diff options
author | Daniel Vetter <[email protected]> | 2011-03-10 23:04:10 +0100 |
---|---|---|
committer | Daniel Vetter <[email protected]> | 2011-03-10 23:04:10 +0100 |
commit | 6358e6371b31671acbfa7c00336673f62ee928c5 (patch) | |
tree | 17f26ceeed2d57e82e9bcedd7d1d3292061d48bd /src/gallium/drivers/i915/i915_clear.c | |
parent | 8c420db1c4763d8d4d71ce8d835fc09a7a269d4c (diff) |
i915g: implement hw clear
Benefits:
- spares us a relocation.
- needed for zone rendering (if that ever happens).
- just awesome.
v2: Rename the debug option. Completely disabling the blitter is
required for Y tiling to work, so this option will cover other
code paths in the future.
v3: Implement suggestions by Jakob Bornecrantz.
Signed-off-by: Daniel Vetter <[email protected]>
Diffstat (limited to 'src/gallium/drivers/i915/i915_clear.c')
-rw-r--r-- | src/gallium/drivers/i915/i915_clear.c | 105 |
1 files changed, 103 insertions, 2 deletions
diff --git a/src/gallium/drivers/i915/i915_clear.c b/src/gallium/drivers/i915/i915_clear.c index 6d824a507aa..b5d6d8a01a3 100644 --- a/src/gallium/drivers/i915/i915_clear.c +++ b/src/gallium/drivers/i915/i915_clear.c @@ -31,17 +31,118 @@ #include "util/u_clear.h" +#include "util/u_format.h" +#include "util/u_pack_color.h" #include "i915_context.h" +#include "i915_screen.h" +#include "i915_reg.h" +#include "i915_batch.h" +#include "i915_resource.h" +#include "i915_state.h" +static void +i915_clear_emit(struct pipe_context *pipe, unsigned buffers, const float *rgba, + double depth, unsigned stencil, + unsigned destx, unsigned desty, unsigned width, unsigned height) +{ + struct i915_context *i915 = i915_context(pipe); + uint32_t clear_params, clear_color, clear_depth, clear_stencil, + clear_color8888, packed_z_stencil; + union util_color u_color; + float f_depth = depth; + struct i915_texture *cbuf_tex, *depth_tex; + + cbuf_tex = depth_tex = NULL; + clear_params = 0; + + if (buffers & PIPE_CLEAR_COLOR) { + struct pipe_surface *cbuf = i915->framebuffer.cbufs[0]; + + clear_params |= CLEARPARAM_WRITE_COLOR; + cbuf_tex = i915_texture(cbuf->texture); + util_pack_color(rgba, cbuf->format, &u_color); + if (util_format_get_blocksize(cbuf_tex->b.b.format) == 4) + clear_color = u_color.ui; + else + clear_color = (u_color.ui & 0xffff) | (u_color.ui << 16); + + util_pack_color(rgba, PIPE_FORMAT_B8G8R8A8_UNORM, &u_color); + clear_color8888 = u_color.ui; + } else + clear_color = clear_color8888 = 0; + + clear_depth = clear_stencil = 0; + if (buffers & PIPE_CLEAR_DEPTH) { + struct pipe_surface *zbuf = i915->framebuffer.zsbuf; + + clear_params |= CLEARPARAM_WRITE_DEPTH; + depth_tex = i915_texture(zbuf->texture); + packed_z_stencil = util_pack_z_stencil(depth_tex->b.b.format, depth, stencil); + + if (util_format_get_blocksize(depth_tex->b.b.format) == 4) { + /* Avoid read-modify-write if there's no stencil. */ + if (buffers & PIPE_CLEAR_STENCIL + || depth_tex->b.b.format != PIPE_FORMAT_Z24_UNORM_S8_USCALED) { + clear_params |= CLEARPARAM_WRITE_STENCIL; + clear_stencil = packed_z_stencil & 0xff; + clear_depth = packed_z_stencil; + } else + clear_depth = packed_z_stencil & 0xffffff00; + } else { + clear_depth = (clear_depth & 0xffff) | (clear_depth << 16); + } + } + + if (i915->hardware_dirty) + i915_emit_hardware_state(i915); + + if (!BEGIN_BATCH(7 + 7)) { + FLUSH_BATCH(NULL); + + i915_emit_hardware_state(i915); + i915->vbo_flushed = 1; + + assert(BEGIN_BATCH(7 + 7)); + } + + OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS); + OUT_BATCH(clear_params | CLEARPARAM_CLEAR_RECT); + OUT_BATCH(clear_color); + OUT_BATCH(clear_depth); + OUT_BATCH(clear_color8888); + OUT_BATCH_F(f_depth); + OUT_BATCH(clear_stencil); + + OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5); + OUT_BATCH_F(destx + width); + OUT_BATCH_F(desty + height); + OUT_BATCH_F(destx); + OUT_BATCH_F(desty + height); + OUT_BATCH_F(destx); + OUT_BATCH_F(desty); +} /** * Clear the given buffers to the specified values. * No masking, no scissor (clear entire buffer). */ void -i915_clear(struct pipe_context *pipe, unsigned buffers, const float *rgba, - double depth, unsigned stencil) +i915_clear_blitter(struct pipe_context *pipe, unsigned buffers, const float *rgba, + double depth, unsigned stencil) { util_clear(pipe, &i915_context(pipe)->framebuffer, buffers, rgba, depth, stencil); } + +void +i915_clear_render(struct pipe_context *pipe, unsigned buffers, const float *rgba, + double depth, unsigned stencil) +{ + struct i915_context *i915 = i915_context(pipe); + + if (i915->dirty) + i915_update_derived(i915); + + i915_clear_emit(pipe, buffers, rgba, depth, stencil, + 0, 0, i915->current.fb_width, i915->current.fb_height); +} |