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authorKeith Whitwell <[email protected]>2009-10-23 23:27:43 +0100
committerKeith Whitwell <[email protected]>2009-10-23 23:27:43 +0100
commit22906f730141a233341f3ec124bbb9dd2e8904e2 (patch)
tree57cab9cdef3e4d6236b859193348f45ecc37f8d4 /src/gallium/drivers/i965/brw_context.h
parent6b48fb002257e6f221dd9d8439a5e1aa718ed2cc (diff)
i965g: wip on removing GL stuff, trying to get a few files compiling
Diffstat (limited to 'src/gallium/drivers/i965/brw_context.h')
-rw-r--r--src/gallium/drivers/i965/brw_context.h199
1 files changed, 78 insertions, 121 deletions
diff --git a/src/gallium/drivers/i965/brw_context.h b/src/gallium/drivers/i965/brw_context.h
index 009e28b2271..0fcb75a4409 100644
--- a/src/gallium/drivers/i965/brw_context.h
+++ b/src/gallium/drivers/i965/brw_context.h
@@ -33,9 +33,9 @@
#ifndef BRWCONTEXT_INC
#define BRWCONTEXT_INC
-#include "intel_context.h"
#include "brw_structs.h"
-#include "main/imports.h"
+#include "brw_winsys.h"
+#include "pipe/p_state.h"
/* Glossary:
@@ -119,6 +119,19 @@
struct brw_context;
+#define PIPE_NEW_DEPTH_STENCIL_ALPHA 0x1
+#define PIPE_NEW_RAST 0x2
+#define PIPE_NEW_BLEND 0x2
+#define PIPE_NEW_VIEWPORT 0x2
+#define PIPE_NEW_FRAMEBUFFER 0x2
+#define PIPE_NEW_VERTEX_BUFFER 0x2
+#define PIPE_NEW_VERTEX_ELEMENT 0x2
+#define PIPE_NEW_FRAGMENT_SHADER 0x2
+#define PIPE_NEW_VERTEX_SHADER 0x2
+#define PIPE_NEW_FRAGMENT_CONSTS 0x2
+#define PIPE_NEW_VERTEX_CONSTS 0x2
+
+
#define BRW_NEW_URB_FENCE 0x1
#define BRW_NEW_FRAGMENT_PROGRAM 0x2
#define BRW_NEW_VERTEX_PROGRAM 0x4
@@ -156,26 +169,23 @@ struct brw_state_flags {
};
-/** Subclass of Mesa vertex program */
struct brw_vertex_program {
- struct gl_vertex_program program;
+ const struct tgsi_token *tokens;
GLuint id;
- dri_bo *const_buffer; /** Program constant buffer/surface */
+ struct brw_winsys_buffer *const_buffer; /** Program constant buffer/surface */
GLboolean use_const_buffer;
};
/** Subclass of Mesa fragment program */
struct brw_fragment_program {
- struct gl_fragment_program program;
+ const struct tgsi_token *tokens;
+
GLuint id; /**< serial no. to identify frag progs, never re-used */
- GLboolean isGLSL; /**< really, any IF/LOOP/CONT/BREAK instructions */
+ GLboolean isGLSL; /**< any IF/LOOP/CONT/BREAK instructions */
- dri_bo *const_buffer; /** Program constant buffer/surface */
+ struct brw_winsys_buffer *const_buffer; /** Program constant buffer/surface */
GLboolean use_const_buffer;
-
- /** for debugging, which texture units are referenced */
- GLbitfield tex_units_used;
};
@@ -244,7 +254,7 @@ struct brw_vs_prog_data {
/* Size == 0 if output either not written, or always [0,0,0,1]
*/
struct brw_vs_ouput_sizes {
- GLubyte output_size[VERT_RESULT_MAX];
+ GLubyte output_size[PIPE_MAX_SHADER_OUTPUTS];
};
@@ -312,10 +322,10 @@ struct brw_cache_item {
GLuint hash;
GLuint key_size; /* for variable-sized keys */
const void *key;
- dri_bo **reloc_bufs;
+ struct brw_winsys_buffer **reloc_bufs;
GLuint nr_reloc_bufs;
- dri_bo *bo;
+ struct brw_winsys_buffer *bo;
GLuint data_size;
struct brw_cache_item *next;
@@ -336,7 +346,7 @@ struct brw_cache {
/* Record of the last BOs chosen for each cache_id. Used to set
* brw->state.dirty.cache when a new cache item is chosen.
*/
- dri_bo *last_bo[BRW_MAX_CACHE];
+ struct brw_winsys_buffer *last_bo[BRW_MAX_CACHE];
};
@@ -384,56 +394,22 @@ struct brw_cached_batch_item {
/* Protect against a future where VERT_ATTRIB_MAX > 32. Wouldn't life
* be easier if C allowed arrays of packed elements?
*/
-#define ATTRIB_BIT_DWORDS ((VERT_ATTRIB_MAX+31)/32)
-
-struct brw_vertex_element {
- const struct gl_client_array *glarray;
-
- /** The corresponding Mesa vertex attribute */
- gl_vert_attrib attrib;
- /** Size of a complete element */
- GLuint element_size;
- /** Number of uploaded elements for this input. */
- GLuint count;
- /** Byte stride between elements in the uploaded array */
- GLuint stride;
- /** Offset of the first element within the buffer object */
- unsigned int offset;
- /** Buffer object containing the uploaded vertex data */
- dri_bo *bo;
-};
-
-
-
-struct brw_vertex_info {
- GLuint sizes[ATTRIB_BIT_DWORDS * 2]; /* sizes:2[VERT_ATTRIB_MAX] */
-};
+#define VS_INPUT_BITMASK_DWORDS ((PIPE_MAX_SHADER_INPUTS+31)/32)
-/* Cache for TNL programs.
- */
-struct brw_tnl_cache_item {
- GLuint hash;
- void *key;
- void *data;
- struct brw_tnl_cache_item *next;
+struct brw_vertex_info {
+ GLuint sizes[VS_INPUT_BITMASK_DWORDS * 2]; /* sizes:2[VERT_ATTRIB_MAX] */
};
-struct brw_tnl_cache {
- struct brw_tnl_cache_item **items;
- GLuint size, n_items;
-};
struct brw_query_object {
- struct gl_query_object Base;
-
/** Doubly linked list of active query objects in the context. */
struct brw_query_object *prev, *next;
/** Last query BO associated with this query. */
- dri_bo *bo;
+ struct brw_winsys_buffer *bo;
/** First index in bo with query data for this object. */
int first_index;
/** Last index in bo with query data for this object. */
@@ -445,22 +421,29 @@ struct brw_query_object {
/**
- * brw_context is derived from intel_context.
+ * brw_context is derived from pipe_context
*/
struct brw_context
{
+ struct pipe_context *pipe;
+ struct pipe_screen *screen;
+
+ struct brw_winsys_screen *sws;
+
GLuint primitive;
GLboolean emit_state_always;
GLboolean no_batch_wrap;
+ /* Active vertex program:
+ */
+ const struct gl_vertex_program *vertex_program;
+ const struct gl_fragment_program *fragment_program;
+ struct pipe_framebuffer_state fb;
+
struct {
struct brw_state_flags dirty;
- GLuint nr_color_regions;
- struct intel_region *color_regions[MAX_DRAW_BUFFERS];
- struct intel_region *depth_region;
-
/**
* List of buffers accumulated in brw_validate_state to receive
* dri_bo_check_aperture treatment before exec, so we can know if we
@@ -471,7 +454,7 @@ struct brw_context
* consisting of the vertex buffers, pipelined state pointers,
* the CURBE, the depth buffer, and a query BO.
*/
- dri_bo *validated_bos[VERT_ATTRIB_MAX + 16];
+ struct brw_winsys_buffer *validated_bos[PIPE_MAX_SHADER_INPUTS + 16];
int validated_bo_count;
} state;
@@ -480,18 +463,14 @@ struct brw_context
struct brw_cached_batch_item *cached_batch_items;
struct {
- struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
+ struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
+ struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
+ unsigned num_vertex_element;
+ unsigned num_vertex_buffer;
- struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
- GLuint nr_enabled;
-
-#define BRW_NR_UPLOAD_BUFS 17
-#define BRW_UPLOAD_INIT_SIZE (128*1024)
-
- struct {
- dri_bo *bo;
- GLuint offset;
- } upload;
+ struct u_upload_mgr *upload_vertex;
+ struct u_upload_mgr *upload_index;
+
/* Summary of size and varying of active arrays, so we can check
* for changes to this state:
@@ -509,7 +488,7 @@ struct brw_context
const struct _mesa_index_buffer *ib;
/* Updates to these fields are signaled by BRW_NEW_INDEX_BUFFER. */
- dri_bo *bo;
+ struct brw_winsys_buffer *bo;
unsigned int offset;
unsigned int size;
/* Offset to index buffer index to use in CMD_3D_PRIM so that we can
@@ -519,16 +498,6 @@ struct brw_context
unsigned int start_vertex_offset;
} ib;
- /* Active vertex program:
- */
- const struct gl_vertex_program *vertex_program;
- const struct gl_fragment_program *fragment_program;
-
-
- /* For populating the gtt:
- */
- GLuint next_free_page;
-
/* BRW_NEW_URB_ALLOCATIONS:
*/
@@ -545,12 +514,6 @@ struct brw_context
GLuint nr_sf_entries;
GLuint nr_cs_entries;
-/* GLuint vs_size; */
-/* GLuint gs_size; */
-/* GLuint clip_size; */
-/* GLuint sf_size; */
-/* GLuint cs_size; */
-
GLuint vs_start;
GLuint gs_start;
GLuint clip_start;
@@ -570,7 +533,7 @@ struct brw_context
GLuint vs_size;
GLuint total_size;
- dri_bo *curbe_bo;
+ struct brw_winsys_buffer *curbe_bo;
/** Offset within curbe_bo of space for current curbe entry */
GLuint curbe_offset;
/** Offset within curbe_bo of space for next curbe entry */
@@ -588,12 +551,12 @@ struct brw_context
struct {
struct brw_vs_prog_data *prog_data;
- dri_bo *prog_bo;
- dri_bo *state_bo;
+ struct brw_winsys_buffer *prog_bo;
+ struct brw_winsys_buffer *state_bo;
/** Binding table of pointers to surf_bo entries */
- dri_bo *bind_bo;
- dri_bo *surf_bo[BRW_VS_MAX_SURF];
+ struct brw_winsys_buffer *bind_bo;
+ struct brw_winsys_buffer *surf_bo[BRW_VS_MAX_SURF];
GLuint nr_surfaces;
} vs;
@@ -601,25 +564,25 @@ struct brw_context
struct brw_gs_prog_data *prog_data;
GLboolean prog_active;
- dri_bo *prog_bo;
- dri_bo *state_bo;
+ struct brw_winsys_buffer *prog_bo;
+ struct brw_winsys_buffer *state_bo;
} gs;
struct {
struct brw_clip_prog_data *prog_data;
- dri_bo *prog_bo;
- dri_bo *state_bo;
- dri_bo *vp_bo;
+ struct brw_winsys_buffer *prog_bo;
+ struct brw_winsys_buffer *state_bo;
+ struct brw_winsys_buffer *vp_bo;
} clip;
struct {
struct brw_sf_prog_data *prog_data;
- dri_bo *prog_bo;
- dri_bo *state_bo;
- dri_bo *vp_bo;
+ struct brw_winsys_buffer *prog_bo;
+ struct brw_winsys_buffer *state_bo;
+ struct brw_winsys_buffer *vp_bo;
} sf;
struct {
@@ -629,38 +592,38 @@ struct brw_context
/** Input sizes, calculated from active vertex program.
* One bit per fragment program input attribute.
*/
- GLbitfield input_size_masks[4];
+ //GLbitfield input_size_masks[4];
/** Array of surface default colors (texture border color) */
- dri_bo *sdc_bo[BRW_MAX_TEX_UNIT];
+ struct brw_winsys_buffer *sdc_bo[BRW_MAX_TEX_UNIT];
GLuint render_surf;
GLuint nr_surfaces;
GLuint max_threads;
- dri_bo *scratch_bo;
+ struct brw_winsys_buffer *scratch_bo;
GLuint sampler_count;
- dri_bo *sampler_bo;
+ struct brw_winsys_buffer *sampler_bo;
/** Binding table of pointers to surf_bo entries */
- dri_bo *bind_bo;
- dri_bo *surf_bo[BRW_WM_MAX_SURF];
+ struct brw_winsys_buffer *bind_bo;
+ struct brw_winsys_buffer *surf_bo[PIPE_MAX_COLOR_BUFS];
- dri_bo *prog_bo;
- dri_bo *state_bo;
+ struct brw_winsys_buffer *prog_bo;
+ struct brw_winsys_buffer *state_bo;
} wm;
struct {
- dri_bo *prog_bo;
- dri_bo *state_bo;
- dri_bo *vp_bo;
+ struct brw_winsys_buffer *prog_bo;
+ struct brw_winsys_buffer *state_bo;
+ struct brw_winsys_buffer *vp_bo;
} cc;
struct {
struct brw_query_object active_head;
- dri_bo *bo;
+ struct brw_winsys_buffer *bo;
int index;
GLboolean active;
} query;
@@ -679,12 +642,6 @@ struct brw_context
*/
void brwInitVtbl( struct brw_context *brw );
-/*======================================================================
- * brw_context.c
- */
-GLboolean brwCreateContext( const __GLcontextModes *mesaVis,
- __DRIcontextPrivate *driContextPriv,
- void *sharedContextPrivate);
/*======================================================================
* brw_queryobj.c
@@ -697,7 +654,7 @@ void brw_emit_query_end(struct brw_context *brw);
/*======================================================================
* brw_state_dump.c
*/
-void brw_debug_batch(struct intel_context *intel);
+void brw_debug_batch(struct brw_context *intel);
/*======================================================================
* brw_tex.c
@@ -706,9 +663,9 @@ void brw_validate_textures( struct brw_context *brw );
/*======================================================================
- * brw_program.c
+ * brw_pipe_shader.c
*/
-void brwInitFragProgFuncs( struct dd_function_table *functions );
+void brw_init_shader_funcs( struct brw_context *brw );
/* brw_urb.c