL_FALSE; - - brw_validate_state(brw); - - /* Various fallback checks: */ - if (brw->intel.Fallback) - goto out; - - /* Check that we can fit our state in with our existing batchbuffer, or - * flush otherwise. - */ - if (dri_bufmgr_check_aperture_space(brw->state.validated_bos, - brw->state.validated_bo_count)) { - static GLboolean warned; - intel_batchbuffer_flush(intel->batch); - - /* Validate the state after we flushed the batch (which would have - * changed the set of dirty state). If we still fail to - * check_aperture, warn of what's happening, but attempt to continue - * on since it may succeed anyway, and the user would probably rather - * see a failure and a warning than a fallback. - */ - brw_validate_state(brw); - if (!warned && - dri_bufmgr_check_aperture_space(brw->state.validated_bos, - brw->state.validated_bo_count)) { - warn = GL_TRUE; - warned = GL_TRUE; - } - } - - brw_upload_state(brw); - } + hw_prim = brw_set_prim(brw, prim[i].mode); - brw_emit_prim(brw, &prim[i], hw_prim); + brw_validate_state(brw); - retval = GL_TRUE; - } + /* Check that we can fit our state in with our existing batchbuffer, or + * flush otherwise. + */ + ret = dri_bufmgr_check_aperture_space(brw->state.validated_bos, + brw->state.validated_bo_count); + if (ret) + return ret; + + ret = brw_upload_state(brw); + if (ret) + return ret; + + ret = brw_emit_prim(brw, &prim[i], hw_prim); + if (ret) + return ret; if (intel->always_flush_batch) intel_batchbuffer_flush(intel->batch); - out: - UNLOCK_HARDWARE(intel); - - brw_state_cache_check_size(brw); - - if (warn) - fprintf(stderr, "i965: Single primitive emit potentially exceeded " - "available aperture space\n"); - if (!retval) - DBG("%s failed\n", __FUNCTION__); - - return retval; + return 0; } void brw_draw_prims( GLcontext *ctx, @@ -431,37 +250,26 @@ void brw_draw_prims( GLcontext *ctx, GLuint min_index, GLuint max_index ) { - GLboolean retval; + enum pipe_error ret; if (!vbo_all_varyings_in_vbos(arrays)) { if (!index_bounds_valid) vbo_get_minmax_index(ctx, prim, ib, &min_index, &max_index); - - /* Decide if we want to rebase. If so we end up recursing once - * only into this function. - */ - if (min_index != 0) { - vbo_rebase_prims(ctx, arrays, - prim, nr_prims, - ib, min_index, max_index, - brw_draw_prims ); - return; - } } /* Make a first attempt at drawing: */ - retval = brw_try_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index); + ret = brw_try_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index); /* Otherwise, we really are out of memory. Pass the drawing * command to the software tnl module and which will in turn call * swrast to do the drawing. */ - if (!retval) { - _swsetup_Wakeup(ctx); - _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index); + if (ret != 0) { + intel_batchbuffer_flush(intel->batch); + ret = brw_try_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index); + assert(ret == 0); } - } void brw_draw_init( struct brw_context *brw ) |