diff options
author | Stéphane Marchesin <[email protected]> | 2011-06-27 02:03:45 -0700 |
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committer | Stéphane Marchesin <[email protected]> | 2011-06-27 02:06:00 -0700 |
commit | 4887e1c31a4149020b61ed894c6888b5f91e8d5e (patch) | |
tree | 043a612e38260c7c8be9cd7887826594233a102b /src/gallium/drivers/i915/TODO | |
parent | 9d29d48bb05907180881340862e2ebcd271af63d (diff) |
i915g: update TODO.
Diffstat (limited to 'src/gallium/drivers/i915/TODO')
-rw-r--r-- | src/gallium/drivers/i915/TODO | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/gallium/drivers/i915/TODO b/src/gallium/drivers/i915/TODO index fba180064c3..e4404d21aef 100644 --- a/src/gallium/drivers/i915/TODO +++ b/src/gallium/drivers/i915/TODO @@ -26,5 +26,18 @@ Random list of problems with i915g: - src/xvmc/i915_structs.h in xf86-video-intel has a few more bits of various commands defined. Scavenge them and see what's useful. +- Do smarter remapping. Right now we send everything onto tex coords 0-7. + We could also use diffuse/specular and pack two sets of 2D coords in a single + 4D. Is it a big problem though? We're more limited by the # of texture + indirections and the # of instructions. + +- Leverage draw to enable more caps: + * PIPE_CAP_TGSI_INSTANCEID + * PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR + * PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS + +- Finish front/back face. This would need EMIT_1F_FACE or adding a couple of + instructions in the shader. + Other bugs can be found here: https://bugs.freedesktop.org/buglist.cgi?bug_status=NEW&bug_status=ASSIGNED&bug_status=REOPENED&component=Drivers/Gallium/i915g |