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authorIlia Mirkin <[email protected]>2015-03-29 19:59:38 -0400
committerIlia Mirkin <[email protected]>2015-04-02 00:09:14 -0400
commit8efa3e340d13a9f373e7b2834f12d9fae43e6867 (patch)
tree90bd7831f58242b63ac14d6a130d00f7493af507 /src/gallium/drivers/freedreno
parent70eed78cacd711e663068e78a8430372cc5fabf1 (diff)
freedreno: remove alpha key from ir3_shader
This complication is unnecessary and makes MRTs more complicated and likely to generate tons of variants. Signed-off-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno')
-rw-r--r--src/gallium/drivers/freedreno/a3xx/fd3_draw.c4
-rw-r--r--src/gallium/drivers/freedreno/a3xx/fd3_program.c3
-rw-r--r--src/gallium/drivers/freedreno/a4xx/fd4_draw.c5
-rw-r--r--src/gallium/drivers/freedreno/a4xx/fd4_emit.h1
-rw-r--r--src/gallium/drivers/freedreno/a4xx/fd4_program.c3
-rw-r--r--src/gallium/drivers/freedreno/ir3/ir3_cmdline.c8
-rw-r--r--src/gallium/drivers/freedreno/ir3/ir3_compiler.c17
-rw-r--r--src/gallium/drivers/freedreno/ir3/ir3_shader.c1
-rw-r--r--src/gallium/drivers/freedreno/ir3/ir3_shader.h8
9 files changed, 8 insertions, 42 deletions
diff --git a/src/gallium/drivers/freedreno/a3xx/fd3_draw.c b/src/gallium/drivers/freedreno/a3xx/fd3_draw.c
index a3f954902a7..6ff762e2ae4 100644
--- a/src/gallium/drivers/freedreno/a3xx/fd3_draw.c
+++ b/src/gallium/drivers/freedreno/a3xx/fd3_draw.c
@@ -121,9 +121,6 @@ fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key)
if (last_key->half_precision != key->half_precision)
ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
- if (last_key->alpha != key->alpha)
- ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
-
fd3_ctx->last_key = *key;
}
}
@@ -141,7 +138,6 @@ fd3_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info)
/* do binning pass first: */
.binning_pass = true,
.color_two_side = ctx->rasterizer ? ctx->rasterizer->light_twoside : false,
- .alpha = util_format_is_alpha(pipe_surface_format(pfb->cbufs[0])),
// TODO set .half_precision based on render target format,
// ie. float16 and smaller use half, float32 use full..
.half_precision = !!(fd_mesa_debug & FD_DBG_FRAGHALF),
diff --git a/src/gallium/drivers/freedreno/a3xx/fd3_program.c b/src/gallium/drivers/freedreno/a3xx/fd3_program.c
index 1250dffe29e..442b47dea9f 100644
--- a/src/gallium/drivers/freedreno/a3xx/fd3_program.c
+++ b/src/gallium/drivers/freedreno/a3xx/fd3_program.c
@@ -202,6 +202,9 @@ fd3_program_emit(struct fd_ringbuffer *ring, struct fd3_emit *emit)
color_regid = ir3_find_output_regid(fp,
ir3_semantic_name(TGSI_SEMANTIC_COLOR, 0));
+ if (util_format_is_alpha(emit->format))
+ color_regid += 3;
+
/* we could probably divide this up into things that need to be
* emitted if frag-prog is dirty vs if vert-prog is dirty..
*/
diff --git a/src/gallium/drivers/freedreno/a4xx/fd4_draw.c b/src/gallium/drivers/freedreno/a4xx/fd4_draw.c
index 57f257478a7..6c54f61cc66 100644
--- a/src/gallium/drivers/freedreno/a4xx/fd4_draw.c
+++ b/src/gallium/drivers/freedreno/a4xx/fd4_draw.c
@@ -97,9 +97,6 @@ fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key)
if (last_key->half_precision != key->half_precision)
ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
- if (last_key->alpha != key->alpha)
- ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
-
if (last_key->rasterflat != key->rasterflat)
ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
@@ -120,7 +117,6 @@ fd4_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info)
/* do binning pass first: */
.binning_pass = true,
.color_two_side = ctx->rasterizer ? ctx->rasterizer->light_twoside : false,
- .alpha = util_format_is_alpha(pipe_surface_format(pfb->cbufs[0])),
.rasterflat = ctx->rasterizer && ctx->rasterizer->flatshade,
// TODO set .half_precision based on render target format,
// ie. float16 and smaller use half, float32 use full..
@@ -134,6 +130,7 @@ fd4_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info)
.fsaturate_r = fd4_ctx->fsaturate_r,
},
.format = fd4_emit_format(pfb->cbufs[0]),
+ .pformat = pipe_surface_format(pfb->cbufs[0]),
};
unsigned dirty;
diff --git a/src/gallium/drivers/freedreno/a4xx/fd4_emit.h b/src/gallium/drivers/freedreno/a4xx/fd4_emit.h
index 5dc3db8880e..7d059f8e532 100644
--- a/src/gallium/drivers/freedreno/a4xx/fd4_emit.h
+++ b/src/gallium/drivers/freedreno/a4xx/fd4_emit.h
@@ -54,6 +54,7 @@ struct fd4_emit {
const struct pipe_draw_info *info;
struct ir3_shader_key key;
enum a4xx_color_fmt format;
+ enum pipe_format pformat;
uint32_t dirty;
/* cached to avoid repeated lookups of same variants: */
diff --git a/src/gallium/drivers/freedreno/a4xx/fd4_program.c b/src/gallium/drivers/freedreno/a4xx/fd4_program.c
index 776e4a16b14..9ee47fbdb66 100644
--- a/src/gallium/drivers/freedreno/a4xx/fd4_program.c
+++ b/src/gallium/drivers/freedreno/a4xx/fd4_program.c
@@ -218,6 +218,9 @@ fd4_program_emit(struct fd_ringbuffer *ring, struct fd4_emit *emit)
color_regid = ir3_find_output_regid(s[FS].v,
ir3_semantic_name(TGSI_SEMANTIC_COLOR, 0));
+ if (util_format_is_alpha(emit->pformat))
+ color_regid += 3;
+
/* TODO get these dynamically: */
face_regid = s[FS].v->frag_face ? regid(0,0) : regid(63,0);
coord_regid = s[FS].v->frag_coord ? regid(0,0) : regid(63,0);
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c b/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c
index bf6bcb82131..11bfe34fc18 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c
+++ b/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c
@@ -225,7 +225,6 @@ static void print_usage(void)
printf(" --binning-pass - generate binning pass shader (VERT)\n");
printf(" --color-two-side - emulate two-sided color (FRAG)\n");
printf(" --half-precision - use half-precision\n");
- printf(" --alpha - generate render-to-alpha shader (FRAG)\n");
printf(" --saturate-s MASK - bitmask of samplers to saturate S coord\n");
printf(" --saturate-t MASK - bitmask of samplers to saturate T coord\n");
printf(" --saturate-r MASK - bitmask of samplers to saturate R coord\n");
@@ -282,13 +281,6 @@ int main(int argc, char **argv)
continue;
}
- if (!strcmp(argv[n], "--alpha")) {
- debug_printf(" %s", argv[n]);
- key.alpha = true;
- n++;
- continue;
- }
-
if (!strcmp(argv[n], "--saturate-s")) {
debug_printf(" %s %s", argv[n], argv[n+1]);
key.vsaturate_s = key.fsaturate_s = strtol(argv[n+1], NULL, 0);
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_compiler.c b/src/gallium/drivers/freedreno/ir3/ir3_compiler.c
index f6bdc06130e..c60025298a6 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_compiler.c
+++ b/src/gallium/drivers/freedreno/ir3/ir3_compiler.c
@@ -3496,23 +3496,6 @@ ir3_compile_shader(struct ir3_shader_variant *so,
block->noutputs = j * 4;
}
- /* for rendering to alpha format, we only need the .w component,
- * and we need it to be in the .x position:
- */
- if (key.alpha) {
- for (i = 0, j = 0; i < so->outputs_count; i++) {
- unsigned name = sem2name(so->outputs[i].semantic);
-
- /* move .w component to .x and discard others: */
- if (name == TGSI_SEMANTIC_COLOR) {
- block->outputs[(i*4)+0] = block->outputs[(i*4)+3];
- block->outputs[(i*4)+1] = NULL;
- block->outputs[(i*4)+2] = NULL;
- block->outputs[(i*4)+3] = NULL;
- }
- }
- }
-
/* if we want half-precision outputs, mark the output registers
* as half:
*/
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_shader.c b/src/gallium/drivers/freedreno/ir3/ir3_shader.c
index 122a44767b5..b1dff381813 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_shader.c
+++ b/src/gallium/drivers/freedreno/ir3/ir3_shader.c
@@ -236,7 +236,6 @@ ir3_shader_variant(struct ir3_shader *shader, struct ir3_shader_key key)
case SHADER_VERTEX:
key.color_two_side = false;
key.half_precision = false;
- key.alpha = false;
key.rasterflat = false;
if (key.has_per_samp) {
key.fsaturate_s = 0;
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_shader.h b/src/gallium/drivers/freedreno/ir3/ir3_shader.h
index 7f38067972b..4b7d03899d6 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_shader.h
+++ b/src/gallium/drivers/freedreno/ir3/ir3_shader.h
@@ -69,14 +69,6 @@ struct ir3_shader_key {
*/
unsigned color_two_side : 1;
unsigned half_precision : 1;
- /* For rendering to alpha, we need a bit of special handling
- * since the hw always takes gl_FragColor starting from x
- * component, rather than figuring out to take the w component.
- * We could be more clever and generate variants for other
- * render target formats (ie. luminance formats are xxx1), but
- * let's start with this and see how it goes:
- */
- unsigned alpha : 1;
/* used when shader needs to handle flat varyings (a4xx),
* for TGSI_INTERPOLATE_COLOR:
*/