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authorStéphane Marchesin <[email protected]>2012-06-25 19:45:56 -0700
committerStéphane Marchesin <[email protected]>2012-06-26 23:18:15 -0700
commit45fc069600ddbfe07a0a0cd5280161a8c7c55dd0 (patch)
tree46b57b85495b4f09b588fed561db7da7e8562077 /src/gallium/drivers/i915/i915_screen.c
parent3bc39414ab960ecd77662e41c8df751c2c9c8984 (diff)
i915g: Implement sRGB textures
Since we don't have them in hw we emulate them in the shader. Although not recommended by the spec it is legit. As a side effect we also get GL 2.1. I think this is as far as we can take the i915.
Diffstat (limited to 'src/gallium/drivers/i915/i915_screen.c')
-rw-r--r--src/gallium/drivers/i915/i915_screen.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/gallium/drivers/i915/i915_screen.c b/src/gallium/drivers/i915/i915_screen.c
index 9f293392f81..ff352035fb0 100644
--- a/src/gallium/drivers/i915/i915_screen.c
+++ b/src/gallium/drivers/i915/i915_screen.c
@@ -110,7 +110,9 @@ i915_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_sha
return PIPE_MAX_VERTEX_SAMPLERS;
else
return 0;
- default:
+ case PIPE_SHADER_CAP_INTEGERS:
+ return 1;
+ default:
return draw_get_shader_param(shader, cap);
}
case PIPE_SHADER_FRAGMENT:
@@ -290,6 +292,7 @@ i915_is_format_supported(struct pipe_screen *screen,
{
static const enum pipe_format tex_supported[] = {
PIPE_FORMAT_B8G8R8A8_UNORM,
+ PIPE_FORMAT_B8G8R8A8_SRGB,
PIPE_FORMAT_B8G8R8X8_UNORM,
PIPE_FORMAT_R8G8B8A8_UNORM,
PIPE_FORMAT_R8G8B8X8_UNORM,