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author | Roland Scheidegger <[email protected]> | 2014-05-13 02:59:30 +0200 |
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committer | Roland Scheidegger <[email protected]> | 2014-05-15 02:35:29 +0200 |
commit | 65ad90bd1b07313481bfcefa6ff0054cc0fb3173 (patch) | |
tree | 8810ba6598f586e407bba314192006f07b7260ee /src/gallium/drivers/freedreno | |
parent | 1d28650b551bb516fdff99d0a196c1fa133f6d05 (diff) |
llvmpipe: improve setup shader names (for debugging)
The setup shaders were composed of both a fs shader number and a variant
number. But since they aren't tied to a particular fragment shader, the
former was a fixed zero while the latter was also always zero because
it was never assigned. So, similar to what the fs code does, use a ever
increasing number to give it a more catchy name (unlike fragment shaders
though where this number is for each explicitly created shader, we just use
it for the implicitly created variants).
And while here, fix whitespace a bit.
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno')
0 files changed, 0 insertions, 0 deletions