summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/i965/brw_clip.h
diff options
context:
space:
mode:
authorKeith Whitwell <[email protected]>2009-11-17 14:46:23 -0800
committerKeith Whitwell <[email protected]>2009-11-17 14:50:49 -0800
commit1877e6cd2d76143ef8a9c516122afe614ae3b4a4 (patch)
tree857cd3547555a14fe990dacc206234c892b9df1c /src/gallium/drivers/i965/brw_clip.h
parentd299ee771b577a8ce839861d1af336fc316e0a1d (diff)
i965g: handle special vs outputs specially
Where vs output semantic tags indicate an output is signficant for fixed function processing (such as clipping, unfilled modes, etc), retain information about that output so that we can get to it easily later on. Fix up the unfilled processing, but hard-wire edgeflag to one for now. With this change, trivial/tri-unfilled works.
Diffstat (limited to 'src/gallium/drivers/i965/brw_clip.h')
-rw-r--r--src/gallium/drivers/i965/brw_clip.h15
1 files changed, 11 insertions, 4 deletions
diff --git a/src/gallium/drivers/i965/brw_clip.h b/src/gallium/drivers/i965/brw_clip.h
index 9bec9643d7c..8729efa47b9 100644
--- a/src/gallium/drivers/i965/brw_clip.h
+++ b/src/gallium/drivers/i965/brw_clip.h
@@ -42,7 +42,7 @@
* up polygon offset and flatshading at this point:
*/
struct brw_clip_prog_key {
- GLuint nr_attrs:5;
+ GLuint nr_attrs:6;
GLuint primitive:4;
GLuint nr_userclip:3;
GLuint do_flat_shading:1;
@@ -54,7 +54,14 @@ struct brw_clip_prog_key {
GLuint copy_bfc_cw:1;
GLuint copy_bfc_ccw:1;
GLuint clip_mode:3;
- GLuint pad1:7;
+ GLuint output_hpos:6; /* not always zero? */
+
+ GLuint output_color0:6;
+ GLuint output_color1:6;
+ GLuint output_bfc0:6;
+ GLuint output_bfc1:6;
+ GLuint output_edgeflag:6;
+ GLuint pad1:2;
GLfloat offset_factor;
GLfloat offset_units;
@@ -123,7 +130,6 @@ struct brw_clip_compile {
GLuint last_mrf;
GLuint header_position_offset;
- GLuint offset[PIPE_MAX_SHADER_OUTPUTS];
GLboolean need_ff_sync;
GLuint nr_color_attrs;
@@ -131,7 +137,8 @@ struct brw_clip_compile {
GLuint offset_color1;
GLuint offset_bfc0;
GLuint offset_bfc1;
-
+
+ GLuint offset_hpos;
GLuint offset_edgeflag;
};