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authorKeith Whitwell <[email protected]>2008-03-05 10:50:14 +0100
committerKeith Whitwell <[email protected]>2008-03-05 10:56:49 +0100
commit4528287e040415c2071012d02f20979ff995c754 (patch)
tree9fbbd0d785c4e9a45ff7c53a8254312bd5ff7bb6 /src/gallium/drivers/i915simple/i915_context.h
parentb1922de9f3478869c6788ef4e954c06c20e7aa9c (diff)
gallium: michel's patch to rework texture/sampler binding interface
Bind all the samplers/textures at once rather than piecemeal. This is easier for drivers to understand.
Diffstat (limited to 'src/gallium/drivers/i915simple/i915_context.h')
-rw-r--r--src/gallium/drivers/i915simple/i915_context.h675
1 files changed, 339 insertions, 336 deletions
diff --git a/src/gallium/drivers/i915simple/i915_context.h b/src/gallium/drivers/i915simple/i915_context.h
index 6401112f835..746f18ba38d 100644
--- a/src/gallium/drivers/i915simple/i915_context.h
+++ b/src/gallium/drivers/i915simple/i915_context.h
@@ -1,336 +1,339 @@
- /**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#ifndef I915_CONTEXT_H
-#define I915_CONTEXT_H
-
-
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "pipe/p_state.h"
-
-#include "draw/draw_vertex.h"
-
-#include "tgsi/util/tgsi_scan.h"
-
-
-#define I915_TEX_UNITS 8
-
-#define I915_DYNAMIC_MODES4 0
-#define I915_DYNAMIC_DEPTHSCALE_0 1 /* just the header */
-#define I915_DYNAMIC_DEPTHSCALE_1 2
-#define I915_DYNAMIC_IAB 3
-#define I915_DYNAMIC_BC_0 4 /* just the header */
-#define I915_DYNAMIC_BC_1 5
-#define I915_DYNAMIC_BFO_0 6
-#define I915_DYNAMIC_BFO_1 7
-#define I915_DYNAMIC_STP_0 8
-#define I915_DYNAMIC_STP_1 9
-#define I915_DYNAMIC_SC_ENA_0 10
-#define I915_DYNAMIC_SC_RECT_0 11
-#define I915_DYNAMIC_SC_RECT_1 12
-#define I915_DYNAMIC_SC_RECT_2 13
-#define I915_MAX_DYNAMIC 14
-
-
-#define I915_IMMEDIATE_S0 0
-#define I915_IMMEDIATE_S1 1
-#define I915_IMMEDIATE_S2 2
-#define I915_IMMEDIATE_S3 3
-#define I915_IMMEDIATE_S4 4
-#define I915_IMMEDIATE_S5 5
-#define I915_IMMEDIATE_S6 6
-#define I915_IMMEDIATE_S7 7
-#define I915_MAX_IMMEDIATE 8
-
-/* These must mach the order of LI0_STATE_* bits, as they will be used
- * to generate hardware packets:
- */
-#define I915_CACHE_STATIC 0
-#define I915_CACHE_DYNAMIC 1 /* handled specially */
-#define I915_CACHE_SAMPLER 2
-#define I915_CACHE_MAP 3
-#define I915_CACHE_PROGRAM 4
-#define I915_CACHE_CONSTANTS 5
-#define I915_MAX_CACHE 6
-
-#define I915_MAX_CONSTANT 32
-
-
-/** See constant_flags[] below */
-#define I915_CONSTFLAG_USER 0x1f
-
-
-/**
- * Subclass of pipe_shader_state
- */
-struct i915_fragment_shader
-{
- struct pipe_shader_state state;
-
- struct tgsi_shader_info info;
-
- uint *program;
- uint program_len;
-
- /**
- * constants introduced during translation.
- * These are placed at the end of the constant buffer and grow toward
- * the beginning (eg: slot 31, 30 29, ...)
- * User-provided constants start at 0.
- * This allows both types of constants to co-exist (until there's too many)
- * and doesn't require regenerating/changing the fragment program to
- * shuffle constants around.
- */
- uint num_constants;
- float constants[I915_MAX_CONSTANT][4];
-
- /**
- * Status of each constant
- * if I915_CONSTFLAG_PARAM, the value must be taken from the corresponding
- * slot of the user's constant buffer. (set by pipe->set_constant_buffer())
- * Else, the bitmask indicates which components are occupied by immediates.
- */
- ubyte constant_flags[I915_MAX_CONSTANT];
-};
-
-
-struct i915_cache_context;
-
-/* Use to calculate differences between state emitted to hardware and
- * current driver-calculated state.
- */
-struct i915_state
-{
- unsigned immediate[I915_MAX_IMMEDIATE];
- unsigned dynamic[I915_MAX_DYNAMIC];
-
- float constants[PIPE_SHADER_TYPES][I915_MAX_CONSTANT][4];
- /** number of constants passed in through a constant buffer */
- uint num_user_constants[PIPE_SHADER_TYPES];
-
- /* texture sampler state */
- unsigned sampler[I915_TEX_UNITS][3];
- unsigned sampler_enable_flags;
- unsigned sampler_enable_nr;
-
- /* texture image buffers */
- unsigned texbuffer[I915_TEX_UNITS][2];
-
- /** Describes the current hardware vertex layout */
- struct vertex_info vertex_info;
-
- unsigned id; /* track lost context events */
-};
-
-struct i915_blend_state {
- unsigned iab;
- unsigned modes4;
- unsigned LIS5;
- unsigned LIS6;
-};
-
-struct i915_depth_stencil_state {
- unsigned stencil_modes4;
- unsigned bfo[2];
- unsigned stencil_LIS5;
- unsigned depth_LIS6;
-};
-
-struct i915_rasterizer_state {
- int light_twoside : 1;
- unsigned st;
- enum interp_mode color_interp;
-
- unsigned LIS4;
- unsigned LIS7;
- unsigned sc[1];
-
- const struct pipe_rasterizer_state *templ;
-
- union { float f; unsigned u; } ds[2];
-};
-
-struct i915_sampler_state {
- unsigned state[3];
- const struct pipe_sampler_state *templ;
-};
-
-
-struct i915_texture {
- struct pipe_texture base;
-
- /* Derived from the above:
- */
- unsigned pitch;
- unsigned depth_pitch; /* per-image on i945? */
- unsigned total_height;
-
- unsigned nr_images[PIPE_MAX_TEXTURE_LEVELS];
-
- /* Explicitly store the offset of each image for each cube face or
- * depth value. Pretty much have to accept that hardware formats
- * are going to be so diverse that there is no unified way to
- * compute the offsets of depth/cube images within a mipmap level,
- * so have to store them as a lookup table:
- */
- unsigned *image_offset[PIPE_MAX_TEXTURE_LEVELS]; /**< array [depth] of offsets */
-
- /* Includes image offset tables:
- */
- unsigned level_offset[PIPE_MAX_TEXTURE_LEVELS];
-
- /* The data is held here:
- */
- struct pipe_buffer *buffer;
-};
-
-struct i915_context
-{
- struct pipe_context pipe;
- struct i915_winsys *winsys;
- struct draw_context *draw;
-
- /* The most recent drawing state as set by the driver:
- */
- const struct i915_blend_state *blend;
- const struct i915_sampler_state *sampler[PIPE_MAX_SAMPLERS];
- const struct i915_depth_stencil_state *depth_stencil;
- const struct i915_rasterizer_state *rasterizer;
-
- struct i915_fragment_shader *fs;
-
- struct pipe_blend_color blend_color;
- struct pipe_clip_state clip;
- struct pipe_constant_buffer constants[PIPE_SHADER_TYPES];
- struct pipe_framebuffer_state framebuffer;
- struct pipe_poly_stipple poly_stipple;
- struct pipe_scissor_state scissor;
- struct i915_texture *texture[PIPE_MAX_SAMPLERS];
- struct pipe_viewport_state viewport;
- struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX];
-
- unsigned dirty;
-
- unsigned *batch_start;
-
- /** Vertex buffer */
- struct pipe_buffer *vbo;
-
- struct i915_state current;
- unsigned hardware_dirty;
-
- unsigned debug;
-};
-
-/* A flag for each state_tracker state object:
- */
-#define I915_NEW_VIEWPORT 0x1
-#define I915_NEW_RASTERIZER 0x2
-#define I915_NEW_FS 0x4
-#define I915_NEW_BLEND 0x8
-#define I915_NEW_CLIP 0x10
-#define I915_NEW_SCISSOR 0x20
-#define I915_NEW_STIPPLE 0x40
-#define I915_NEW_FRAMEBUFFER 0x80
-#define I915_NEW_ALPHA_TEST 0x100
-#define I915_NEW_DEPTH_STENCIL 0x200
-#define I915_NEW_SAMPLER 0x400
-#define I915_NEW_TEXTURE 0x800
-#define I915_NEW_CONSTANTS 0x1000
-#define I915_NEW_VBO 0x2000
-#define I915_NEW_VS 0x4000
-
-
-/* Driver's internally generated state flags:
- */
-#define I915_NEW_VERTEX_FORMAT 0x10000
-
-
-/* Dirty flags for hardware emit
- */
-#define I915_HW_STATIC (1<<I915_CACHE_STATIC)
-#define I915_HW_DYNAMIC (1<<I915_CACHE_DYNAMIC)
-#define I915_HW_SAMPLER (1<<I915_CACHE_SAMPLER)
-#define I915_HW_MAP (1<<I915_CACHE_MAP)
-#define I915_HW_PROGRAM (1<<I915_CACHE_PROGRAM)
-#define I915_HW_CONSTANTS (1<<I915_CACHE_CONSTANTS)
-#define I915_HW_IMMEDIATE (1<<(I915_MAX_CACHE+0))
-#define I915_HW_INVARIENT (1<<(I915_MAX_CACHE+1))
-
-
-/***********************************************************************
- * i915_prim_emit.c:
- */
-struct draw_stage *i915_draw_render_stage( struct i915_context *i915 );
-
-
-/***********************************************************************
- * i915_prim_vbuf.c:
- */
-struct draw_stage *i915_draw_vbuf_stage( struct i915_context *i915 );
-
-
-/***********************************************************************
- * i915_state_emit.c:
- */
-void i915_emit_hardware_state(struct i915_context *i915 );
-
-
-
-/***********************************************************************
- * i915_clear.c:
- */
-void i915_clear(struct pipe_context *pipe, struct pipe_surface *ps,
- unsigned clearValue);
-
-
-/***********************************************************************
- * i915_surface.c:
- */
-void i915_init_surface_functions( struct i915_context *i915 );
-
-void i915_init_state_functions( struct i915_context *i915 );
-void i915_init_flush_functions( struct i915_context *i915 );
-void i915_init_string_functions( struct i915_context *i915 );
-
-
-
-
-/***********************************************************************
- * Inline conversion functions. These are better-typed than the
- * macros used previously:
- */
-static INLINE struct i915_context *
-i915_context( struct pipe_context *pipe )
-{
- return (struct i915_context *)pipe;
-}
-
-
-
-#endif
+ /**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef I915_CONTEXT_H
+#define I915_CONTEXT_H
+
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+
+#include "draw/draw_vertex.h"
+
+#include "tgsi/util/tgsi_scan.h"
+
+
+#define I915_TEX_UNITS 8
+
+#define I915_DYNAMIC_MODES4 0
+#define I915_DYNAMIC_DEPTHSCALE_0 1 /* just the header */
+#define I915_DYNAMIC_DEPTHSCALE_1 2
+#define I915_DYNAMIC_IAB 3
+#define I915_DYNAMIC_BC_0 4 /* just the header */
+#define I915_DYNAMIC_BC_1 5
+#define I915_DYNAMIC_BFO_0 6
+#define I915_DYNAMIC_BFO_1 7
+#define I915_DYNAMIC_STP_0 8
+#define I915_DYNAMIC_STP_1 9
+#define I915_DYNAMIC_SC_ENA_0 10
+#define I915_DYNAMIC_SC_RECT_0 11
+#define I915_DYNAMIC_SC_RECT_1 12
+#define I915_DYNAMIC_SC_RECT_2 13
+#define I915_MAX_DYNAMIC 14
+
+
+#define I915_IMMEDIATE_S0 0
+#define I915_IMMEDIATE_S1 1
+#define I915_IMMEDIATE_S2 2
+#define I915_IMMEDIATE_S3 3
+#define I915_IMMEDIATE_S4 4
+#define I915_IMMEDIATE_S5 5
+#define I915_IMMEDIATE_S6 6
+#define I915_IMMEDIATE_S7 7
+#define I915_MAX_IMMEDIATE 8
+
+/* These must mach the order of LI0_STATE_* bits, as they will be used
+ * to generate hardware packets:
+ */
+#define I915_CACHE_STATIC 0
+#define I915_CACHE_DYNAMIC 1 /* handled specially */
+#define I915_CACHE_SAMPLER 2
+#define I915_CACHE_MAP 3
+#define I915_CACHE_PROGRAM 4
+#define I915_CACHE_CONSTANTS 5
+#define I915_MAX_CACHE 6
+
+#define I915_MAX_CONSTANT 32
+
+
+/** See constant_flags[] below */
+#define I915_CONSTFLAG_USER 0x1f
+
+
+/**
+ * Subclass of pipe_shader_state
+ */
+struct i915_fragment_shader
+{
+ struct pipe_shader_state state;
+
+ struct tgsi_shader_info info;
+
+ uint *program;
+ uint program_len;
+
+ /**
+ * constants introduced during translation.
+ * These are placed at the end of the constant buffer and grow toward
+ * the beginning (eg: slot 31, 30 29, ...)
+ * User-provided constants start at 0.
+ * This allows both types of constants to co-exist (until there's too many)
+ * and doesn't require regenerating/changing the fragment program to
+ * shuffle constants around.
+ */
+ uint num_constants;
+ float constants[I915_MAX_CONSTANT][4];
+
+ /**
+ * Status of each constant
+ * if I915_CONSTFLAG_PARAM, the value must be taken from the corresponding
+ * slot of the user's constant buffer. (set by pipe->set_constant_buffer())
+ * Else, the bitmask indicates which components are occupied by immediates.
+ */
+ ubyte constant_flags[I915_MAX_CONSTANT];
+};
+
+
+struct i915_cache_context;
+
+/* Use to calculate differences between state emitted to hardware and
+ * current driver-calculated state.
+ */
+struct i915_state
+{
+ unsigned immediate[I915_MAX_IMMEDIATE];
+ unsigned dynamic[I915_MAX_DYNAMIC];
+
+ float constants[PIPE_SHADER_TYPES][I915_MAX_CONSTANT][4];
+ /** number of constants passed in through a constant buffer */
+ uint num_user_constants[PIPE_SHADER_TYPES];
+
+ /* texture sampler state */
+ unsigned sampler[I915_TEX_UNITS][3];
+ unsigned sampler_enable_flags;
+ unsigned sampler_enable_nr;
+
+ /* texture image buffers */
+ unsigned texbuffer[I915_TEX_UNITS][2];
+
+ /** Describes the current hardware vertex layout */
+ struct vertex_info vertex_info;
+
+ unsigned id; /* track lost context events */
+};
+
+struct i915_blend_state {
+ unsigned iab;
+ unsigned modes4;
+ unsigned LIS5;
+ unsigned LIS6;
+};
+
+struct i915_depth_stencil_state {
+ unsigned stencil_modes4;
+ unsigned bfo[2];
+ unsigned stencil_LIS5;
+ unsigned depth_LIS6;
+};
+
+struct i915_rasterizer_state {
+ int light_twoside : 1;
+ unsigned st;
+ enum interp_mode color_interp;
+
+ unsigned LIS4;
+ unsigned LIS7;
+ unsigned sc[1];
+
+ const struct pipe_rasterizer_state *templ;
+
+ union { float f; unsigned u; } ds[2];
+};
+
+struct i915_sampler_state {
+ unsigned state[3];
+ const struct pipe_sampler_state *templ;
+};
+
+
+struct i915_texture {
+ struct pipe_texture base;
+
+ /* Derived from the above:
+ */
+ unsigned pitch;
+ unsigned depth_pitch; /* per-image on i945? */
+ unsigned total_height;
+
+ unsigned nr_images[PIPE_MAX_TEXTURE_LEVELS];
+
+ /* Explicitly store the offset of each image for each cube face or
+ * depth value. Pretty much have to accept that hardware formats
+ * are going to be so diverse that there is no unified way to
+ * compute the offsets of depth/cube images within a mipmap level,
+ * so have to store them as a lookup table:
+ */
+ unsigned *image_offset[PIPE_MAX_TEXTURE_LEVELS]; /**< array [depth] of offsets */
+
+ /* Includes image offset tables:
+ */
+ unsigned level_offset[PIPE_MAX_TEXTURE_LEVELS];
+
+ /* The data is held here:
+ */
+ struct pipe_buffer *buffer;
+};
+
+struct i915_context
+{
+ struct pipe_context pipe;
+ struct i915_winsys *winsys;
+ struct draw_context *draw;
+
+ /* The most recent drawing state as set by the driver:
+ */
+ const struct i915_blend_state *blend;
+ const struct i915_sampler_state *sampler[PIPE_MAX_SAMPLERS];
+ const struct i915_depth_stencil_state *depth_stencil;
+ const struct i915_rasterizer_state *rasterizer;
+
+ struct i915_fragment_shader *fs;
+
+ struct pipe_blend_color blend_color;
+ struct pipe_clip_state clip;
+ struct pipe_constant_buffer constants[PIPE_SHADER_TYPES];
+ struct pipe_framebuffer_state framebuffer;
+ struct pipe_poly_stipple poly_stipple;
+ struct pipe_scissor_state scissor;
+ struct i915_texture *texture[PIPE_MAX_SAMPLERS];
+ struct pipe_viewport_state viewport;
+ struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX];
+
+ unsigned dirty;
+
+ unsigned num_samplers;
+ unsigned num_textures;
+
+ unsigned *batch_start;
+
+ /** Vertex buffer */
+ struct pipe_buffer *vbo;
+
+ struct i915_state current;
+ unsigned hardware_dirty;
+
+ unsigned debug;
+};
+
+/* A flag for each state_tracker state object:
+ */
+#define I915_NEW_VIEWPORT 0x1
+#define I915_NEW_RASTERIZER 0x2
+#define I915_NEW_FS 0x4
+#define I915_NEW_BLEND 0x8
+#define I915_NEW_CLIP 0x10
+#define I915_NEW_SCISSOR 0x20
+#define I915_NEW_STIPPLE 0x40
+#define I915_NEW_FRAMEBUFFER 0x80
+#define I915_NEW_ALPHA_TEST 0x100
+#define I915_NEW_DEPTH_STENCIL 0x200
+#define I915_NEW_SAMPLER 0x400
+#define I915_NEW_TEXTURE 0x800
+#define I915_NEW_CONSTANTS 0x1000
+#define I915_NEW_VBO 0x2000
+#define I915_NEW_VS 0x4000
+
+
+/* Driver's internally generated state flags:
+ */
+#define I915_NEW_VERTEX_FORMAT 0x10000
+
+
+/* Dirty flags for hardware emit
+ */
+#define I915_HW_STATIC (1<<I915_CACHE_STATIC)
+#define I915_HW_DYNAMIC (1<<I915_CACHE_DYNAMIC)
+#define I915_HW_SAMPLER (1<<I915_CACHE_SAMPLER)
+#define I915_HW_MAP (1<<I915_CACHE_MAP)
+#define I915_HW_PROGRAM (1<<I915_CACHE_PROGRAM)
+#define I915_HW_CONSTANTS (1<<I915_CACHE_CONSTANTS)
+#define I915_HW_IMMEDIATE (1<<(I915_MAX_CACHE+0))
+#define I915_HW_INVARIENT (1<<(I915_MAX_CACHE+1))
+
+
+/***********************************************************************
+ * i915_prim_emit.c:
+ */
+struct draw_stage *i915_draw_render_stage( struct i915_context *i915 );
+
+
+/***********************************************************************
+ * i915_prim_vbuf.c:
+ */
+struct draw_stage *i915_draw_vbuf_stage( struct i915_context *i915 );
+
+
+/***********************************************************************
+ * i915_state_emit.c:
+ */
+void i915_emit_hardware_state(struct i915_context *i915 );
+
+
+
+/***********************************************************************
+ * i915_clear.c:
+ */
+void i915_clear(struct pipe_context *pipe, struct pipe_surface *ps,
+ unsigned clearValue);
+
+
+/***********************************************************************
+ * i915_surface.c:
+ */
+void i915_init_surface_functions( struct i915_context *i915 );
+
+void i915_init_state_functions( struct i915_context *i915 );
+void i915_init_flush_functions( struct i915_context *i915 );
+void i915_init_string_functions( struct i915_context *i915 );
+
+
+
+
+/***********************************************************************
+ * Inline conversion functions. These are better-typed than the
+ * macros used previously:
+ */
+static INLINE struct i915_context *
+i915_context( struct pipe_context *pipe )
+{
+ return (struct i915_context *)pipe;
+}
+
+
+
+#endif