diff options
author | Keith Whitwell <[email protected]> | 2009-10-23 23:27:43 +0100 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2009-10-23 23:27:43 +0100 |
commit | 22906f730141a233341f3ec124bbb9dd2e8904e2 (patch) | |
tree | 57cab9cdef3e4d6236b859193348f45ecc37f8d4 /src/gallium/drivers/i965/brw_context.h | |
parent | 6b48fb002257e6f221dd9d8439a5e1aa718ed2cc (diff) |
i965g: wip on removing GL stuff, trying to get a few files compiling
Diffstat (limited to 'src/gallium/drivers/i965/brw_context.h')
-rw-r--r-- | src/gallium/drivers/i965/brw_context.h | 199 |
1 files changed, 78 insertions, 121 deletions
diff --git a/src/gallium/drivers/i965/brw_context.h b/src/gallium/drivers/i965/brw_context.h index 009e28b2271..0fcb75a4409 100644 --- a/src/gallium/drivers/i965/brw_context.h +++ b/src/gallium/drivers/i965/brw_context.h @@ -33,9 +33,9 @@ #ifndef BRWCONTEXT_INC #define BRWCONTEXT_INC -#include "intel_context.h" #include "brw_structs.h" -#include "main/imports.h" +#include "brw_winsys.h" +#include "pipe/p_state.h" /* Glossary: @@ -119,6 +119,19 @@ struct brw_context; +#define PIPE_NEW_DEPTH_STENCIL_ALPHA 0x1 +#define PIPE_NEW_RAST 0x2 +#define PIPE_NEW_BLEND 0x2 +#define PIPE_NEW_VIEWPORT 0x2 +#define PIPE_NEW_FRAMEBUFFER 0x2 +#define PIPE_NEW_VERTEX_BUFFER 0x2 +#define PIPE_NEW_VERTEX_ELEMENT 0x2 +#define PIPE_NEW_FRAGMENT_SHADER 0x2 +#define PIPE_NEW_VERTEX_SHADER 0x2 +#define PIPE_NEW_FRAGMENT_CONSTS 0x2 +#define PIPE_NEW_VERTEX_CONSTS 0x2 + + #define BRW_NEW_URB_FENCE 0x1 #define BRW_NEW_FRAGMENT_PROGRAM 0x2 #define BRW_NEW_VERTEX_PROGRAM 0x4 @@ -156,26 +169,23 @@ struct brw_state_flags { }; -/** Subclass of Mesa vertex program */ struct brw_vertex_program { - struct gl_vertex_program program; + const struct tgsi_token *tokens; GLuint id; - dri_bo *const_buffer; /** Program constant buffer/surface */ + struct brw_winsys_buffer *const_buffer; /** Program constant buffer/surface */ GLboolean use_const_buffer; }; /** Subclass of Mesa fragment program */ struct brw_fragment_program { - struct gl_fragment_program program; + const struct tgsi_token *tokens; + GLuint id; /**< serial no. to identify frag progs, never re-used */ - GLboolean isGLSL; /**< really, any IF/LOOP/CONT/BREAK instructions */ + GLboolean isGLSL; /**< any IF/LOOP/CONT/BREAK instructions */ - dri_bo *const_buffer; /** Program constant buffer/surface */ + struct brw_winsys_buffer *const_buffer; /** Program constant buffer/surface */ GLboolean use_const_buffer; - - /** for debugging, which texture units are referenced */ - GLbitfield tex_units_used; }; @@ -244,7 +254,7 @@ struct brw_vs_prog_data { /* Size == 0 if output either not written, or always [0,0,0,1] */ struct brw_vs_ouput_sizes { - GLubyte output_size[VERT_RESULT_MAX]; + GLubyte output_size[PIPE_MAX_SHADER_OUTPUTS]; }; @@ -312,10 +322,10 @@ struct brw_cache_item { GLuint hash; GLuint key_size; /* for variable-sized keys */ const void *key; - dri_bo **reloc_bufs; + struct brw_winsys_buffer **reloc_bufs; GLuint nr_reloc_bufs; - dri_bo *bo; + struct brw_winsys_buffer *bo; GLuint data_size; struct brw_cache_item *next; @@ -336,7 +346,7 @@ struct brw_cache { /* Record of the last BOs chosen for each cache_id. Used to set * brw->state.dirty.cache when a new cache item is chosen. */ - dri_bo *last_bo[BRW_MAX_CACHE]; + struct brw_winsys_buffer *last_bo[BRW_MAX_CACHE]; }; @@ -384,56 +394,22 @@ struct brw_cached_batch_item { /* Protect against a future where VERT_ATTRIB_MAX > 32. Wouldn't life * be easier if C allowed arrays of packed elements? */ -#define ATTRIB_BIT_DWORDS ((VERT_ATTRIB_MAX+31)/32) - -struct brw_vertex_element { - const struct gl_client_array *glarray; - - /** The corresponding Mesa vertex attribute */ - gl_vert_attrib attrib; - /** Size of a complete element */ - GLuint element_size; - /** Number of uploaded elements for this input. */ - GLuint count; - /** Byte stride between elements in the uploaded array */ - GLuint stride; - /** Offset of the first element within the buffer object */ - unsigned int offset; - /** Buffer object containing the uploaded vertex data */ - dri_bo *bo; -}; - - - -struct brw_vertex_info { - GLuint sizes[ATTRIB_BIT_DWORDS * 2]; /* sizes:2[VERT_ATTRIB_MAX] */ -}; +#define VS_INPUT_BITMASK_DWORDS ((PIPE_MAX_SHADER_INPUTS+31)/32) -/* Cache for TNL programs. - */ -struct brw_tnl_cache_item { - GLuint hash; - void *key; - void *data; - struct brw_tnl_cache_item *next; +struct brw_vertex_info { + GLuint sizes[VS_INPUT_BITMASK_DWORDS * 2]; /* sizes:2[VERT_ATTRIB_MAX] */ }; -struct brw_tnl_cache { - struct brw_tnl_cache_item **items; - GLuint size, n_items; -}; struct brw_query_object { - struct gl_query_object Base; - /** Doubly linked list of active query objects in the context. */ struct brw_query_object *prev, *next; /** Last query BO associated with this query. */ - dri_bo *bo; + struct brw_winsys_buffer *bo; /** First index in bo with query data for this object. */ int first_index; /** Last index in bo with query data for this object. */ @@ -445,22 +421,29 @@ struct brw_query_object { /** - * brw_context is derived from intel_context. + * brw_context is derived from pipe_context */ struct brw_context { + struct pipe_context *pipe; + struct pipe_screen *screen; + + struct brw_winsys_screen *sws; + GLuint primitive; GLboolean emit_state_always; GLboolean no_batch_wrap; + /* Active vertex program: + */ + const struct gl_vertex_program *vertex_program; + const struct gl_fragment_program *fragment_program; + struct pipe_framebuffer_state fb; + struct { struct brw_state_flags dirty; - GLuint nr_color_regions; - struct intel_region *color_regions[MAX_DRAW_BUFFERS]; - struct intel_region *depth_region; - /** * List of buffers accumulated in brw_validate_state to receive * dri_bo_check_aperture treatment before exec, so we can know if we @@ -471,7 +454,7 @@ struct brw_context * consisting of the vertex buffers, pipelined state pointers, * the CURBE, the depth buffer, and a query BO. */ - dri_bo *validated_bos[VERT_ATTRIB_MAX + 16]; + struct brw_winsys_buffer *validated_bos[PIPE_MAX_SHADER_INPUTS + 16]; int validated_bo_count; } state; @@ -480,18 +463,14 @@ struct brw_context struct brw_cached_batch_item *cached_batch_items; struct { - struct brw_vertex_element inputs[VERT_ATTRIB_MAX]; + struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS]; + struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS]; + unsigned num_vertex_element; + unsigned num_vertex_buffer; - struct brw_vertex_element *enabled[VERT_ATTRIB_MAX]; - GLuint nr_enabled; - -#define BRW_NR_UPLOAD_BUFS 17 -#define BRW_UPLOAD_INIT_SIZE (128*1024) - - struct { - dri_bo *bo; - GLuint offset; - } upload; + struct u_upload_mgr *upload_vertex; + struct u_upload_mgr *upload_index; + /* Summary of size and varying of active arrays, so we can check * for changes to this state: @@ -509,7 +488,7 @@ struct brw_context const struct _mesa_index_buffer *ib; /* Updates to these fields are signaled by BRW_NEW_INDEX_BUFFER. */ - dri_bo *bo; + struct brw_winsys_buffer *bo; unsigned int offset; unsigned int size; /* Offset to index buffer index to use in CMD_3D_PRIM so that we can @@ -519,16 +498,6 @@ struct brw_context unsigned int start_vertex_offset; } ib; - /* Active vertex program: - */ - const struct gl_vertex_program *vertex_program; - const struct gl_fragment_program *fragment_program; - - - /* For populating the gtt: - */ - GLuint next_free_page; - /* BRW_NEW_URB_ALLOCATIONS: */ @@ -545,12 +514,6 @@ struct brw_context GLuint nr_sf_entries; GLuint nr_cs_entries; -/* GLuint vs_size; */ -/* GLuint gs_size; */ -/* GLuint clip_size; */ -/* GLuint sf_size; */ -/* GLuint cs_size; */ - GLuint vs_start; GLuint gs_start; GLuint clip_start; @@ -570,7 +533,7 @@ struct brw_context GLuint vs_size; GLuint total_size; - dri_bo *curbe_bo; + struct brw_winsys_buffer *curbe_bo; /** Offset within curbe_bo of space for current curbe entry */ GLuint curbe_offset; /** Offset within curbe_bo of space for next curbe entry */ @@ -588,12 +551,12 @@ struct brw_context struct { struct brw_vs_prog_data *prog_data; - dri_bo *prog_bo; - dri_bo *state_bo; + struct brw_winsys_buffer *prog_bo; + struct brw_winsys_buffer *state_bo; /** Binding table of pointers to surf_bo entries */ - dri_bo *bind_bo; - dri_bo *surf_bo[BRW_VS_MAX_SURF]; + struct brw_winsys_buffer *bind_bo; + struct brw_winsys_buffer *surf_bo[BRW_VS_MAX_SURF]; GLuint nr_surfaces; } vs; @@ -601,25 +564,25 @@ struct brw_context struct brw_gs_prog_data *prog_data; GLboolean prog_active; - dri_bo *prog_bo; - dri_bo *state_bo; + struct brw_winsys_buffer *prog_bo; + struct brw_winsys_buffer *state_bo; } gs; struct { struct brw_clip_prog_data *prog_data; - dri_bo *prog_bo; - dri_bo *state_bo; - dri_bo *vp_bo; + struct brw_winsys_buffer *prog_bo; + struct brw_winsys_buffer *state_bo; + struct brw_winsys_buffer *vp_bo; } clip; struct { struct brw_sf_prog_data *prog_data; - dri_bo *prog_bo; - dri_bo *state_bo; - dri_bo *vp_bo; + struct brw_winsys_buffer *prog_bo; + struct brw_winsys_buffer *state_bo; + struct brw_winsys_buffer *vp_bo; } sf; struct { @@ -629,38 +592,38 @@ struct brw_context /** Input sizes, calculated from active vertex program. * One bit per fragment program input attribute. */ - GLbitfield input_size_masks[4]; + //GLbitfield input_size_masks[4]; /** Array of surface default colors (texture border color) */ - dri_bo *sdc_bo[BRW_MAX_TEX_UNIT]; + struct brw_winsys_buffer *sdc_bo[BRW_MAX_TEX_UNIT]; GLuint render_surf; GLuint nr_surfaces; GLuint max_threads; - dri_bo *scratch_bo; + struct brw_winsys_buffer *scratch_bo; GLuint sampler_count; - dri_bo *sampler_bo; + struct brw_winsys_buffer *sampler_bo; /** Binding table of pointers to surf_bo entries */ - dri_bo *bind_bo; - dri_bo *surf_bo[BRW_WM_MAX_SURF]; + struct brw_winsys_buffer *bind_bo; + struct brw_winsys_buffer *surf_bo[PIPE_MAX_COLOR_BUFS]; - dri_bo *prog_bo; - dri_bo *state_bo; + struct brw_winsys_buffer *prog_bo; + struct brw_winsys_buffer *state_bo; } wm; struct { - dri_bo *prog_bo; - dri_bo *state_bo; - dri_bo *vp_bo; + struct brw_winsys_buffer *prog_bo; + struct brw_winsys_buffer *state_bo; + struct brw_winsys_buffer *vp_bo; } cc; struct { struct brw_query_object active_head; - dri_bo *bo; + struct brw_winsys_buffer *bo; int index; GLboolean active; } query; @@ -679,12 +642,6 @@ struct brw_context */ void brwInitVtbl( struct brw_context *brw ); -/*====================================================================== - * brw_context.c - */ -GLboolean brwCreateContext( const __GLcontextModes *mesaVis, - __DRIcontextPrivate *driContextPriv, - void *sharedContextPrivate); /*====================================================================== * brw_queryobj.c @@ -697,7 +654,7 @@ void brw_emit_query_end(struct brw_context *brw); /*====================================================================== * brw_state_dump.c */ -void brw_debug_batch(struct intel_context *intel); +void brw_debug_batch(struct brw_context *intel); /*====================================================================== * brw_tex.c @@ -706,9 +663,9 @@ void brw_validate_textures( struct brw_context *brw ); /*====================================================================== - * brw_program.c + * brw_pipe_shader.c */ -void brwInitFragProgFuncs( struct dd_function_table *functions ); +void brw_init_shader_funcs( struct brw_context *brw ); /* brw_urb.c |