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authorRoland Scheidegger <[email protected]>2014-05-13 02:59:30 +0200
committerRoland Scheidegger <[email protected]>2014-05-15 02:35:29 +0200
commit65ad90bd1b07313481bfcefa6ff0054cc0fb3173 (patch)
tree8810ba6598f586e407bba314192006f07b7260ee /src/gallium/drivers/freedreno
parent1d28650b551bb516fdff99d0a196c1fa133f6d05 (diff)
llvmpipe: improve setup shader names (for debugging)
The setup shaders were composed of both a fs shader number and a variant number. But since they aren't tied to a particular fragment shader, the former was a fixed zero while the latter was also always zero because it was never assigned. So, similar to what the fs code does, use a ever increasing number to give it a more catchy name (unlike fragment shaders though where this number is for each explicitly created shader, we just use it for the implicitly created variants). And while here, fix whitespace a bit. Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno')
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