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authorRob Clark <[email protected]>2016-04-25 09:07:04 -0400
committerRob Clark <[email protected]>2016-04-30 14:56:19 -0400
commite04db879f8933915501bfb9cce0d1359d62766bd (patch)
tree765b56d0a273fefaa0a922e037842e1c445a15fd /src/gallium/drivers/freedreno/ir3/ir3_nir.c
parent64abf6d404be9030d1232e1533a64edb09ad8b13 (diff)
freedreno/ir3: handle color clamp variant ourselves
Now that there is a pass to do this in NIR, lets just use that and manage the variants ourself, rather than letting state-tracker do it. This way, mesa/st will precompile shaders without requiring ST_DEBUG=precompile (which requires a debug build). Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno/ir3/ir3_nir.c')
-rw-r--r--src/gallium/drivers/freedreno/ir3/ir3_nir.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_nir.c b/src/gallium/drivers/freedreno/ir3/ir3_nir.c
index 364e92beb53..99c2ecba480 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_nir.c
+++ b/src/gallium/drivers/freedreno/ir3/ir3_nir.c
@@ -58,7 +58,8 @@ ir3_key_lowers_nir(const struct ir3_shader_key *key)
{
return key->fsaturate_s | key->fsaturate_t | key->fsaturate_r |
key->vsaturate_s | key->vsaturate_t | key->vsaturate_r |
- key->ucp_enables | key->color_two_side;
+ key->ucp_enables | key->color_two_side |
+ key->fclamp_color | key->vclamp_color;
}
#define OPT(nir, pass, ...) ({ \
@@ -114,8 +115,12 @@ ir3_optimize_nir(struct ir3_shader *shader, nir_shader *s,
if (key) {
if (s->stage == MESA_SHADER_VERTEX) {
OPT_V(s, nir_lower_clip_vs, key->ucp_enables);
+ if (key->vclamp_color)
+ OPT_V(s, nir_lower_clamp_color_outputs);
} else if (s->stage == MESA_SHADER_FRAGMENT) {
OPT_V(s, nir_lower_clip_fs, key->ucp_enables);
+ if (key->fclamp_color)
+ OPT_V(s, nir_lower_clamp_color_outputs);
}
if (key->color_two_side) {
OPT_V(s, nir_lower_two_sided_color);