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authorRob Clark <[email protected]>2018-11-09 10:47:14 -0500
committerRob Clark <[email protected]>2018-11-27 15:44:02 -0500
commitc635703c500928c069023cf1b7371f1ac3124651 (patch)
tree30c262e3733e25521ae1472344dc9c3b534c4aa0 /src/gallium/drivers/freedreno/ir3
parent388aac32ed45cd3905e63a63e3959130af37da21 (diff)
freedreno: shader_t -> gl_shader_stage
Just massive search/replace for the most part. Step towards removing ir3 dependency on disasm.h which is shared by a2xx. One step closer to being able to move ir3 out of gallium. Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno/ir3')
-rw-r--r--src/gallium/drivers/freedreno/ir3/ir3.h4
-rw-r--r--src/gallium/drivers/freedreno/ir3/ir3_cmdline.c15
-rw-r--r--src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c44
-rw-r--r--src/gallium/drivers/freedreno/ir3/ir3_nir.c4
-rw-r--r--src/gallium/drivers/freedreno/ir3/ir3_ra.c4
-rw-r--r--src/gallium/drivers/freedreno/ir3/ir3_shader.c32
-rw-r--r--src/gallium/drivers/freedreno/ir3/ir3_shader.h12
7 files changed, 51 insertions, 64 deletions
diff --git a/src/gallium/drivers/freedreno/ir3/ir3.h b/src/gallium/drivers/freedreno/ir3/ir3.h
index 1f47cef7e01..d031b570ec8 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3.h
+++ b/src/gallium/drivers/freedreno/ir3/ir3.h
@@ -31,7 +31,7 @@
#include "util/list.h"
#include "instr-a3xx.h"
-#include "disasm.h" /* TODO move 'enum shader_t' somewhere else.. */
+#include "disasm.h" /* TODO move 'gl_shader_stage' somewhere else.. */
/* low level intermediate representation of an adreno shader program */
@@ -1002,7 +1002,7 @@ int ir3_sched(struct ir3 *ir);
/* register assignment: */
struct ir3_ra_reg_set * ir3_ra_alloc_reg_set(struct ir3_compiler *compiler);
-int ir3_ra(struct ir3 *ir3, enum shader_t type,
+int ir3_ra(struct ir3 *ir3, gl_shader_stage type,
bool frag_coord, bool frag_face);
/* legalize: */
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c b/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c
index 39f6c12c6bc..bb1133d3c7f 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c
+++ b/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c
@@ -484,20 +484,7 @@ int main(int argc, char **argv)
v.key = key;
v.shader = &s;
-
- switch (nir->info.stage) {
- case MESA_SHADER_FRAGMENT:
- s.type = v.type = SHADER_FRAGMENT;
- break;
- case MESA_SHADER_VERTEX:
- s.type = v.type = SHADER_VERTEX;
- break;
- case MESA_SHADER_COMPUTE:
- s.type = v.type = SHADER_COMPUTE;
- break;
- default:
- errx(1, "unhandled shader stage: %d", nir->info.stage);
- }
+ s.type = v.type = nir->info.stage;
info = "NIR compiler";
ret = ir3_compile_shader_nir(s.compiler, &v);
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c b/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c
index 0c7a722aa0c..abdff85874f 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c
+++ b/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c
@@ -139,16 +139,16 @@ compile_init(struct ir3_compiler *compiler,
struct ir3_context *ctx = rzalloc(NULL, struct ir3_context);
if (compiler->gpu_id >= 400) {
- if (so->type == SHADER_VERTEX) {
+ if (so->type == MESA_SHADER_VERTEX) {
ctx->astc_srgb = so->key.vastc_srgb;
- } else if (so->type == SHADER_FRAGMENT) {
+ } else if (so->type == MESA_SHADER_FRAGMENT) {
ctx->astc_srgb = so->key.fastc_srgb;
}
} else {
- if (so->type == SHADER_VERTEX) {
+ if (so->type == MESA_SHADER_VERTEX) {
ctx->samples = so->key.vsamples;
- } else if (so->type == SHADER_FRAGMENT) {
+ } else if (so->type == MESA_SHADER_FRAGMENT) {
ctx->samples = so->key.fsamples;
}
}
@@ -238,16 +238,16 @@ compile_init(struct ir3_compiler *compiler,
}
unsigned num_driver_params = 0;
- if (so->type == SHADER_VERTEX) {
+ if (so->type == MESA_SHADER_VERTEX) {
num_driver_params = IR3_DP_VS_COUNT;
- } else if (so->type == SHADER_COMPUTE) {
+ } else if (so->type == MESA_SHADER_COMPUTE) {
num_driver_params = IR3_DP_CS_COUNT;
}
so->constbase.driver_param = constoff;
constoff += align(num_driver_params, 4) / 4;
- if ((so->type == SHADER_VERTEX) &&
+ if ((so->type == MESA_SHADER_VERTEX) &&
(compiler->gpu_id < 500) &&
so->shader->stream_output.num_outputs > 0) {
so->constbase.tfbo = constoff;
@@ -3219,7 +3219,7 @@ emit_function(struct ir3_context *ctx, nir_function_impl *impl)
if ((ctx->compiler->gpu_id < 500) &&
(ctx->so->shader->stream_output.num_outputs > 0) &&
!ctx->so->binning_pass) {
- debug_assert(ctx->so->type == SHADER_VERTEX);
+ debug_assert(ctx->so->type == MESA_SHADER_VERTEX);
emit_stream_out(ctx);
}
@@ -3295,7 +3295,7 @@ setup_input(struct ir3_context *ctx, nir_variable *in)
so->inputs_count = MAX2(so->inputs_count, n + 1);
so->inputs[n].interpolate = in->data.interpolation;
- if (ctx->so->type == SHADER_FRAGMENT) {
+ if (ctx->so->type == MESA_SHADER_FRAGMENT) {
for (int i = 0; i < ncomp; i++) {
struct ir3_instruction *instr = NULL;
unsigned idx = (n * 4) + i;
@@ -3351,7 +3351,7 @@ setup_input(struct ir3_context *ctx, nir_variable *in)
ctx->ir->inputs[idx] = instr;
}
- } else if (ctx->so->type == SHADER_VERTEX) {
+ } else if (ctx->so->type == MESA_SHADER_VERTEX) {
for (int i = 0; i < ncomp; i++) {
unsigned idx = (n * 4) + i;
compile_assert(ctx, idx < ctx->ir->ninputs);
@@ -3361,7 +3361,7 @@ setup_input(struct ir3_context *ctx, nir_variable *in)
compile_error(ctx, "unknown shader type: %d\n", ctx->so->type);
}
- if (so->inputs[n].bary || (ctx->so->type == SHADER_VERTEX)) {
+ if (so->inputs[n].bary || (ctx->so->type == MESA_SHADER_VERTEX)) {
so->total_in += ncomp;
}
}
@@ -3383,7 +3383,7 @@ setup_output(struct ir3_context *ctx, nir_variable *out)
ncomp = MAX2(ncomp, 4);
compile_assert(ctx, ncomp == 4);
- if (ctx->so->type == SHADER_FRAGMENT) {
+ if (ctx->so->type == MESA_SHADER_FRAGMENT) {
switch (slot) {
case FRAG_RESULT_DEPTH:
comp = 2; /* tgsi will write to .z component */
@@ -3398,7 +3398,7 @@ setup_output(struct ir3_context *ctx, nir_variable *out)
compile_error(ctx, "unknown FS output name: %s\n",
gl_frag_result_name(slot));
}
- } else if (ctx->so->type == SHADER_VERTEX) {
+ } else if (ctx->so->type == MESA_SHADER_VERTEX) {
switch (slot) {
case VARYING_SLOT_POS:
so->writes_pos = true;
@@ -3450,10 +3450,10 @@ max_drvloc(struct exec_list *vars)
return drvloc;
}
-static const unsigned max_sysvals[SHADER_MAX] = {
- [SHADER_FRAGMENT] = 24, // TODO
- [SHADER_VERTEX] = 16,
- [SHADER_COMPUTE] = 16, // TODO how many do we actually need?
+static const unsigned max_sysvals[] = {
+ [MESA_SHADER_FRAGMENT] = 24, // TODO
+ [MESA_SHADER_VERTEX] = 16,
+ [MESA_SHADER_COMPUTE] = 16, // TODO how many do we actually need?
};
static void
@@ -3482,7 +3482,7 @@ emit_instructions(struct ir3_context *ctx)
* base for bary.f varying fetch instrs:
*/
struct ir3_instruction *vcoord = NULL;
- if (ctx->so->type == SHADER_FRAGMENT) {
+ if (ctx->so->type == MESA_SHADER_FRAGMENT) {
struct ir3_instruction *xy[2];
vcoord = create_input_compmask(ctx, 0, 0x3);
@@ -3643,7 +3643,7 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler,
inputs = ir->inputs;
/* but fixup actual inputs for frag shader: */
- if (so->type == SHADER_FRAGMENT)
+ if (so->type == MESA_SHADER_FRAGMENT)
fixup_frag_inputs(ctx);
/* at this point, for binning pass, throw away unneeded outputs: */
@@ -3774,7 +3774,7 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler,
reg = in->regs[0]->num - j;
actual_in++;
so->inputs[i].ncomp++;
- if ((so->type == SHADER_FRAGMENT) && so->inputs[i].bary) {
+ if ((so->type == MESA_SHADER_FRAGMENT) && so->inputs[i].bary) {
/* assign inloc: */
assert(in->regs[1]->flags & IR3_REG_IMMED);
in->regs[1]->iim_val = inloc + j;
@@ -3782,7 +3782,7 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler,
}
}
}
- if ((so->type == SHADER_FRAGMENT) && compmask && so->inputs[i].bary) {
+ if ((so->type == MESA_SHADER_FRAGMENT) && compmask && so->inputs[i].bary) {
so->varying_in++;
so->inputs[i].compmask = (1 << maxcomp) - 1;
inloc += maxcomp;
@@ -3806,7 +3806,7 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler,
}
/* Note that actual_in counts inputs that are not bary.f'd for FS: */
- if (so->type == SHADER_VERTEX)
+ if (so->type == MESA_SHADER_VERTEX)
so->total_in = actual_in;
else
so->total_in = max_bary + 1;
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_nir.c b/src/gallium/drivers/freedreno/ir3/ir3_nir.c
index 7c2a8f83b62..bb00190ea38 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_nir.c
+++ b/src/gallium/drivers/freedreno/ir3/ir3_nir.c
@@ -137,12 +137,12 @@ ir3_optimize_nir(struct ir3_shader *shader, nir_shader *s,
if (key) {
switch (shader->type) {
- case SHADER_FRAGMENT:
+ case MESA_SHADER_FRAGMENT:
tex_options.saturate_s = key->fsaturate_s;
tex_options.saturate_t = key->fsaturate_t;
tex_options.saturate_r = key->fsaturate_r;
break;
- case SHADER_VERTEX:
+ case MESA_SHADER_VERTEX:
tex_options.saturate_s = key->vsaturate_s;
tex_options.saturate_t = key->vsaturate_t;
tex_options.saturate_r = key->vsaturate_r;
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_ra.c b/src/gallium/drivers/freedreno/ir3/ir3_ra.c
index 9bccd9dd55f..3218d92815d 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_ra.c
+++ b/src/gallium/drivers/freedreno/ir3/ir3_ra.c
@@ -326,7 +326,7 @@ struct ir3_ra_instr_data {
/* register-assign context, per-shader */
struct ir3_ra_ctx {
struct ir3 *ir;
- enum shader_t type;
+ gl_shader_stage type;
bool frag_face;
struct ir3_ra_reg_set *set;
@@ -1106,7 +1106,7 @@ retry:
return 0;
}
-int ir3_ra(struct ir3 *ir, enum shader_t type,
+int ir3_ra(struct ir3 *ir, gl_shader_stage type,
bool frag_coord, bool frag_face)
{
struct ir3_ra_ctx ctx = {
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_shader.c b/src/gallium/drivers/freedreno/ir3/ir3_shader.c
index d00323b3bf7..797d75e3155 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_shader.c
+++ b/src/gallium/drivers/freedreno/ir3/ir3_shader.c
@@ -153,7 +153,7 @@ assemble_variant(struct ir3_shader_variant *v)
if (shader_debug_enabled(v->shader->type)) {
fprintf(stderr, "Native code for unnamed %s shader %s:\n",
shader_stage_name(v->shader->type), v->shader->nir->info.name);
- if (v->shader->type == SHADER_FRAGMENT)
+ if (v->shader->type == MESA_SHADER_FRAGMENT)
fprintf(stderr, "SIMD0\n");
ir3_shader_disasm(v, bin, stderr);
}
@@ -239,7 +239,7 @@ shader_variant(struct ir3_shader *shader, struct ir3_shader_key key,
* variants:
*/
switch (shader->type) {
- case SHADER_FRAGMENT:
+ case MESA_SHADER_FRAGMENT:
if (key.has_per_samp) {
key.vsaturate_s = 0;
key.vsaturate_t = 0;
@@ -248,7 +248,7 @@ shader_variant(struct ir3_shader *shader, struct ir3_shader_key key,
key.vsamples = 0;
}
break;
- case SHADER_VERTEX:
+ case MESA_SHADER_VERTEX:
key.color_two_side = false;
key.half_precision = false;
key.rasterflat = false;
@@ -312,7 +312,7 @@ ir3_shader_destroy(struct ir3_shader *shader)
struct ir3_shader *
ir3_shader_create(struct ir3_compiler *compiler,
- const struct pipe_shader_state *cso, enum shader_t type,
+ const struct pipe_shader_state *cso, gl_shader_stage type,
struct pipe_debug_callback *debug)
{
struct ir3_shader *shader = CALLOC_STRUCT(ir3_shader);
@@ -366,7 +366,7 @@ ir3_shader_create_compute(struct ir3_compiler *compiler,
shader->compiler = compiler;
shader->id = ++shader->compiler->shader_count;
- shader->type = SHADER_COMPUTE;
+ shader->type = MESA_SHADER_COMPUTE;
nir_shader *nir;
if (cso->ir_type == PIPE_SHADER_IR_NIR) {
@@ -456,7 +456,7 @@ ir3_shader_disasm(struct ir3_shader_variant *so, uint32_t *bin, FILE *out)
disasm_a3xx(bin, so->info.sizedwords, 0, out);
switch (so->type) {
- case SHADER_VERTEX:
+ case MESA_SHADER_VERTEX:
fprintf(out, "; %s: outputs:", type);
for (i = 0; i < so->outputs_count; i++) {
uint8_t regid = so->outputs[i].regid;
@@ -476,7 +476,7 @@ ir3_shader_disasm(struct ir3_shader_variant *so, uint32_t *bin, FILE *out)
}
fprintf(out, "\n");
break;
- case SHADER_FRAGMENT:
+ case MESA_SHADER_FRAGMENT:
fprintf(out, "; %s: outputs:", type);
for (i = 0; i < so->outputs_count; i++) {
uint8_t regid = so->outputs[i].regid;
@@ -517,11 +517,11 @@ ir3_shader_disasm(struct ir3_shader_variant *so, uint32_t *bin, FILE *out)
/* print shader type specific info: */
switch (so->type) {
- case SHADER_VERTEX:
+ case MESA_SHADER_VERTEX:
dump_output(out, so, VARYING_SLOT_POS, "pos");
dump_output(out, so, VARYING_SLOT_PSIZ, "psize");
break;
- case SHADER_FRAGMENT:
+ case MESA_SHADER_FRAGMENT:
dump_reg(out, "pos (bary)",
ir3_find_sysval_regid(so, SYSTEM_VALUE_VARYING_COORD));
dump_output(out, so, FRAG_RESULT_DEPTH, "posz");
@@ -874,7 +874,7 @@ void
ir3_emit_vs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
struct fd_context *ctx, const struct pipe_draw_info *info)
{
- debug_assert(v->type == SHADER_VERTEX);
+ debug_assert(v->type == MESA_SHADER_VERTEX);
emit_common_consts(v, ring, ctx, PIPE_SHADER_VERTEX);
@@ -939,12 +939,12 @@ ir3_emit_vs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *rin
ctx->mem_to_mem(ring, vertex_params_rsc, 0,
indirect->buffer, src_off, 1);
- ctx->emit_const(ring, SHADER_VERTEX, offset * 4, 0,
+ ctx->emit_const(ring, MESA_SHADER_VERTEX, offset * 4, 0,
vertex_params_size, NULL, vertex_params_rsc);
pipe_resource_reference(&vertex_params_rsc, NULL);
} else {
- ctx->emit_const(ring, SHADER_VERTEX, offset * 4, 0,
+ ctx->emit_const(ring, MESA_SHADER_VERTEX, offset * 4, 0,
vertex_params_size, vertex_params, NULL);
}
@@ -960,7 +960,7 @@ void
ir3_emit_fs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
struct fd_context *ctx)
{
- debug_assert(v->type == SHADER_FRAGMENT);
+ debug_assert(v->type == MESA_SHADER_FRAGMENT);
emit_common_consts(v, ring, ctx, PIPE_SHADER_FRAGMENT);
}
@@ -970,7 +970,7 @@ void
ir3_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
struct fd_context *ctx, const struct pipe_grid_info *info)
{
- debug_assert(v->type == SHADER_COMPUTE);
+ debug_assert(v->type == MESA_SHADER_COMPUTE);
emit_common_consts(v, ring, ctx, PIPE_SHADER_COMPUTE);
@@ -1004,7 +1004,7 @@ ir3_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *rin
indirect_offset = info->indirect_offset;
}
- ctx->emit_const(ring, SHADER_COMPUTE, offset * 4,
+ ctx->emit_const(ring, MESA_SHADER_COMPUTE, offset * 4,
indirect_offset, 4, NULL, indirect);
pipe_resource_reference(&indirect, NULL);
@@ -1018,7 +1018,7 @@ ir3_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *rin
[IR3_DP_LOCAL_GROUP_SIZE_Z] = info->block[2],
};
- ctx->emit_const(ring, SHADER_COMPUTE, offset * 4, 0,
+ ctx->emit_const(ring, MESA_SHADER_COMPUTE, offset * 4, 0,
ARRAY_SIZE(compute_params), compute_params, NULL);
}
}
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_shader.h b/src/gallium/drivers/freedreno/ir3/ir3_shader.h
index 1c31061af47..270b9c09110 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_shader.h
+++ b/src/gallium/drivers/freedreno/ir3/ir3_shader.h
@@ -345,12 +345,12 @@ struct ir3_shader_variant {
struct ir3_shader_variant *next;
/* replicated here to avoid passing extra ptrs everywhere: */
- enum shader_t type;
+ gl_shader_stage type;
struct ir3_shader *shader;
};
struct ir3_shader {
- enum shader_t type;
+ gl_shader_stage type;
/* shader id (for debug): */
uint32_t id;
@@ -370,7 +370,7 @@ struct ir3_shader {
void * ir3_shader_assemble(struct ir3_shader_variant *v, uint32_t gpu_id);
struct ir3_shader * ir3_shader_create(struct ir3_compiler *compiler,
- const struct pipe_shader_state *cso, enum shader_t type,
+ const struct pipe_shader_state *cso, gl_shader_stage type,
struct pipe_debug_callback *debug);
struct ir3_shader *
ir3_shader_create_compute(struct ir3_compiler *compiler,
@@ -399,9 +399,9 @@ static inline const char *
ir3_shader_stage(struct ir3_shader *shader)
{
switch (shader->type) {
- case SHADER_VERTEX: return "VERT";
- case SHADER_FRAGMENT: return "FRAG";
- case SHADER_COMPUTE: return "CL";
+ case MESA_SHADER_VERTEX: return "VERT";
+ case MESA_SHADER_FRAGMENT: return "FRAG";
+ case MESA_SHADER_COMPUTE: return "CL";
default:
unreachable("invalid type");
return NULL;