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author | Eric Anholt <[email protected]> | 2016-11-04 12:04:15 -0700 |
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committer | Eric Anholt <[email protected]> | 2016-11-04 15:34:38 -0700 |
commit | 70fc3a941abc876f8679a32bc9aa83ff3ca2a129 (patch) | |
tree | 3f1e2de19777b22bd46f4e1f7e8a7885803b2a00 /src/gallium/drivers/i915/i915_resource.c | |
parent | 2c875158e2763d57e5dae8892af96a894bdb7dc9 (diff) |
vc4: Make sure that vertex shader texture2D() calls use LOD 0.
I noticed this while trying to debug glmark2 terrain (which does vertex
shader texturing, but no mipmaps on its textures sampled from the VS).
Diffstat (limited to 'src/gallium/drivers/i915/i915_resource.c')
0 files changed, 0 insertions, 0 deletions