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authorJakob Bornecrantz <[email protected]>2008-06-23 17:57:45 +0200
committerJakob Bornecrantz <[email protected]>2008-06-23 18:36:36 +0200
commitf52ab4cc22bfb6708724f3c3966ce734d605cddd (patch)
tree64f70ffa514ac8f66af034243747333698c6548d /src/gallium/drivers/i915simple/i915_context.h
parenta479bf62353b6517841e620122112e7565d2391c (diff)
i915: Add render and texture support for tiled texture and buffers
This is step towards tiled textures and buffer support for i915. But the tiled attribute is never set.
Diffstat (limited to 'src/gallium/drivers/i915simple/i915_context.h')
-rw-r--r--src/gallium/drivers/i915simple/i915_context.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/i915simple/i915_context.h b/src/gallium/drivers/i915simple/i915_context.h
index 9e02f787147..5d411a66486 100644
--- a/src/gallium/drivers/i915simple/i915_context.h
+++ b/src/gallium/drivers/i915simple/i915_context.h
@@ -192,6 +192,8 @@ struct i915_texture {
unsigned depth_pitch; /* per-image on i945? */
unsigned total_height;
+ unsigned tiled;
+
unsigned nr_images[PIPE_MAX_TEXTURE_LEVELS];
/* Explicitly store the offset of each image for each cube face or