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authorMarek Olšák <[email protected]>2014-01-17 22:52:28 +0100
committerMarek Olšák <[email protected]>2014-02-04 20:19:16 +0100
commit0354b769c2ee865ed40e9994f2147f2d86e989b7 (patch)
tree65d9f7e4d785a9199bc9aeaa2d2527d6a5647177 /src/gallium/drivers/i915/i915_screen.c
parent82c0914266ec53d59233b6d326bcfde7049da17b (diff)
gallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERS
This can be derived from the shader caps. All GPUs from ATI/AMD, NVIDIA, and INTEL have separate texture slots for each shader stage.
Diffstat (limited to 'src/gallium/drivers/i915/i915_screen.c')
-rw-r--r--src/gallium/drivers/i915/i915_screen.c7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/gallium/drivers/i915/i915_screen.c b/src/gallium/drivers/i915/i915_screen.c
index 300233e70d0..a658b1bf3df 100644
--- a/src/gallium/drivers/i915/i915_screen.c
+++ b/src/gallium/drivers/i915/i915_screen.c
@@ -240,13 +240,6 @@ i915_get_param(struct pipe_screen *screen, enum pipe_cap cap)
return is->debug.lie ? 1 : 0;
/* Texturing. */
- case PIPE_CAP_MAX_COMBINED_SAMPLERS:
- return i915_get_shader_param(screen,
- PIPE_SHADER_VERTEX,
- PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS) +
- i915_get_shader_param(screen,
- PIPE_SHADER_FRAGMENT,
- PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS);
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
return I915_MAX_TEXTURE_2D_LEVELS;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: