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authorStéphane Marchesin <[email protected]>2011-06-22 16:51:02 -0700
committerStéphane Marchesin <[email protected]>2011-06-22 16:51:02 -0700
commit98ce1373e47d05d7150933c391fdeddbc897a3cd (patch)
tree07e7e9b377d31cd37db3305eceb4384017e47185 /src/gallium/drivers/i915/i915_context.c
parent468c2c08414f0ad07e2c2c2a98506f6390124963 (diff)
i915g: Add draw point sprites.
It's not that much work; hopefully blend func separate also works and we get GL 2.0 for real.
Diffstat (limited to 'src/gallium/drivers/i915/i915_context.c')
-rw-r--r--src/gallium/drivers/i915/i915_context.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/i915/i915_context.c b/src/gallium/drivers/i915/i915_context.c
index 7a98ef73c1f..0217db93e7a 100644
--- a/src/gallium/drivers/i915/i915_context.c
+++ b/src/gallium/drivers/i915/i915_context.c
@@ -173,6 +173,7 @@ i915_create_context(struct pipe_screen *screen, void *priv)
draw_install_aaline_stage(i915->draw, &i915->base);
draw_install_aapoint_stage(i915->draw, &i915->base);
+ draw_enable_point_sprites(i915->draw, TRUE);
/* augmented draw pipeline clobbers state functions */
i915_init_fixup_state_functions(i915);