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authorRob Clark <[email protected]>2016-04-23 09:03:28 -0400
committerRob Clark <[email protected]>2016-04-25 16:16:21 -0400
commit4610e5ef28e4f209617c3cabf5a2dd699e52cc33 (patch)
treec6e4fa97c4ce6b1b712b03da7e55d67f9ac8ee02 /src/gallium/drivers/freedreno/ir3/ir3_nir.c
parent21b4bcdd05eabe94feb1a17bbb96f55d26eabe6e (diff)
freedreno/ir3: fix sin/cos
We seem to need range reduction to get sane results. Fixes glmark2 jellyfish bench, and a whole bunch of dEQP-GLES3.functional.shaders.builtin_functions.precision.{sin,cos,tan}.* v2: squashed in android build fixes from Rob Herring Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno/ir3/ir3_nir.c')
-rw-r--r--src/gallium/drivers/freedreno/ir3/ir3_nir.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_nir.c b/src/gallium/drivers/freedreno/ir3/ir3_nir.c
index 897b3b963be..d3ee2a7f74b 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_nir.c
+++ b/src/gallium/drivers/freedreno/ir3/ir3_nir.c
@@ -120,6 +120,11 @@ ir3_optimize_nir(struct ir3_shader *shader, nir_shader *s,
if (key->color_two_side) {
OPT_V(s, nir_lower_two_sided_color);
}
+ } else {
+ /* only want to do this the first time (when key is null)
+ * and not again on any potential 2nd variant lowering pass:
+ */
+ OPT_V(s, ir3_nir_apply_trig_workarounds);
}
OPT_V(s, nir_lower_tex, &tex_options);