diff options
author | Rob Clark <[email protected]> | 2017-04-15 10:04:55 -0400 |
---|---|---|
committer | Rob Clark <[email protected]> | 2017-04-18 16:32:00 -0400 |
commit | 4299849ec7a873edf46a3a366749282fdec020fe (patch) | |
tree | d1fdc58b6fc65ad2c9fdbe096a4c3acd4eea3a6b /src/gallium/drivers/freedreno/ir3 | |
parent | d7fa7f5e7eafed8bb88f7e0b9ba4261a76ad9c95 (diff) |
freedreno: refactor dirty state handling
In particular, move per-shader-stage info out to a seperate array of
enum's indexed by shader stage. This will make it easier to add more
shader stages as well as new per-stage state (like SSBOs).
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno/ir3')
-rw-r--r-- | src/gallium/drivers/freedreno/ir3/ir3_shader.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_shader.c b/src/gallium/drivers/freedreno/ir3/ir3_shader.c index 402d12a205c..1d54d5330ad 100644 --- a/src/gallium/drivers/freedreno/ir3/ir3_shader.c +++ b/src/gallium/drivers/freedreno/ir3/ir3_shader.c @@ -658,16 +658,16 @@ void ir3_emit_vs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring, struct fd_context *ctx, const struct pipe_draw_info *info) { - uint32_t dirty = ctx->dirty; + enum fd_dirty_shader_state dirty = ctx->dirty_shader[PIPE_SHADER_VERTEX]; debug_assert(v->type == SHADER_VERTEX); - if (dirty & (FD_DIRTY_PROG | FD_DIRTY_CONSTBUF)) { + if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_CONST)) { struct fd_constbuf_stateobj *constbuf; bool shader_dirty; constbuf = &ctx->constbuf[PIPE_SHADER_VERTEX]; - shader_dirty = !!(dirty & FD_SHADER_DIRTY_VP); + shader_dirty = !!(dirty & FD_DIRTY_SHADER_PROG); emit_user_consts(ctx, v, ring, constbuf); emit_ubos(ctx, v, ring, constbuf); @@ -718,16 +718,16 @@ void ir3_emit_fs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring, struct fd_context *ctx) { - uint32_t dirty = ctx->dirty; + enum fd_dirty_shader_state dirty = ctx->dirty_shader[PIPE_SHADER_FRAGMENT]; debug_assert(v->type == SHADER_FRAGMENT); - if (dirty & (FD_DIRTY_PROG | FD_DIRTY_CONSTBUF)) { + if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_CONST)) { struct fd_constbuf_stateobj *constbuf; bool shader_dirty; constbuf = &ctx->constbuf[PIPE_SHADER_FRAGMENT]; - shader_dirty = !!(dirty & FD_SHADER_DIRTY_FP); + shader_dirty = !!(dirty & FD_DIRTY_SHADER_PROG); emit_user_consts(ctx, v, ring, constbuf); emit_ubos(ctx, v, ring, constbuf); |