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author | Ian Romanick <[email protected]> | 2016-04-13 11:43:23 -0700 |
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committer | Ian Romanick <[email protected]> | 2016-05-10 09:22:18 -0700 |
commit | 2483a9a08cae6935e84fab3580ed285c6c68fb75 (patch) | |
tree | b3653ef32ce14b67443c970c1132e33206fd8099 /src/gallium/drivers/freedreno | |
parent | f7328f9afd13a1862259128713ea39757e175a84 (diff) |
ir_to_mesa: Emit smarter ir_binop_logic_or for vertex programs
Continue using ADD in the other case because a fragment shader backend
could fuse the ADD with a MUL to generate a MAD for ((x && y) || z).
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno')
0 files changed, 0 insertions, 0 deletions