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authorDaniel Vetter <[email protected]>2011-03-10 23:04:10 +0100
committerDaniel Vetter <[email protected]>2011-03-10 23:04:10 +0100
commit6358e6371b31671acbfa7c00336673f62ee928c5 (patch)
tree17f26ceeed2d57e82e9bcedd7d1d3292061d48bd /src/gallium/drivers/i915/i915_screen.h
parent8c420db1c4763d8d4d71ce8d835fc09a7a269d4c (diff)
i915g: implement hw clear
Benefits: - spares us a relocation. - needed for zone rendering (if that ever happens). - just awesome. v2: Rename the debug option. Completely disabling the blitter is required for Y tiling to work, so this option will cover other code paths in the future. v3: Implement suggestions by Jakob Bornecrantz. Signed-off-by: Daniel Vetter <[email protected]>
Diffstat (limited to 'src/gallium/drivers/i915/i915_screen.h')
-rw-r--r--src/gallium/drivers/i915/i915_screen.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/i915/i915_screen.h b/src/gallium/drivers/i915/i915_screen.h
index 60f0e2971e0..cfc585b5350 100644
--- a/src/gallium/drivers/i915/i915_screen.h
+++ b/src/gallium/drivers/i915/i915_screen.h
@@ -49,6 +49,7 @@ struct i915_screen
struct {
boolean tiling;
boolean lie;
+ boolean use_blitter;
} debug;
};