diff options
author | Rob Clark <[email protected]> | 2018-08-10 09:50:14 -0400 |
---|---|---|
committer | Rob Clark <[email protected]> | 2018-08-14 17:59:02 -0400 |
commit | 62da068fd370ed48e508dcfa34fcfe9aa8745a20 (patch) | |
tree | 5bb4c8250523292c54101864a42cc0a7298444a1 /src/gallium/drivers/freedreno/ir3 | |
parent | 4a7f9feadab2435f25427345070262fcc719e7f3 (diff) |
freedreno/ir3: rename s/frag_pos/frag_vcoord/g
Make it more clear that this is varying fetch related. Also fixup some
comments. Just cleanup for next patches.
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno/ir3')
-rw-r--r-- | src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c | 37 | ||||
-rw-r--r-- | src/gallium/drivers/freedreno/ir3/ir3_shader.h | 2 |
2 files changed, 22 insertions, 17 deletions
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c b/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c index cffb8238b70..f0e7ead9c7a 100644 --- a/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c +++ b/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c @@ -56,17 +56,22 @@ struct ir3_context { nir_function_impl *impl; - /* For fragment shaders, from the hw perspective the only - * actual input is r0.xy position register passed to bary.f. - * But TGSI doesn't know that, it still declares things as - * IN[] registers. So we do all the input tracking normally - * and fix things up after compile_instructions() + /* For fragment shaders, varyings are not actual shader inputs, + * instead the hw passes a varying-coord which is used with + * bary.f. * - * NOTE that frag_pos is the hardware position (possibly it + * But NIR doesn't know that, it still declares varyings as + * inputs. So we do all the input tracking normally and fix + * things up after compile_instructions() + * + * NOTE that frag_vcoord is the hardware position (possibly it * is actually an index or tag or some such.. it is *not* * values that can be directly used for gl_FragCoord..) */ - struct ir3_instruction *frag_pos, *frag_face, *frag_coord[4]; + struct ir3_instruction *frag_vcoord; + + /* for fragment shaders, for gl_FrontFacing and gl_FragCoord: */ + struct ir3_instruction *frag_face, *frag_coord[4]; /* For vertex shaders, keep track of the system values sources */ struct ir3_instruction *vertex_id, *basevertex, *instance_id; @@ -768,7 +773,7 @@ create_frag_input(struct ir3_context *ctx, bool use_ldlv) instr->cat6.type = TYPE_U32; instr->cat6.iim_val = 1; } else { - instr = ir3_BARY_F(block, inloc, 0, ctx->frag_pos, 0); + instr = ir3_BARY_F(block, inloc, 0, ctx->frag_vcoord, 0); instr->regs[2]->wrmask = 0x3; } @@ -3438,7 +3443,7 @@ emit_instructions(struct ir3_context *ctx) ir3_reg_create(instr, 0, 0); ir3_reg_create(instr, 0, IR3_REG_SSA); /* r0.x */ ir3_reg_create(instr, 0, IR3_REG_SSA); /* r0.y */ - ctx->frag_pos = instr; + ctx->frag_vcoord = instr; } /* Setup inputs: */ @@ -3467,7 +3472,7 @@ emit_instructions(struct ir3_context *ctx) /* from NIR perspective, we actually have inputs. But most of the "inputs" * for a fragment shader are just bary.f instructions. The *actual* inputs - * from the hw perspective are the frag_pos and optionally frag_coord and + * from the hw perspective are the frag_vcoord and optionally frag_coord and * frag_face. */ static void @@ -3481,7 +3486,7 @@ fixup_frag_inputs(struct ir3_context *ctx) ir->ninputs = 0; - n = 4; /* always have frag_pos */ + n = 4; /* always have frag_vcoord */ n += COND(so->frag_face, 4); n += COND(so->frag_coord, 4); @@ -3489,7 +3494,7 @@ fixup_frag_inputs(struct ir3_context *ctx) if (so->frag_face) { /* this ultimately gets assigned to hr0.x so doesn't conflict - * with frag_coord/frag_pos.. + * with frag_coord/frag_vcoord.. */ inputs[ir->ninputs++] = ctx->frag_face; ctx->frag_face->regs[0]->num = 0; @@ -3504,7 +3509,7 @@ fixup_frag_inputs(struct ir3_context *ctx) /* since we don't know where to set the regid for frag_coord, * we have to use r0.x for it. But we don't want to *always* - * use r1.x for frag_pos as that could increase the register + * use r1.x for frag_vcoord as that could increase the register * footprint on simple shaders: */ if (so->frag_coord) { @@ -3519,20 +3524,20 @@ fixup_frag_inputs(struct ir3_context *ctx) inputs[ir->ninputs++] = ctx->frag_coord[3]; } - /* we always have frag_pos: */ + /* we always have frag_vcoord: */ so->pos_regid = regid; /* r0.x */ instr = create_input(ctx->in_block, ir->ninputs); instr->regs[0]->num = regid++; inputs[ir->ninputs++] = instr; - ctx->frag_pos->regs[1]->instr = instr; + ctx->frag_vcoord->regs[1]->instr = instr; /* r0.y */ instr = create_input(ctx->in_block, ir->ninputs); instr->regs[0]->num = regid++; inputs[ir->ninputs++] = instr; - ctx->frag_pos->regs[2]->instr = instr; + ctx->frag_vcoord->regs[2]->instr = instr; ir->inputs = inputs; } diff --git a/src/gallium/drivers/freedreno/ir3/ir3_shader.h b/src/gallium/drivers/freedreno/ir3/ir3_shader.h index cff0206b7ac..93182c710c2 100644 --- a/src/gallium/drivers/freedreno/ir3/ir3_shader.h +++ b/src/gallium/drivers/freedreno/ir3/ir3_shader.h @@ -251,7 +251,7 @@ struct ir3_shader_variant { * + From the vert shader, we only need the output regid */ - /* for frag shader, pos_regid holds the frag_pos, ie. what is passed + /* for frag shader, pos_regid holds the frag_vcoord, ie. what is passed * to bary.f instructions */ uint8_t pos_regid; |