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authorBrian <[email protected]>2008-02-25 16:20:04 -0700
committerBrian <[email protected]>2008-02-25 16:20:04 -0700
commitf41e95755757cb1452697fafa1dd5288390ed57e (patch)
treef6fa144948f0d8db9b9a63c6e15a6d4d406e030f /src/gallium/drivers/i915simple/i915_state.c
parentb53110c78941e7fcaa41921cce07ca00ec117a97 (diff)
gallium/i915: need to recompute vertex info if vertex shader changes
Diffstat (limited to 'src/gallium/drivers/i915simple/i915_state.c')
-rw-r--r--src/gallium/drivers/i915simple/i915_state.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/i915simple/i915_state.c b/src/gallium/drivers/i915simple/i915_state.c
index e4288d4e319..a35bdf941fc 100644
--- a/src/gallium/drivers/i915simple/i915_state.c
+++ b/src/gallium/drivers/i915simple/i915_state.c
@@ -474,6 +474,8 @@ static void i915_bind_vs_state(struct pipe_context *pipe, void *shader)
/* just pass-through to draw module */
draw_bind_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader);
+
+ i915->dirty |= I915_NEW_VS;
}
static void i915_delete_vs_state(struct pipe_context *pipe, void *shader)