diff options
author | Daniel Vetter <[email protected]> | 2011-03-06 00:37:46 +0100 |
---|---|---|
committer | Daniel Vetter <[email protected]> | 2011-03-06 00:39:18 +0100 |
commit | f95892b46a9a6b5d90437998ef9a3babd55e9c7d (patch) | |
tree | 211fecd27e813cf5a49a14137a0ba3c949346808 /src/gallium/drivers/i915/TODO | |
parent | b6a9675b2fb917b88b08e0b0a3f1d100a39df6fb (diff) |
i915g: update TODO
Comments about the deleted stuff:
- openaren hang: likely caused by the vertex corruptions, fixed by Jakob.
- tiling: Y-tiling works with my hw-clear branch. X-tiling works as
merged to master a while ago (execbuf2 version).
Signed-off-by: Daniel Vetter <[email protected]>
Diffstat (limited to 'src/gallium/drivers/i915/TODO')
-rw-r--r-- | src/gallium/drivers/i915/TODO | 17 |
1 files changed, 7 insertions, 10 deletions
diff --git a/src/gallium/drivers/i915/TODO b/src/gallium/drivers/i915/TODO index f4e1423fa59..fba180064c3 100644 --- a/src/gallium/drivers/i915/TODO +++ b/src/gallium/drivers/i915/TODO @@ -12,22 +12,19 @@ Random list of problems with i915g: unusable :( Upgrading xserver helped here, it doesn't crash anymore. Still broken, it doesn't update the viewport/get new buffers. -- Tends to hang the chip after a few minutes of openarena. Looks tiling related, - at the last frame rendered has tiling corruption over the complete frame. - - Kills the chip in 3D_PRIMITIVE LINELIST with mesa-demos/fbotexture in - wireframe mode. - -- Tiling is funny: If unlucky, it renders/samples all black. No clue yet what's - going on. Seems to depend on tiny details like whethever the sampler - relocation is fenced/unfenced (broken _with_ fenced reloc using tiling bits!). + wireframe mode. Changing the cullmode to cw from none mitigates the crash. As + does emitting only one line segment (2 indices) per 3D_PRIMITIVE command in + the batch. - Y-tiling is even more fun. i915c doesn't use it, maybe there's a reason? Texture sampling from Y-tiled buffers seems to work, though (save above problems). + RESOLVED: Y-tiling works with the render engine, but not with the blitter. + Use u_blitter and hw clears (PRIM3D_CLEAR_RECT). -- Need to validate buffers before usage. Currently do_exec on the batchbuffer - can fail with -ENOSPC. +- src/xvmc/i915_structs.h in xf86-video-intel has a few more bits of various + commands defined. Scavenge them and see what's useful. Other bugs can be found here: https://bugs.freedesktop.org/buglist.cgi?bug_status=NEW&bug_status=ASSIGNED&bug_status=REOPENED&component=Drivers/Gallium/i915g |