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authorMarek Olšák <[email protected]>2016-10-07 00:34:26 +0200
committerMarek Olšák <[email protected]>2016-10-31 11:53:38 +0100
commit52d2b28f7f107fbaff023533a15058055fa73bf0 (patch)
treeb6f1de58134f1d10fc9dd766b81945021b53513a /src/gallium/drivers/freedreno
parent9454f7c0ef55a9357473e451f0f59432c9438f01 (diff)
ralloc: use rzalloc where it's necessary
No change in behavior. ralloc_size is equivalent to rzalloc_size. That will change though. Calls not switched to rzalloc_size: - ralloc_vasprintf - glsl_type::name allocation (it's filled with snprintf) - C++ classes where valgrind didn't show uninitialized values I switched most of non-glsl stuff to rzalloc without checking whether it's really needed. Reviewed-by: Edward O'Callaghan <[email protected]> Tested-by: Edmondo Tommasina <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno')
-rw-r--r--src/gallium/drivers/freedreno/ir3/ir3.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/freedreno/ir3/ir3.c b/src/gallium/drivers/freedreno/ir3/ir3.c
index 78ec1cc483e..9f2116a520f 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3.c
+++ b/src/gallium/drivers/freedreno/ir3/ir3.c
@@ -40,7 +40,7 @@
*/
void * ir3_alloc(struct ir3 *shader, int sz)
{
- return ralloc_size(shader, sz);
+ return rzalloc_size(shader, sz); /* TODO: don't use rzalloc */
}
struct ir3 * ir3_create(struct ir3_compiler *compiler,