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authorBrian Paul <[email protected]>2013-10-07 18:16:22 -0600
committerBrian Paul <[email protected]>2013-10-23 10:15:38 -0600
commita3ed98f7aa85636579a5696bf036ec13e5c9104a (patch)
tree104078a2a8b875e5ec7c5524e7797d46d109d7e0 /src/gallium/drivers/galahad/glhd_context.c
parentb11fc226e6b106de8eb777a8e62c4f7303c66fbc (diff)
gallium: new, unified pipe_context::set_sampler_views() function
The new function replaces four old functions: set_fragment/vertex/ geometry/compute_sampler_views(). Note: at this time, it's expected that the 'start' parameter will always be zero. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Tested-by: Emil Velikov <[email protected]>
Diffstat (limited to 'src/gallium/drivers/galahad/glhd_context.c')
-rw-r--r--src/gallium/drivers/galahad/glhd_context.c57
1 files changed, 4 insertions, 53 deletions
diff --git a/src/gallium/drivers/galahad/glhd_context.c b/src/gallium/drivers/galahad/glhd_context.c
index dc3d5f056df..0bb7abd3ac0 100644
--- a/src/gallium/drivers/galahad/glhd_context.c
+++ b/src/gallium/drivers/galahad/glhd_context.c
@@ -519,58 +519,12 @@ galahad_context_set_sampler_views(struct pipe_context *_pipe,
struct galahad_context *glhd_pipe = galahad_context(_pipe);
struct pipe_context *pipe = glhd_pipe->pipe;
struct pipe_sampler_view *unwrapped_views[PIPE_MAX_SAMPLERS];
- struct pipe_sampler_view **views = NULL;
unsigned i;
- if (_views) {
- for (i = 0; i < num; i++)
- unwrapped_views[i] = galahad_sampler_view_unwrap(_views[i]);
- for (; i < PIPE_MAX_SAMPLERS; i++)
- unwrapped_views[i] = NULL;
+ for (i = 0; i < num; i++)
+ unwrapped_views[i] = galahad_sampler_view_unwrap(_views[i]);
- views = unwrapped_views;
- }
-
- switch (shader) {
- case PIPE_SHADER_VERTEX:
- pipe->set_vertex_sampler_views(pipe, num, views);
- break;
- case PIPE_SHADER_FRAGMENT:
- pipe->set_fragment_sampler_views(pipe, num, views);
- break;
- case PIPE_SHADER_GEOMETRY:
- pipe->set_geometry_sampler_views(pipe, num, views);
- break;
- default:
- assert(0);
- }
-}
-
-static void
-galahad_context_set_vertex_sampler_views(struct pipe_context *_pipe,
- unsigned num,
- struct pipe_sampler_view **_views)
-{
- galahad_context_set_sampler_views(_pipe, PIPE_SHADER_VERTEX,
- 0, num, _views);
-}
-
-static void
-galahad_context_set_fragment_sampler_views(struct pipe_context *_pipe,
- unsigned num,
- struct pipe_sampler_view **_views)
-{
- galahad_context_set_sampler_views(_pipe, PIPE_SHADER_FRAGMENT,
- 0, num, _views);
-}
-
-static void
-galahad_context_set_geometry_sampler_views(struct pipe_context *_pipe,
- unsigned num,
- struct pipe_sampler_view **_views)
-{
- galahad_context_set_sampler_views(_pipe, PIPE_SHADER_GEOMETRY,
- 0, num, _views);
+ pipe->set_sampler_views(pipe, shader, start, num, unwrapped_views);
}
static void
@@ -1053,10 +1007,7 @@ galahad_context_create(struct pipe_screen *_screen, struct pipe_context *pipe)
GLHD_PIPE_INIT(set_polygon_stipple);
GLHD_PIPE_INIT(set_scissor_states);
GLHD_PIPE_INIT(set_viewport_states);
- GLHD_PIPE_INIT(set_fragment_sampler_views);
- GLHD_PIPE_INIT(set_vertex_sampler_views);
- GLHD_PIPE_INIT(set_geometry_sampler_views);
- //GLHD_PIPE_INIT(set_compute_sampler_views);
+ GLHD_PIPE_INIT(set_sampler_views);
//GLHD_PIPE_INIT(set_shader_resources);
GLHD_PIPE_INIT(set_vertex_buffers);
GLHD_PIPE_INIT(set_index_buffer);