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authorStéphane Marchesin <[email protected]>2011-12-08 19:22:13 -0800
committerStéphane Marchesin <[email protected]>2011-12-13 11:26:49 -0800
commit642d11da207e9becfa26a9e038db1c7520ec2aee (patch)
tree88a60c0dfb77179d4dc992795a9cb98fb18d2aa6 /src/gallium/drivers/i915/i915_screen.c
parentf41fd6b6c36c825179d509d0763d23bff8cd0c30 (diff)
i915g: Roll back to the previous shader limits.
Those shader limits seem to be responsible for a piglit hang.
Diffstat (limited to 'src/gallium/drivers/i915/i915_screen.c')
-rw-r--r--src/gallium/drivers/i915/i915_screen.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/i915/i915_screen.c b/src/gallium/drivers/i915/i915_screen.c
index 7ef24f5d6ea..991f03bb663 100644
--- a/src/gallium/drivers/i915/i915_screen.c
+++ b/src/gallium/drivers/i915/i915_screen.c
@@ -114,7 +114,7 @@ i915_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_sha
return draw_get_shader_param(shader, cap);
}
case PIPE_SHADER_FRAGMENT:
- /* XXX: these are just shader model 2.0 values, fix this! */
+ /* XXX: some of these are just shader model 2.0 values, fix this! */
switch(cap) {
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
return I915_MAX_ALU_INSN + I915_MAX_TEX_INSN;